fix import centering. add model/group position info
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b62ae5b6f0
commit
8f02e19330
7 changed files with 121 additions and 50 deletions
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@ -20,40 +20,40 @@ mesh.object = class MeshObject {
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constructor(id) {
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this.id = id || mesh.util.uuid();
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worker.object_create({id: this.id, type: this.type()});
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worker.object_create({id: this.id, type: this.type});
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}
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type() {
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get type() {
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throw "type() requires implementation";
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}
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// @returns {THREE.Object3D}
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object() {
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get object() {
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throw "object() requires implementation";
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}
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bounds() {
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return mesh.util.bounds(this.object());
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get bounds() {
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return mesh.util.bounds(this.object);
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}
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focus() {
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mesh.api.focus(this.object());
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mesh.api.focus(this.object);
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}
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floor() {
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let b = this.bounds();
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let b = this.bounds;
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this.move(0, 0, -b.min.z);
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return this;
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}
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center(bounds) {
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let b = bounds || this.bounds();
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this.move(-b.center.x, b.center.y, -b.center.z);
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let b = bounds || this.bounds;
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this.move(-b.center.x, -b.center.y, -b.center.z);
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return this;
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}
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centerXY(bounds) {
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let b = bounds || this.bounds();
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let b = bounds || this.bounds;
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this.move(-b.center.x, -b.center.y, 0);
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return this;
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}
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@ -68,7 +68,7 @@ mesh.object = class MeshObject {
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}
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scale() {
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let scale = this.object().scale;
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let scale = this.object.scale;
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if (arguments.length === 0) {
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return scale;
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}
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@ -80,9 +80,9 @@ mesh.object = class MeshObject {
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}
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rotate(x = 0, y = 0, z = 0) {
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if (x) this.object().rotateOnWorldAxis(new THREE.Vector3(1,0,0), x);
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if (y) this.object().rotateOnWorldAxis(new THREE.Vector3(0,1,0), y);
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if (z) this.object().rotateOnWorldAxis(new THREE.Vector3(0,0,1), z);
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if (x) this.object.rotateOnWorldAxis(new THREE.Vector3(1,0,0), x);
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if (y) this.object.rotateOnWorldAxis(new THREE.Vector3(0,1,0), y);
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if (z) this.object.rotateOnWorldAxis(new THREE.Vector3(0,0,1), z);
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this.updateBoundsBox();
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worker.object_rotate({id: this.id, x, y, z});
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space.update();
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@ -90,7 +90,7 @@ mesh.object = class MeshObject {
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}
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rotation() {
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let rotation = this.object().rotation;
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let rotation = this.object.rotation;
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if (arguments.length === 0) {
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return rotation;
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}
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@ -103,7 +103,7 @@ mesh.object = class MeshObject {
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}
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qrotation(quaternion) {
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this.object().setRotationFromQuaternion(quaternion);
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this.object.setRotationFromQuaternion(quaternion);
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this.updateBoundsBox();
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let { w, x, y, z } = quaternion;
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worker.object_qrotation({id: this.id, w, x, y, z});
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@ -112,7 +112,7 @@ mesh.object = class MeshObject {
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}
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position() {
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let pos = this.object().position;
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let pos = this.object.position;
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if (arguments.length === 0) {
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return pos;
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}
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@ -137,7 +137,7 @@ mesh.object = class MeshObject {
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world.remove(helper);
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}
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if (this._showBounds) {
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let { center, size } = this.bounds();
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let { center, size } = this.bounds;
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let b3 = new THREE.Box3().setFromCenterAndSize(
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new THREE.Vector3(center.x, center.y, center.z),
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new THREE.Vector3(size.x, size.y, size.z)
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