prevent drag snap from applying to Z

This commit is contained in:
Stewart Allen 2024-07-27 12:08:49 -04:00
commit 96177c321f
3 changed files with 0 additions and 3 deletions

View file

@ -89,7 +89,6 @@ let edges = {
},
async add() {
console.log({ add: selected.slice() });
if (selected.length === 2 && selected[0].object === selected[1].object) {
let verts = selected.map(s => [ s.side.p0, s.side.p1 ]).flat();
// clean up floating point cruft for comparison

View file

@ -151,7 +151,6 @@ mesh.model = class MeshModel extends mesh.object {
if (snapon && snap) {
target.x = Math.round(target.x / snap) * snap;
target.y = Math.round(target.y / snap) * snap;
target.z = Math.round(target.z / snap) * snap;
}
delta = {
x: target.x - pos.x,

View file

@ -387,7 +387,6 @@ mesh.sketch = class MeshSketch extends mesh.object {
if (snap && snapon) {
end.x = Math.round(end.x / snap) * snap;
end.y = Math.round(end.y / snap) * snap;
end.z = Math.round(end.z / snap) * snap;
}
delta = {
x: end.x - pos.x,