normalize prototype shortcuts
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10 changed files with 229 additions and 230 deletions
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@ -26,7 +26,7 @@ var gs_base_slope = exports;
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var BASE = self.base,
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CONF = BASE.config,
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ABS = Math.abs,
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SlP = Slope.prototype,
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PRO = Slope.prototype,
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DEG2RAD = Math.PI / 180,
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RAD2DEG = 180 / Math.PI;
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@ -44,7 +44,7 @@ var gs_base_slope = exports;
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* Slope Prototype Functions
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******************************************************************* */
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SlP.toString = function() {
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PRO.toString = function() {
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return [this.dx, this.dy, this.angle].join(',');
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};
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@ -52,7 +52,7 @@ var gs_base_slope = exports;
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* @param {Slope} s
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* @returns {boolean}
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*/
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SlP.isSame = function(s) {
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PRO.isSame = function(s) {
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// if very close to vertical or horizontal, they're the same
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if (ABS(this.dx) <= CONF.precision_merge && ABS(s.dx) <= CONF.precision_merge) return true;
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if (ABS(this.dy) <= CONF.precision_merge && ABS(s.dy) <= CONF.precision_merge) return true;
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@ -66,7 +66,7 @@ var gs_base_slope = exports;
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*
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* @returns {Slope}
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*/
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SlP.normal = function() {
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PRO.normal = function() {
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var t = this.dx;
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this.dx = -this.dy;
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this.dy = t;
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@ -74,14 +74,14 @@ var gs_base_slope = exports;
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return this;
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};
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SlP.toUnit = function() {
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PRO.toUnit = function() {
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var max = Math.max(ABS(this.dx), ABS(this.dy));
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this.dx = this.dx / max;
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this.dy = this.dy / max;
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return this;
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};
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SlP.factor = function(f) {
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PRO.factor = function(f) {
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this.dx *= f;
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this.dy *= f;
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return this;
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@ -92,7 +92,7 @@ var gs_base_slope = exports;
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*
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* @returns {Slope}
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*/
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SlP.invert = function() {
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PRO.invert = function() {
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this.dx = -this.dx;
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this.dy = -this.dy;
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this.angle = 360 - this.angle;//Math.atan2(this.dy, this.dx) * RAD2DEG;
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