apply base rate to entire anchor including bump
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1 changed files with 4 additions and 0 deletions
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@ -486,6 +486,10 @@
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let point = rec.point;
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let belty = rec.belty = -point.y + point.z;
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miny = Math.min(miny, belty);
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if (layer.anchor) {
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// apply base rate to entire anchor (including bump)
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rec.speed = firstLayerRate;
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}
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if (rec.emit && belty <= thresh && lastout && Math.abs(lastout.belty - belty) < 0.005) {
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// apply base speed to segments touching belt
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rec.speed = firstLayerRate;
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