fix zThru for area based ops
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@ -36,7 +36,7 @@ class OpArea extends CamOp {
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let toolDiam = areaTool.fluteDiameter();
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let toolOver = areaTool.getStepSize(over);
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let zTop = ov_topz ? workarea.bottom_stock + ov_topz : workarea.top_z;
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let zBottom = ov_botz ? workarea.bottom_stock + ov_botz : Math.max(workarea.bottom_z, workarea.bottom_part);
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let zBottom = ov_botz ? workarea.bottom_stock + ov_botz : Math.max(workarea.bottom_z, workarea.bottom_part) + workarea.bottom_cut;
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let shadowBase = state.shadow.base;
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let thruHoles = state.shadow.holes;
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