add simple mesh/group list
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eb2fbf2a09
commit
930e591c44
7 changed files with 149 additions and 29 deletions
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@ -18,7 +18,7 @@ gapp.finalize("mesh.work", [
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]);
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// compensation for space/world/platform rotation
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let space_rotation = new THREE.Matrix4().makeRotationX(Math.PI / 2);
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let core_matrix = new THREE.Matrix4().makeRotationX(Math.PI / 2);
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let { client, worker } = moto;
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let cache = {};
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@ -38,14 +38,14 @@ let model = {
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let geo = new THREE.BufferGeometry();
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geo.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
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geo.computeVertexNormals();
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cacheUpdate(id, { name, geo });
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cacheUpdate(id, { name, geo, matrix: core_matrix.clone() });
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},
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debug(data) {
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let { matrix, id } = data;
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let rec = cache[id];
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let geo = rec.geo.clone();
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let m4 = space_rotation.clone().multiply( new THREE.Matrix4().fromArray(matrix) );
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let m4 = core_matrix.clone().multiply( new THREE.Matrix4().fromArray(matrix) );
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geo.applyMatrix4(m4);
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// for debugging state / matrix ops
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return geo.attributes.position.array;
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@ -59,11 +59,6 @@ let group = {
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remove(data) {
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let { id, model } = data;
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},
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create(data) {
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let { id, type } = data;
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cache[id] = { id, type };
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}
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};
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@ -78,23 +73,23 @@ let object = {
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},
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move(data) {
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let { id, type, x, y, z } = data;
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let { id, x, y, z } = data;
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},
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position(data) {
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let { id, type, x, y, z } = data;
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let { id, x, y, z } = data;
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},
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rotate(data) {
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let { id, type, x, y, z } = data;
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let { id, x, y, z } = data;
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},
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rotation(data) {
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let { id, type, x, y, z } = data;
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let { id, x, y, z } = data;
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},
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qrotation(data) {
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let { id, type, w, x, y, z } = data;
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let { id, w, x, y, z } = data;
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}
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};
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