experimental extension of ease-down

This commit is contained in:
Stewart Allen 2021-02-24 15:19:26 -05:00
commit 90c5db97eb
2 changed files with 29 additions and 9 deletions

View file

@ -311,8 +311,10 @@
let { polyEmit, poly2polyEmit, depthRoughPath } = ops;
let { camOut, newLayer, printPoint } = ops;
let { settings, widget } = state;
let { process } = settings;
let { process, controller } = settings;
let danger = controller.danger;
let easeDown = process.camEaseDown;
let cutdir = process.camConventional;
let depthFirst = process.camDepthFirst;
let depthData = [];
@ -372,7 +374,9 @@
// return POLY.nest(level.filter(poly => poly.depth === 0));
return POLY.nest(level.filter(poly => poly.depth === 0).clone());
});
printPoint = depthRoughPath(printPoint, 0, depthData, tops, polyEmit);
// experimental start of ease down
let ease = danger && op.down && easeDown ? op.down : 0;
printPoint = depthRoughPath(printPoint, 0, depthData, tops, polyEmit, false, ease);
// printPoint = depthRoughPath(printPoint, 0, depthData, tops, (poly, index, count, start) => {
// console.log({z: poly.getZ(), i: poly.id, index, poly});
// return polyEmit(poly, index, count, start);
@ -542,8 +546,10 @@
let { polyEmit, poly2polyEmit, depthOutlinePath } = ops;
let { camOut, newLayer, printPoint } = ops;
let { settings, widget } = state;
let { process } = settings;
let { process, controller } = settings;
let danger = controller.danger;
let easeDown = process.camEaseDown;
let toolDiam = this.toolDiam;
let cutdir = process.camConventional;
let depthFirst = process.camDepthFirst;
@ -592,8 +598,10 @@
printPoint = flatLevels[0]
.sort((a,b) => { return a.area() - b.area() })[0]
.average();
printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, false);
printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, true);
// experimental start of ease down
let ease = danger && op.down && easeDown ? op.down : 0;
printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, false, ease);
printPoint = depthOutlinePath(printPoint, 0, flatLevels, toolDiam, polyEmit, true, ease);
}
}