normalize prototype shortcuts

This commit is contained in:
Stewart Allen 2017-10-28 13:30:08 -04:00
commit 8d57ed0883
10 changed files with 229 additions and 230 deletions

View file

@ -27,7 +27,7 @@ var gs_base_bounds = exports;
ABS = Math.abs,
MIN = Math.min,
MAX = Math.max,
BoP = Bounds.prototype;
PRO = Bounds.prototype;
BASE.Bounds = Bounds;
BASE.newBounds = newBounds;
@ -39,7 +39,7 @@ var gs_base_bounds = exports;
/**
* @returns {Bounds}
*/
BoP.clone = function() {
PRO.clone = function() {
var b = new Bounds();
b.minx = this.minx;
b.miny = this.miny;
@ -48,7 +48,7 @@ var gs_base_bounds = exports;
return b;
};
BoP.equals = function(bounds, margin) {
PRO.equals = function(bounds, margin) {
if (!margin) margin = BASE.config.precision_offset;
return UTIL.isCloseTo(this.minx, bounds.minx, margin) &&
UTIL.isCloseTo(this.miny, bounds.miny, margin) &&
@ -59,7 +59,7 @@ var gs_base_bounds = exports;
/**
* @param {Bounds} b
*/
BoP.merge = function(b) {
PRO.merge = function(b) {
this.minx = MIN(this.minx, b.minx);
this.maxx = MAX(this.maxx, b.maxx);
this.miny = MIN(this.miny, b.miny);
@ -69,7 +69,7 @@ var gs_base_bounds = exports;
/**
* @param {Point} p
*/
BoP.update = function(p) {
PRO.update = function(p) {
this.minx = MIN(this.minx, p.x);
this.maxx = MAX(this.maxx, p.x);
this.miny = MIN(this.miny, p.y);
@ -77,15 +77,15 @@ var gs_base_bounds = exports;
if (this.minx === p.x) this.leftMost = p;
};
BoP.contains = function(bounds) {
PRO.contains = function(bounds) {
return bounds.isNested(this);
};
BoP.containsXY = function(x,y) {
PRO.containsXY = function(x,y) {
return x >= this.minx && x <= this.maxx && y >= this.miny && y <= this.maxy;
};
BoP.containsOffsetXY = function(x,y,offset) {
PRO.containsOffsetXY = function(x,y,offset) {
return x >= this.minx-offset && x <= this.maxx+offset && y >= this.miny-offset && y <= this.maxy+offset;
};
@ -93,7 +93,7 @@ var gs_base_bounds = exports;
* @param {Bounds} parent
* @returns {boolean} true if fully inside parent bounds
*/
BoP.isNested = function(parent) {
PRO.isNested = function(parent) {
return (
this.minx >= parent.minx - CONF.precision_bounds && // min-x
this.maxx <= parent.maxx + CONF.precision_bounds && // max-x
@ -107,26 +107,26 @@ var gs_base_bounds = exports;
* @param {number} precision
* @returns {boolean}
*/
BoP.overlaps = function(b, precision) {
PRO.overlaps = function(b, precision) {
return (
ABS(this.centerx() - b.centerx()) * 2 - precision < this.width() + b.width() &&
ABS(this.centery() - b.centery()) * 2 - precision < this.height() + b.height()
);
};
BoP.width = function() {
PRO.width = function() {
return this.maxx - this.minx;
};
BoP.height = function() {
PRO.height = function() {
return this.maxy - this.miny;
};
BoP.centerx = function() {
PRO.centerx = function() {
return this.minx + this.width() / 2;
};
BoP.centery = function() {
PRO.centery = function() {
return this.miny + this.height() / 2;
};

View file

@ -27,7 +27,7 @@ var gs_base_line = exports;
}
var BASE = self.base,
LiP = Line.prototype;
PRO = Line.prototype;
BASE.Line = Line;
BASE.newLine = newLine;
@ -40,28 +40,28 @@ var gs_base_line = exports;
/**
* @returns {number}
*/
LiP.length = function() {
PRO.length = function() {
return Math.sqrt(this.length2());
};
/**
* @returns {number} square of length
*/
LiP.length2 = function() {
PRO.length2 = function() {
return this.p1.distToSq2D(this.p2);
};
/**
* @returns {Slope}
*/
LiP.slope = function() {
PRO.slope = function() {
return BASE.newSlope(this.p1.slopeTo(this.p2));
};
/**
* @returns {Line}
*/
LiP.reverse = function() {
PRO.reverse = function() {
var t = this.p1;
this.p1 = this.p2;
this.p2 = t;
@ -71,7 +71,7 @@ var gs_base_line = exports;
/**
* @returns {Point}
*/
LiP.midpoint = function() {
PRO.midpoint = function() {
return this.p1.midPointTo(this.p2);
};
@ -79,7 +79,7 @@ var gs_base_line = exports;
* @param {Line} line
* @returns {boolean}
*/
LiP.isCollinear = function(line) {
PRO.isCollinear = function(line) {
var p1 = this.p1,
p2 = this.p2,
p3 = line.p1,

View file

@ -49,7 +49,7 @@ var gs_base_point = exports;
CONF = BASE.config,
KEYS = BASE.key,
ROUND = UTIL.round,
PoP = Point.prototype;
PRO = Point.prototype;
BASE.Point = Point;
BASE.newPoint = newPoint;
@ -58,47 +58,47 @@ var gs_base_point = exports;
* Point Prototype Functions
******************************************************************* */
PoP.setZ = function(z) {
PRO.setZ = function(z) {
this.z = z;
return this;
}
PoP.swapXZ = function() {
PRO.swapXZ = function() {
var p = this,
t = p.x;
p.x = p.z;
p.z = t;
};
PoP.swapYZ = function() {
PRO.swapYZ = function() {
var p = this,
t = p.y;
p.y = p.z;
p.z = t;
};
PoP.round = function(precision) {
PRO.round = function(precision) {
return newPoint(ROUND(this.x,precision), ROUND(this.y,precision), ROUND(this.z,precision));
};
PoP.addFacet = function(facet) {
PRO.addFacet = function(facet) {
if (!this.group) this.group = [];
this.group.push(facet);
return this;
};
PoP.rekey = function() {
PRO.rekey = function() {
this.key = [this.x,this.y,this.z].join(',');
};
PoP.toString = function() {
PRO.toString = function() {
return this.key;
};
/**
* @returns {Point}
*/
PoP.clone = function() {
PRO.clone = function() {
return newPoint(this.x, this.y, this.z, this.key);
};
@ -106,7 +106,7 @@ var gs_base_point = exports;
* @param {Point} p
* @returns {Slope}
*/
PoP.slopeTo = function(p) {
PRO.slopeTo = function(p) {
return BASE.newSlope(this, p);
};
@ -116,7 +116,7 @@ var gs_base_point = exports;
* @param {String} [k]
* @returns {Line}
*/
PoP.lineTo = function(p, k) {
PRO.lineTo = function(p, k) {
return BASE.newLine(this, p, k);
};
@ -125,7 +125,7 @@ var gs_base_point = exports;
* @param {number} [dist]
* @returns {boolean}
*/
PoP.isNear = function(p, dist) {
PRO.isNear = function(p, dist) {
return UTIL.isCloseTo(this.x, p.x, dist) && UTIL.isCloseTo(this.y, p.y, dist);
};
@ -137,7 +137,7 @@ var gs_base_point = exports;
* @param {Point} p2
* @returns {number}
*/
PoP.distToLine = function(p1, p2) {
PRO.distToLine = function(p1, p2) {
return Math.sqrt(this.distToLineSq(p1, p2));
};
@ -149,7 +149,7 @@ var gs_base_point = exports;
* @param {Point} p2
* @returns {number}
*/
PoP.distToLineSq = function(p1, p2) {
PRO.distToLineSq = function(p1, p2) {
var p = this,
d = UTIL.distSq(p1, p2);
@ -168,7 +168,7 @@ var gs_base_point = exports;
* @param {number} dist2
* @returns {boolean}
*/
PoP.withinDist2 = function(p1, p2, dist2) {
PRO.withinDist2 = function(p1, p2, dist2) {
var ll2 = p1.distToSq2D(p2),
dp1 = this.distToSq2D(p1),
dp2 = this.distToSq2D(p2);
@ -192,7 +192,7 @@ var gs_base_point = exports;
* @param {Point} p2
* @returns {Point}
*/
PoP.midPointTo = function(p2) {
PRO.midPointTo = function(p2) {
return newPoint((this.x + p2.x)/2, (this.y + p2.y)/2, this.z);
};
@ -200,7 +200,7 @@ var gs_base_point = exports;
* @param {Point} p2
* @returns {Point}
*/
PoP.midPointTo3D = function(p2) {
PRO.midPointTo3D = function(p2) {
return newPoint(
(this.x + p2.x)/2,
(this.y + p2.y)/2,
@ -215,14 +215,14 @@ var gs_base_point = exports;
* @param mult
* @returns {Point}
*/
PoP.projectOnSlope = function(slope, mult) {
PRO.projectOnSlope = function(slope, mult) {
return newPoint(
this.x + slope.dx * mult,
this.y + slope.dy * mult,
this.z);
};
PoP.followTo = function(point, mult) {
PRO.followTo = function(point, mult) {
return this.follow(this.slopeTo(point), mult);
};
@ -234,7 +234,7 @@ var gs_base_point = exports;
* @param p2
* @param dist
*/
PoP.offsetPointFrom = function(p2, dist) {
PRO.offsetPointFrom = function(p2, dist) {
var p1 = this,
dx = p2.x - p1.x,
dy = p2.y - p1.y,
@ -249,7 +249,7 @@ var gs_base_point = exports;
* @param {number} offset
* @returns {Line}
*/
PoP.offsetLineTo = function(p2, offset) {
PRO.offsetLineTo = function(p2, offset) {
var p1 = this,
dx = p2.x - p1.x,
dy = p2.y - p1.y,
@ -271,7 +271,7 @@ var gs_base_point = exports;
* @param {Polygon} poly
* @returns {boolean}
*/
PoP.inPolygon = function(poly) {
PRO.inPolygon = function(poly) {
if (!poly.bounds.containsXY(this.x, this.y)) return false;
var p = poly.points, pl = p.length, p1, p2, i, inside = false;
@ -296,7 +296,7 @@ var gs_base_point = exports;
* @param {Polygon | Polygon[]} poly
* @return {boolean} true if inside outer but not inner
*/
PoP.isInPolygon = function(poly) {
PRO.isInPolygon = function(poly) {
var point = this, i;
if (Array.isArray(poly)) {
for (i=0; i<poly.length; i++) {
@ -321,7 +321,7 @@ var gs_base_point = exports;
* @param {Polygon | Polygon[]} poly
* @return {boolean} true if inside outer but not inner
*/
PoP.isInPolygonOnly = function(poly) {
PRO.isInPolygonOnly = function(poly) {
var point = this, i;
if (Array.isArray(poly)) {
for (i=0; i<poly.length; i++) {
@ -347,7 +347,7 @@ var gs_base_point = exports;
* @param {boolean} [inner] process inner polygons
* @returns {boolean}
*/
PoP.nearPolygon = function(poly, dist2, inner) {
PRO.nearPolygon = function(poly, dist2, inner) {
// throw new Error("nearPolygon");
for (var i=0, p=poly.points, pl=p.length ; i<pl; i++) {
if (this.withinDist2(p[i], p[(i+1)%pl], dist2)) {
@ -370,7 +370,7 @@ var gs_base_point = exports;
* @param {number} mindist2
* @returns {boolean}
*/
PoP.insideOffset = function(poly, offset, mindist2) {
PRO.insideOffset = function(poly, offset, mindist2) {
return this.inPolygon(poly) === (offset > 0) && !this.nearPolygon(poly, mindist2);
};
@ -382,7 +382,7 @@ var gs_base_point = exports;
* @param {number} distance
* @returns {Point}
*/
PoP.follow = function(slope, distance) {
PRO.follow = function(slope, distance) {
var ls = distance / Math.sqrt(slope.dx * slope.dx + slope.dy * slope.dy);
return newPoint(this.x + slope.dx * ls, this.y + slope.dy * ls, this.z);
};
@ -394,7 +394,7 @@ var gs_base_point = exports;
* @param {number} z
* @returns {Point}
*/
PoP.intersectZ = function(p, z) {
PRO.intersectZ = function(p, z) {
var dx = p.x - this.x,
dy = p.y - this.y,
dz = p.z - this.z,
@ -406,7 +406,7 @@ var gs_base_point = exports;
* @param {Point} p
* @returns {boolean}
*/
PoP.isEqual2D = function(p) {
PRO.isEqual2D = function(p) {
return this === p || (this.x === p.x && this.y === p.y);
};
@ -416,7 +416,7 @@ var gs_base_point = exports;
* @param {Point} p
* @returns {boolean}
*/
PoP.isMergable2D = function(p) {
PRO.isMergable2D = function(p) {
return this.isEqual2D(p) || (this.distToSq2D(p) < CONF.precision_merge_sq);
};
@ -426,7 +426,7 @@ var gs_base_point = exports;
* @param {Point} p
* @returns {boolean}
*/
PoP.isEqual = function(p) {
PRO.isEqual = function(p) {
return this === p || (this.x === p.x && this.y === p.y && this.z === p.z);
};
@ -436,7 +436,7 @@ var gs_base_point = exports;
* @param {Point} p
* @returns {boolean}
*/
PoP.isMergable3D = function(p) {
PRO.isMergable3D = function(p) {
return this.isEqual(p) || (this.distToSq3D(p) < CONF.precision_merge_sq);
};
@ -447,7 +447,7 @@ var gs_base_point = exports;
* @param {number} dist
* @returns {boolean}
*/
PoP.isInBox = function(p, dist) {
PRO.isInBox = function(p, dist) {
return Math.abs(this.x - p.x) < dist && Math.abs(this.y - p.y) < dist;
};
@ -458,7 +458,7 @@ var gs_base_point = exports;
* @param {Polygon} poly
* @param {number} [threshold] stop looking if under threshold
*/
PoP.distToPolySegments = function(poly, threshold) {
PRO.distToPolySegments = function(poly, threshold) {
var point = this,
mindist = Infinity;
poly.forEachSegment(function(p1, p2) {
@ -474,7 +474,7 @@ var gs_base_point = exports;
* @param {Polygon} poly
* @param {number} [threshold] stop looking if under threshold
*/
PoP.distToPolyPoints = function(poly, threshold) {
PRO.distToPolyPoints = function(poly, threshold) {
var point = this, mindist = Infinity;
poly.forEachPoint(function(pp) {
mindist = Math.min(mindist, point.distTo2D(pp));
@ -488,7 +488,7 @@ var gs_base_point = exports;
* @param {number} max
* @returns {Point} nearest point (less than max) from array to this point
*/
PoP.nearestTo = function(points, max) {
PRO.nearestTo = function(points, max) {
if (!max) throw "missing max";
var mind = Infinity,
minp = null,
@ -509,7 +509,7 @@ var gs_base_point = exports;
* @param {Point[]} points
* @return {number} average square dist to cloud of points
*/
PoP.averageDistTo = function(points) {
PRO.averageDistTo = function(points) {
var sum = 0.0, count = 0, i;
for (i = 0; i < points.length; i++) {
if (points[i] != this) {
@ -526,7 +526,7 @@ var gs_base_point = exports;
* @param {Point} p
* @returns {number}
*/
PoP.distTo2D = function(p) {
PRO.distTo2D = function(p) {
var dx = this.x - p.x,
dy = this.y - p.y;
return Math.sqrt(dx * dx + dy * dy);
@ -538,13 +538,13 @@ var gs_base_point = exports;
* @param {Point} p
* @returns {number}
*/
PoP.distToSq2D = function(p) {
PRO.distToSq2D = function(p) {
var dx = this.x - p.x,
dy = this.y - p.y;
return dx * dx + dy * dy;
};
PoP.distTo3D = function(p) {
PRO.distTo3D = function(p) {
var dx = this.x - p.x,
dy = this.y - p.y,
dz = this.z - p.z;
@ -557,7 +557,7 @@ var gs_base_point = exports;
* @param {Point} p
* @returns {number}
*/
PoP.distToSq3D = function(p) {
PRO.distToSq3D = function(p) {
var dx = this.x - p.x,
dy = this.y - p.y,
dz = this.z - p.z;
@ -572,7 +572,7 @@ var gs_base_point = exports;
* @param {Point} c
* @returns {boolean}
*/
PoP.inTriangle = function(a, b, c) {
PRO.inTriangle = function(a, b, c) {
var as_x = this.x - a.x,
as_y = this.y - a.y,
s_ab = (b.x - a.x) * as_y - (b.y - a.y) * as_x > 0;
@ -590,7 +590,7 @@ var gs_base_point = exports;
* @param {Point} p2
* @returns {boolean}
*/
PoP.onLine = function(p1, p2) {
PRO.onLine = function(p1, p2) {
return this.distToLine(p1, p2) < CONF.precision_point_on_line;
};
@ -599,7 +599,7 @@ var gs_base_point = exports;
* @param {THREE.Vector3} delta
* @return {Point} new offset point
*/
PoP.add = function(delta) {
PRO.add = function(delta) {
return newPoint(this.x + delta.x, this.y + delta.y, this.z + delta.z);
};
@ -608,7 +608,7 @@ var gs_base_point = exports;
* @param {THREE.Vector3} delta
* @return {Point} new offset point
*/
PoP.sub = function(delta) {
PRO.sub = function(delta) {
return newPoint(this.x - delta.x, this.y - delta.y, this.z - delta.z);
};
@ -616,7 +616,7 @@ var gs_base_point = exports;
*
* @param {THREE.Vector3} delta
*/
PoP.move = function(delta) {
PRO.move = function(delta) {
this.x += delta.x;
this.y += delta.y;
this.z += delta.z;

View file

@ -23,7 +23,7 @@ var gs_base_polygon = exports;
DEG2RAD = PI / 180,
Bounds = BASE.Bounds,
newPoint = BASE.newPoint,
PlP = Polygon.prototype,
PRO = Polygon.prototype,
nest_test_slope = BASE.newSlope(newPoint(0,0,0,KEYS.NONE), newPoint(1,0,0,KEYS.NONE)),
min_area_mult = 2.0,
seqid = 1;
@ -111,7 +111,7 @@ var gs_base_polygon = exports;
* Polygon Prototype Functions
******************************************************************* */
PlP.createConvexHull = function(points) {
PRO.createConvexHull = function(points) {
function removeMiddle(a, b, c) {
var cross = (a.x - b.x) * (c.y - b.y) - (a.y - b.y) * (c.x - b.x);
var dot = (a.x - b.x) * (c.x - b.x) + (a.y - b.y) * (c.y - b.y);
@ -138,7 +138,7 @@ var gs_base_polygon = exports;
return this;
};
PlP.stepsFromRoot = function() {
PRO.stepsFromRoot = function() {
var p = this.parent, steps = 0;
while (p) {
if (p.inner && p.inner.length > 1) steps++;
@ -147,15 +147,15 @@ var gs_base_polygon = exports;
return steps;
};
PlP.first = function() {
PRO.first = function() {
return this.points[0];
};
PlP.last = function() {
PRO.last = function() {
return this.points[this.length-1];
};
PlP.swap = function(x,y) {
PRO.swap = function(x,y) {
var poly = this,
points = poly.points,
length = points.length;
@ -176,7 +176,7 @@ var gs_base_polygon = exports;
* @param {boolean} [point] return just the center point
* @returns {Polygon|Point} a new polygon centered on x=0, y=0, z=0
*/
PlP.center = function(point) {
PRO.center = function(point) {
var ap = newPoint(0,0,0,null), np = newPolygon(), pa = this.points;
pa.forEach(function(p) {
ap.x += p.x;
@ -200,7 +200,7 @@ var gs_base_polygon = exports;
/**
* @returns {Point} center of a polygon assuming it's a circle
*/
PlP.circleCenter = function() {
PRO.circleCenter = function() {
var points = this.points,
length = points.length,
incr = Math.floor(length / 3),
@ -229,7 +229,7 @@ var gs_base_polygon = exports;
* @param {number} width
* @param {number} height
*/
PlP.centerRectangle = function(center, width, height) {
PRO.centerRectangle = function(center, width, height) {
width /= 2;
height /= 2;
this.push(newPoint(center.x - width, center.y - height, center.z));
@ -247,7 +247,7 @@ var gs_base_polygon = exports;
* @param {number} points
* @param {boolean} clockwise
*/
PlP.centerCircle = function(center, radius, points, clockwise) {
PRO.centerCircle = function(center, radius, points, clockwise) {
var angle = 0, add = 360 / points;
if (clockwise) add = -add;
while (points-- > 0) {
@ -266,7 +266,7 @@ var gs_base_polygon = exports;
* @param {THREE.Vector3} offset
* @returns {Polygon}
*/
PlP.move = function(offset) {
PRO.move = function(offset) {
var scope = this,
bounds = scope.bounds = new Bounds();
scope.points.forEach(function(p) {
@ -277,7 +277,7 @@ var gs_base_polygon = exports;
return scope;
};
PlP.scale = function(scale, round) {
PRO.scale = function(scale, round) {
var scope = this,
bounds = scope.bounds = new Bounds();
scope.points.forEach(function(p) {
@ -297,7 +297,7 @@ var gs_base_polygon = exports;
/**
* add fill angle hinting from longest segment
*/
PlP.hintFillAngle = function() {
PRO.hintFillAngle = function() {
var index = 0,
points = this.points,
length = points.length,
@ -332,7 +332,7 @@ var gs_base_polygon = exports;
* @param {Boolean} deep
* @returns {Polygon}
*/
PlP.clone = function(deep) {
PRO.clone = function(deep) {
var np = newPolygon(),
ln = this.length,
i = 0;
@ -356,7 +356,7 @@ var gs_base_polygon = exports;
* @param {number} z
* @returns {Polygon} this
*/
PlP.setZ = function(z) {
PRO.setZ = function(z) {
var ar = this.points,
ln = ar.length,
i = 0;
@ -368,7 +368,7 @@ var gs_base_polygon = exports;
/**
* @returns {number} z value of first point
*/
PlP.getZ = function() {
PRO.getZ = function() {
return this.points[0].z;
};
@ -379,7 +379,7 @@ var gs_base_polygon = exports;
* @param {boolean} [recursive]
* @param {boolean} [open]
*/
PlP.render = function(layer, color, recursive, open) {
PRO.render = function(layer, color, recursive, open) {
layer.poly(this, color, recursive, open);
};
@ -391,7 +391,7 @@ var gs_base_polygon = exports;
* @param {number} [z]
* @returns {Polygon}
*/
PlP.add = function(x,y,z) {
PRO.add = function(x,y,z) {
this.push(newPoint(x,y,z));
return this;
};
@ -402,7 +402,7 @@ var gs_base_polygon = exports;
* @param {Point[]} points
* @returns {Polygon}
*/
PlP.addPoints = function(points) {
PRO.addPoints = function(points) {
var poly = this,
length = points.length,
i = 0;
@ -418,7 +418,7 @@ var gs_base_polygon = exports;
* @param {Point} p
* @returns {Point}
*/
PlP.push = function(p) {
PRO.push = function(p) {
// clone any point belonging to another polygon
if (p.poly) p = p.clone();
p.poly = this;
@ -434,46 +434,46 @@ var gs_base_polygon = exports;
* @param {Point} p
* @returns {Polygon}
*/
PlP.append = function(p) {
PRO.append = function(p) {
this.push(p);
return this;
};
/** close polygon */
PlP.setClosed = function() {
PRO.setClosed = function() {
this.open = false;
return this;
};
/** open polygon */
PlP.setOpen = function() {
PRO.setOpen = function() {
this.open = true;
return this;
};
PlP.isOpen = function() {
PRO.isOpen = function() {
return this.open;
};
PlP.isClosed = function() {
PRO.isClosed = function() {
return !this.open;
};
PlP.setClockwise = function() {
PRO.setClockwise = function() {
if (!this.isClockwise()) this.reverse();
return this;
};
PlP.setCounterClockwise = function() {
PRO.setCounterClockwise = function() {
if (this.isClockwise()) this.reverse();
return this;
};
PlP.isClockwise = function() {
PRO.isClockwise = function() {
return this.area(true) > 0;
};
PlP.showKey = function() {
PRO.showKey = function() {
return [this.first().key,this.last().key,this.length].join('~~');
};
@ -484,7 +484,7 @@ var gs_base_polygon = exports;
* @param [boolean] toLongest
* @returns {Polygon} self
*/
PlP.alignWinding = function(poly, toLongest) {
PRO.alignWinding = function(poly, toLongest) {
if (toLongest && this.length > poly.length) {
poly.alignWinding(this, false);
} else if (this.isClockwise() !== poly.isClockwise()) {
@ -499,7 +499,7 @@ var gs_base_polygon = exports;
* @param [boolean] toLongest
* @returns {Polygon} self
*/
PlP.opposeWinding = function(poly, toLongest) {
PRO.opposeWinding = function(poly, toLongest) {
if (toLongest && this.length > poly.length) {
poly.opposeWinding(this, false);
} else if (this.isClockwise() === poly.isClockwise()) {
@ -511,7 +511,7 @@ var gs_base_polygon = exports;
* reverse direction of polygon points.
* @returns {Polygon} self
*/
PlP.reverse = function() {
PRO.reverse = function() {
this.area2 = -this.area2;
this.points = this.points.reverse();
return this;
@ -523,7 +523,7 @@ var gs_base_polygon = exports;
* @param {Polygon} parent
* @returns {boolean}
*/
PlP.isNested = function(parent) {
PRO.isNested = function(parent) {
if (parent.bounds.contains(this.bounds)) {
//var int = POLY().rayIntersect(this.bounds.leftMost, nest_test_slope, [parent], false);
//return int.length % 2 === 1 || this.isInside(parent, CONF.precision_nested_sq);
@ -532,7 +532,7 @@ var gs_base_polygon = exports;
return false;
};
PlP.forEachPointEaseDown = function(fn, fromPoint) {
PRO.forEachPointEaseDown = function(fn, fromPoint) {
var index = this.findClosestPointTo(fromPoint).index,
fromZ = fromPoint.z,
offset = 0,
@ -573,7 +573,7 @@ var gs_base_polygon = exports;
return last;
};
PlP.forEachPoint = function(fn, close, start) {
PRO.forEachPoint = function(fn, close, start) {
var index = start || 0,
points = this.points,
length = points.length,
@ -588,7 +588,7 @@ var gs_base_polygon = exports;
}
};
PlP.forEachSegment = function(fn, open, start) {
PRO.forEachSegment = function(fn, open, start) {
var index = start || 0,
points = this.points,
length = points.length,
@ -606,7 +606,7 @@ var gs_base_polygon = exports;
/**
* returns intersections sorted by closest to lp1
*/
PlP.intersections = function(lp1, lp2) {
PRO.intersections = function(lp1, lp2) {
var list = [];
this.forEachSegment(function(pp1, pp2, ip1, ip2) {
var int = UTIL.intersect(lp1, lp2, pp1, pp2, BASE.key.SEGINT, false);
@ -625,7 +625,7 @@ var gs_base_polygon = exports;
/**
* emit new open poly between two intersection points
*/
PlP.emitSegment = function(i1, i2) {
PRO.emitSegment = function(i1, i2) {
var poly = newPolygon(),
start = i1.p2.pos,
end = i2.p1.pos,
@ -648,7 +648,7 @@ var gs_base_polygon = exports;
* @param {number} [tolerance]
* @returns {boolean} any points inside OR on edge
*/
PlP.hasPointsInside = function(poly, tolerance) {
PRO.hasPointsInside = function(poly, tolerance) {
if (!poly.overlaps(this)) return false;
var mid, exit = false;
@ -676,7 +676,7 @@ var gs_base_polygon = exports;
* @param {number} [tolerance]
* @returns {boolean} all points inside OR on edge
*/
PlP.isInside = function(poly, tolerance) {
PRO.isInside = function(poly, tolerance) {
// throw new Error("isInside");
if (!(
// poly.overlaps(this) &&
@ -710,7 +710,7 @@ var gs_base_polygon = exports;
* @param {number} [tolerance]
* @returns {boolean} all points inside poly AND not inside children
*/
PlP.contains = function(poly, tolerance) {
PRO.contains = function(poly, tolerance) {
return (poly && poly.isInside(this, tolerance) && poly.isOutsideAll(this.inner, tolerance));
};
@ -719,7 +719,7 @@ var gs_base_polygon = exports;
* @param polys
* @returns {boolean}
*/
PlP.containedBySet = function(polys) {
PRO.containedBySet = function(polys) {
if (!polys) return false;
for (var i=0; i<polys.length; i++) {
if (polys[i].contains(this)) return true;
@ -731,7 +731,7 @@ var gs_base_polygon = exports;
* @param {Polygon} child
* @returns {Polygon} self
*/
PlP.addInner = function(child) {
PRO.addInner = function(child) {
child.parent = this;
if (this.inner) {
this.inner.push(child);
@ -744,14 +744,14 @@ var gs_base_polygon = exports;
/**
* @returns {number} number of inner polygons
*/
PlP.innerCount = function() {
PRO.innerCount = function() {
return this.inner ? this.inner.length : 0;
};
/**
* @returns {boolean} if has 1 or more inner polygons
*/
PlP.hasInner = function() {
PRO.hasInner = function() {
return this.inner && this.inner.length > 0;
};
@ -759,12 +759,12 @@ var gs_base_polygon = exports;
* remove all inner polygons
* @returns {Polygon} self
*/
PlP.clearInner = function() {
PRO.clearInner = function() {
this.inner = null;
return this;
};
PlP.newUndeleted = function() {
PRO.newUndeleted = function() {
var poly = newPolygon();
this.forEachPoint(function(p) {
if (!p.del) poly.push(p);
@ -776,18 +776,18 @@ var gs_base_polygon = exports;
* http://www.ehow.com/how_5138742_calculate-circularity.html
* @returns {number} 0.0 - 1.0 from flat to perfectly circular
*/
PlP.circularity = function() {
PRO.circularity = function() {
return (4 * PI * this.area()) / UTIL.sqr(this.perimeter());
};
PlP.circularityDeep = function() {
PRO.circularityDeep = function() {
return (4 * PI * this.areaDeep()) / UTIL.sqr(this.perimeter());
};
/**
* @returns {number} perimeter length (sum of all segment lengths)
*/
PlP.perimeter = function() {
PRO.perimeter = function() {
var len = 0.0;
this.forEachSegment(function(prev,next) {
@ -797,7 +797,7 @@ var gs_base_polygon = exports;
return len;
};
PlP.perimeterDeep = function() {
PRO.perimeterDeep = function() {
var len = this.perimeter();
if (this.inner) this.inner.forEach(function(p) { len += p.perimeter() });
return len;
@ -811,7 +811,7 @@ var gs_base_polygon = exports;
* @param {boolean} [raw]
* @returns {number} area
*/
PlP.area = function(raw) {
PRO.area = function(raw) {
if (this.length < 3) return 0;
if (this.area2 === 0.0) {
for (var p=this.points,pl=p.length,pi=0,p1,p2; pi<pl; pi++) {
@ -829,7 +829,7 @@ var gs_base_polygon = exports;
*
* @returns {number} area
*/
PlP.areaDeep = function() {
PRO.areaDeep = function() {
if (!this.inner) return this.area();
var i, c = this.inner, a = this.area();
for (i=0; i<c.length; i++) {
@ -842,7 +842,7 @@ var gs_base_polygon = exports;
* @param {Polygon} poly
* @returns {boolean}
*/
PlP.overlaps = function(poly) {
PRO.overlaps = function(poly) {
return this.bounds.overlaps(poly.bounds, CONF.precision_merge);
};
@ -852,7 +852,7 @@ var gs_base_polygon = exports;
* @param {number[]} arr
* @param {number} [z]
*/
PlP.fromXYArray = function(arr,z) {
PRO.fromXYArray = function(arr,z) {
var i = 0;
while (i < arr.length) {
this.add(arr[i++], arr[i++], z || 0);
@ -870,7 +870,7 @@ var gs_base_polygon = exports;
* simplify and merge collinear. only works for single
* non-nested polygons. used primarily in slicer/connectLines.
*/
PlP.clean = function() {
PRO.clean = function() {
var clib = self.ClipperLib,
clip = clib.Clipper,
clean = clip.CleanPolygon(this.toClipper()[0], CONF.clipperClean),
@ -878,7 +878,7 @@ var gs_base_polygon = exports;
return poly;
};
PlP.toClipper = function(inout,debug) {
PRO.toClipper = function(inout,debug) {
var poly = this,
cur = [],
out = inout || [];
@ -908,7 +908,7 @@ var gs_base_polygon = exports;
/**
* todo for debugging
*/
PlP.dump = function(msg,prec) {
PRO.dump = function(msg,prec) {
var scope = this,
txt = [JSON.stringify({
len:scope.length,
@ -941,7 +941,7 @@ var gs_base_polygon = exports;
* @param {Polygon[]} [output]
* @returns {?Polygon[]} returns output array provided as input or new array if not provided
*/
PlP.offset = function(offset, output) {
PRO.offset = function(offset, output) {
return POLY().expand([this], -offset, this.getZ(), output);
};
@ -954,7 +954,7 @@ var gs_base_polygon = exports;
* @param {number} [precision]
* @returns {boolean} true if polygons are, essentially, the same
*/
PlP.isEquivalent = function(poly, recurse, precision) {
PRO.isEquivalent = function(poly, recurse, precision) {
// throw new Error("isEquivalent");
var debug = DBUG.get('circularity');
if (debug) {
@ -1023,7 +1023,7 @@ var gs_base_polygon = exports;
* @param {Point} target
* @return {Object} {point:point, distance:distance}
*/
PlP.findClosestPointTo = function(target) {
PRO.findClosestPointTo = function(target) {
var dist,
index,
closest,
@ -1045,7 +1045,7 @@ var gs_base_polygon = exports;
* @param {Polygon[]} out
* @returns {Polygon[]}
*/
PlP.flattenTo = function(out) {
PRO.flattenTo = function(out) {
out.push(this);
if (this.inner) out.appendAll(this.inner);
return out;
@ -1055,7 +1055,7 @@ var gs_base_polygon = exports;
* @param {Polygon} poly clipping mask
* @returns {?Polygon[]}
*/
PlP.diff = function(poly) {
PRO.diff = function(poly) {
var fillang = this.fillang && this.area() > poly.area() ? this.fillang : poly.fillang,
clib = self.ClipperLib,
ctyp = clib.ClipType,
@ -1084,7 +1084,7 @@ var gs_base_polygon = exports;
* @param {Polygon} poly clipping mask
* @returns {?Polygon[]}
*/
PlP.mask = function(poly) {
PRO.mask = function(poly) {
var fillang = this.fillang && this.area() > poly.area() ? this.fillang : poly.fillang,
clib = self.ClipperLib,
ctyp = clib.ClipType,
@ -1115,7 +1115,7 @@ var gs_base_polygon = exports;
* @param {Polygon} poly
* @returns {?Polygon} intersected polygon or null if no intersection
*/
PlP.union = function(poly) {
PRO.union = function(poly) {
if (!this.overlaps(poly)) return null;
var fillang = this.fillang && this.area() > poly.area() ? this.fillang : poly.fillang,
@ -1147,7 +1147,7 @@ var gs_base_polygon = exports;
* rotate such that first and last points are the points
* furthest apart and lowest when there is a tie breaker
*/
PlP.spread = function() {
PRO.spread = function() {
var poly = this,
points = poly.points,
plen = points.length,

View file

@ -26,7 +26,7 @@ var gs_base_slope = exports;
var BASE = self.base,
CONF = BASE.config,
ABS = Math.abs,
SlP = Slope.prototype,
PRO = Slope.prototype,
DEG2RAD = Math.PI / 180,
RAD2DEG = 180 / Math.PI;
@ -44,7 +44,7 @@ var gs_base_slope = exports;
* Slope Prototype Functions
******************************************************************* */
SlP.toString = function() {
PRO.toString = function() {
return [this.dx, this.dy, this.angle].join(',');
};
@ -52,7 +52,7 @@ var gs_base_slope = exports;
* @param {Slope} s
* @returns {boolean}
*/
SlP.isSame = function(s) {
PRO.isSame = function(s) {
// if very close to vertical or horizontal, they're the same
if (ABS(this.dx) <= CONF.precision_merge && ABS(s.dx) <= CONF.precision_merge) return true;
if (ABS(this.dy) <= CONF.precision_merge && ABS(s.dy) <= CONF.precision_merge) return true;
@ -66,7 +66,7 @@ var gs_base_slope = exports;
*
* @returns {Slope}
*/
SlP.normal = function() {
PRO.normal = function() {
var t = this.dx;
this.dx = -this.dy;
this.dy = t;
@ -74,14 +74,14 @@ var gs_base_slope = exports;
return this;
};
SlP.toUnit = function() {
PRO.toUnit = function() {
var max = Math.max(ABS(this.dx), ABS(this.dy));
this.dx = this.dx / max;
this.dy = this.dy / max;
return this;
};
SlP.factor = function(f) {
PRO.factor = function(f) {
this.dx *= f;
this.dy *= f;
return this;
@ -92,7 +92,7 @@ var gs_base_slope = exports;
*
* @returns {Slope}
*/
SlP.invert = function() {
PRO.invert = function() {
this.dx = -this.dx;
this.dy = -this.dy;
this.angle = 360 - this.angle;//Math.atan2(this.dy, this.dx) * RAD2DEG;

View file

@ -10,7 +10,6 @@ var gs_base = exports;
if (self.base.util) return;
var BASE = self.base,
ABS = Math.abs,
round_decimal_precision = 8;
/** ******************************************************************
@ -93,7 +92,7 @@ var gs_base = exports;
* @returns {boolean}
*/
function isCloseTo(v1,v2,dist) {
return ABS(v1-v2) <= (dist || BASE.config.precision_merge);
return Math.abs(v1-v2) <= (dist || BASE.config.precision_merge);
}
/**
@ -141,7 +140,7 @@ var gs_base = exports;
* @returns {number}
*/
function offsetPrecision(offset, precision) {
return ABS(offset) - precision;
return Math.abs(offset) - precision;
}
/**
@ -194,8 +193,8 @@ var gs_base = exports;
d2y = (p4y - p3y), // bd.y
d = (d2y * d1x) - (d2x * d1y); // det
//if (ABS(d) < 0.0000000001) {
if (ABS(d) < 0.0001) {
//if (Math.abs(d) < 0.0000000001) {
if (Math.abs(d) < 0.0001) {
// lines are parallel or collinear
return test && !parallelok ? null : keys.PARALLEL;
}
@ -259,7 +258,7 @@ var gs_base = exports;
n1 = (s2x * a) - (s2y * b),
n2 = (s1x * a) - (s1y * b);
if (ABS(d) < 0.000000000001) {
if (Math.abs(d) < 0.000000000001) {
// lines are parallel or collinear
return null;
}

View file

@ -365,7 +365,7 @@ var gs_kiri_fdm = exports;
// for flashforge finder that uses cumulative extruder position
o.append(" E").append(UTIL.round(outputLength, decimals));
} else {
o.append(" E").append(UTIL.round(newpos.e,decimals));
o.append(" E").append(UTIL.round(newpos.e, decimals));
}
}
if (rate && rate != pos.f) {

View file

@ -19,7 +19,7 @@ var gs_kiri_print = exports;
POLY = BASE.polygons,
SQRT = Math.sqrt,
PI = Math.PI,
PROTO = Print.prototype,
PRO = Print.prototype,
Polygon = BASE.Polygon,
newPoint = BASE.newPoint;
@ -46,15 +46,15 @@ var gs_kiri_print = exports;
this.bounds = null;
}
PROTO.newOut = newOut;
PROTO.tip2tipEmit = tip2tipEmit;
PROTO.extrudePerMM = extrudePerMM;
PROTO.constReplace = constReplace;
PROTO.poly2polyEmit = poly2polyEmit;
PROTO.addPrintPoints = addPrintPoints;
PROTO.poly2polyDepthFirstEmit = poly2polyDepthFirstEmit;
PRO.newOut = newOut;
PRO.tip2tipEmit = tip2tipEmit;
PRO.extrudePerMM = extrudePerMM;
PRO.constReplace = constReplace;
PRO.poly2polyEmit = poly2polyEmit;
PRO.addPrintPoints = addPrintPoints;
PRO.poly2polyDepthFirstEmit = poly2polyDepthFirstEmit;
PROTO.parseGCode = function(gcode, offset) {
PRO.parseGCode = function(gcode, offset) {
var lines = gcode
.toUpperCase()
.replace("X", " X")
@ -136,7 +136,7 @@ var gs_kiri_print = exports;
scope.bytes = gcode.length;
};
PROTO.setup = function(remote, onupdate, ondone) {
PRO.setup = function(remote, onupdate, ondone) {
var scope = this,
settings = scope.settings,
mode = settings.mode;
@ -158,7 +158,7 @@ var gs_kiri_print = exports;
}
};
PROTO.exportGCode = function(remote, ondone, online) {
PRO.exportGCode = function(remote, ondone, online) {
var scope = this,
settings = scope.settings,
mode = settings.mode;
@ -184,19 +184,19 @@ var gs_kiri_print = exports;
}
};
PROTO.exportLaserGCode = function() {
PRO.exportLaserGCode = function() {
return KIRI.driver.LASER.exportGCode(this);
};
PROTO.exportSVG = function() {
PRO.exportSVG = function() {
return KIRI.driver.LASER.exportSVG(this);
};
PROTO.exportDXF = function() {
PRO.exportDXF = function() {
return KIRI.driver.LASER.exportDXF(this);
};
PROTO.encodeOutput = function() {
PRO.encodeOutput = function() {
var newout = [], newlayer;
this.output.forEach(function(layerout) {
@ -209,7 +209,7 @@ var gs_kiri_print = exports;
return newout;
};
PROTO.render = function() {
PRO.render = function() {
var scope = this,
mode = scope.settings.mode;
@ -224,7 +224,7 @@ var gs_kiri_print = exports;
}
};
PROTO.renderMoves = function(showMoves, moveColor) {
PRO.renderMoves = function(showMoves, moveColor) {
var scope = this, last, view;
// render layered output
scope.lines = 0;
@ -257,17 +257,17 @@ var gs_kiri_print = exports;
});
}
PROTO.getLayerCount = function() {
PRO.getLayerCount = function() {
return this.output.length;
}
PROTO.hide = function() {
PRO.hide = function() {
this.layerView.forEach(function(layer) {
layer.setVisible(false);
})
};
PROTO.showLayer = function(index, show) {
PRO.showLayer = function(index, show) {
if (this.layerView[index]) this.layerView[index].setVisible(show);
};
@ -300,7 +300,7 @@ var gs_kiri_print = exports;
* @param {number} [extrude] wipe distance
* @return {Point} last output point
*/
PROTO.polyPrintPath = function(poly, startPoint, output, extrude, wipe) {
PRO.polyPrintPath = function(poly, startPoint, output, extrude, wipe) {
// poly.setClosed();
poly.setClockwise();
@ -350,7 +350,7 @@ var gs_kiri_print = exports;
* @param {boolean} isFDM controls whether we emit wipe or not
* @return {Point} last output point
*/
PROTO.slicePrintPath = function(slice, startPoint, offset, output, isFDM) {
PRO.slicePrintPath = function(slice, startPoint, offset, output, isFDM) {
var i,
preout = [],
scope = this,

View file

@ -14,7 +14,7 @@ var gs_kiri_slice = exports;
UTIL = BASE.util,
DBUG = BASE.debug,
POLY = BASE.polygons,
SiP = Slice.prototype,
PRO = Slice.prototype,
fillArea = POLY.fillArea,
newPoint = BASE.newPoint,
ROUND = UTIL.round,
@ -116,7 +116,7 @@ var gs_kiri_slice = exports;
/**
* returns a cloned slice the option of a deep clone on the top polys
*/
SiP.clone = function(deep) {
PRO.clone = function(deep) {
var from = this,
slice = newSlice(from.z, from.view);
from.tops.forEach(function(top) {
@ -130,7 +130,7 @@ var gs_kiri_slice = exports;
*
* @param {THREE.Group} view
*/
SiP.addLayers = function(view) {
PRO.addLayers = function(view) {
if (this.layers) return;
// create views client side only
@ -154,7 +154,7 @@ var gs_kiri_slice = exports;
*
* @param {Polygon} poly to merge into a top
*/
SiP.mergeTop = function(poly) {
PRO.mergeTop = function(poly) {
var scope = this,
tops = scope.tops,
union, i;
@ -172,7 +172,7 @@ var gs_kiri_slice = exports;
*
* @param {Polygon} poly to add
*/
SiP.addTop = function(poly) {
PRO.addTop = function(poly) {
var top = new Top(poly);
this.tops.push(top);
return top;
@ -184,7 +184,7 @@ var gs_kiri_slice = exports;
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
SiP.gatherTopPolys = function(out) {
PRO.gatherTopPolys = function(out) {
this.tops.forEach(function(top) {
out.push(top.poly);
});
@ -198,7 +198,7 @@ var gs_kiri_slice = exports;
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
SiP.gatherTopPolyInners = function(out) {
PRO.gatherTopPolyInners = function(out) {
this.tops.forEach(function(top) {
if (top.poly.inner) out.appendAll(top.poly.inner);
});
@ -211,7 +211,7 @@ var gs_kiri_slice = exports;
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
SiP.gatherTraces = function(out) {
PRO.gatherTraces = function(out) {
this.tops.forEach(function(top) {
out.appendAll(top.traces);
});
@ -224,7 +224,7 @@ var gs_kiri_slice = exports;
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
SiP.gatherInner = function(out) {
PRO.gatherInner = function(out) {
this.tops.forEach(function(top) {
out.appendAll(top.inner);
});
@ -237,7 +237,7 @@ var gs_kiri_slice = exports;
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
SiP.gatherOuter = function(out) {
PRO.gatherOuter = function(out) {
this.tops.forEach(function(top) {
out.appendAll(top.outer);
});
@ -250,7 +250,7 @@ var gs_kiri_slice = exports;
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
SiP.gatherSolids = function(out) {
PRO.gatherSolids = function(out) {
this.tops.forEach(function(top) {
out.appendAll(top.solids);
});
@ -263,7 +263,7 @@ var gs_kiri_slice = exports;
*
* @param {Point[]} [lines] array to append to
*/
SiP.gatherFillLines = function(lines) {
PRO.gatherFillLines = function(lines) {
this.tops.forEach(function(top) {
if (top.fill_lines) lines.appendAll(top.fill_lines);
});
@ -273,7 +273,7 @@ var gs_kiri_slice = exports;
/**
* Clear solid area cache in preparation for a new slicing action
*/
SiP.invalidateSolids = function() {
PRO.invalidateSolids = function() {
var solids = this.solids;
solids.poly = [];
solids.trimmed = null;
@ -282,7 +282,7 @@ var gs_kiri_slice = exports;
/**
* Clear support cache in preparation for a new slicing calculation
*/
SiP.invalidateSupports = function() {
PRO.invalidateSupports = function() {
this.supports = null;
};
@ -291,7 +291,7 @@ var gs_kiri_slice = exports;
*
* @param {number} renderMode
*/
SiP.renderOutline = function(renderMode) {
PRO.renderOutline = function(renderMode) {
if (!this.view) return;
var process = KIRI.driver.CAM.process,
@ -362,7 +362,7 @@ var gs_kiri_slice = exports;
* @param {number} offsetN all subsequent offsets
* @param {number} fillOffset
*/
SiP.doShells = function(count, offset1, offsetN, fillOffset, vase) {
PRO.doShells = function(count, offset1, offsetN, fillOffset, vase) {
var slice = this;
slice.tops.forEach(function(top) {
@ -398,7 +398,7 @@ var gs_kiri_slice = exports;
*
* @param {number} renderMode
*/
SiP.renderShells = function(renderMode) {
PRO.renderShells = function(renderMode) {
var scope = this,
layers = scope.layers,
layer = layers.trace,
@ -440,7 +440,7 @@ var gs_kiri_slice = exports;
/**
* Clear fill cache in preparation for a slice or re-slice of a widget
*/
SiP.invalidateFill = function() {
PRO.invalidateFill = function() {
this.tops.forEach(function(top) {
top.fill_lines = null;
top.fill_sparse = null;
@ -452,7 +452,7 @@ var gs_kiri_slice = exports;
*
* @param {number} minDist
*/
SiP.doThinWallDetection = function(mindist) {
PRO.doThinWallDetection = function(mindist) {
this.tops.forEach(function(top) {
if (top.inner && top.inner.length > 0) {
// using next line2line algo from print lib
@ -468,7 +468,7 @@ var gs_kiri_slice = exports;
* @param {number} angle
* @param {number} density
*/
SiP.doSolidLayerFill = function(linewidth, angle, density) {
PRO.doSolidLayerFill = function(linewidth, angle, density) {
this.isSolidFill = false;
if (this.tops.length === 0) return;
@ -493,7 +493,7 @@ var gs_kiri_slice = exports;
/**
* Runs in client. Generate solid lines in the correct view layer.
*/
SiP.renderSolidFill = function() {
PRO.renderSolidFill = function() {
var layer = this.layers.fill,
render;
@ -515,7 +515,7 @@ var gs_kiri_slice = exports;
* @param {number} percent infill 0.0 - 1.0
* @param {Object} bounds -- TODO calc w/out mesh so it can run in a worker
*/
SiP.doSparseLayerFill = function(linewidth, density, percent, bounds) {
PRO.doSparseLayerFill = function(linewidth, density, percent, bounds) {
this.isSparseFill = false;
if (this.tops.length === 0 || percent === 0.0 || this.isSolidFill) return;
@ -580,7 +580,7 @@ var gs_kiri_slice = exports;
/**
* Runs in client. Generate sparse lines in the correct view layer.
*/
SiP.renderSparseFill = function() {
PRO.renderSparseFill = function() {
var layer = this.layers.sparse;
layer.clear();
@ -601,7 +601,7 @@ var gs_kiri_slice = exports;
* Find difference between fill inset poly on two adjacent layers.
* Used to calculate bridges, flats and then solid projections.
*/
SiP.doDiff = function(minArea) {
PRO.doDiff = function(minArea) {
if (!this.down) return;
var debug = (this.index === DBUG.get('z-index')) && DBUG.get('diff'),
@ -627,7 +627,7 @@ var gs_kiri_slice = exports;
/**
* Runs in client. Generate polygon lines in the correct view layer.
*/
SiP.renderDiff = function() {
PRO.renderDiff = function() {
var scope = this,
layers = scope.layers,
bridgeLayer = layers.bridge,
@ -657,14 +657,14 @@ var gs_kiri_slice = exports;
*
* @param {Polygon[]} polys
*/
SiP.addSolidFills = function(polys) {
PRO.addSolidFills = function(polys) {
this.solids.poly.appendAll(polys);
};
/**
* project bottom flats down
*/
SiP.projectFlats = function(count) {
PRO.projectFlats = function(count) {
if (this.isSolidFill || !this.down || !this.flats) return;
projectSolid(this, this.flats, count, false, true);
};
@ -672,7 +672,7 @@ var gs_kiri_slice = exports;
/**
* project top bridges up
*/
SiP.projectBridges = function(count) {
PRO.projectBridges = function(count) {
if (this.isSolidFill || !this.up || !this.bridges) return;
projectSolid(this, this.bridges, count, true, true);
};
@ -681,7 +681,7 @@ var gs_kiri_slice = exports;
* fill projected areas and store line data
* @return {boolean} true if filled, false if not
*/
SiP.doSolidsFill = function(linewidth, angle, density, minArea) {
PRO.doSolidsFill = function(linewidth, angle, density, minArea) {
var minarea = minArea || 1,
scope = this,
@ -769,7 +769,7 @@ var gs_kiri_slice = exports;
return true;
};
SiP.renderSolidOutlines = function() {
PRO.renderSolidOutlines = function() {
var layer = this.layers.solid,
trimmed = this.solids.trimmed;
@ -791,7 +791,7 @@ var gs_kiri_slice = exports;
* @param {number} expand outer support clip
* @param {number} offset inner support clip
*/
SiP.doSupport = function(minOffset, maxBridge, expand, minArea, pillarSize, offset) {
PRO.doSupport = function(minOffset, maxBridge, expand, minArea, pillarSize, offset) {
var min = minArea || 0.1,
size = (pillarSize || 2),
mergeDist = size * 3, // pillar merge dist
@ -919,7 +919,7 @@ var gs_kiri_slice = exports;
* @param {number} density
* @param {number} offset
*/
SiP.doSupportFill = function(linewidth, density, minArea) {
PRO.doSupportFill = function(linewidth, density, minArea) {
// return;
var slice = this,
supports = slice.supports,
@ -965,7 +965,7 @@ var gs_kiri_slice = exports;
/**
*
*/
SiP.renderSupport = function() {
PRO.renderSupport = function() {
var slice = this,
layer = slice.layers.support,
supports = slice.supports;
@ -987,7 +987,7 @@ var gs_kiri_slice = exports;
* @param {Point} target
* @return {Object}
*/
SiP.findClosestPointTo = function(target) {
PRO.findClosestPointTo = function(target) {
var min, find;
this.tops.forEach(function(top) {

View file

@ -35,7 +35,7 @@ var gs_kiri_widget = exports;
newPolygon = BASE.newPolygon,
newOrderedLine = BASE.newOrderedLine,
time = UTIL.time,
WP = Widget.prototype,
PRO = Widget.prototype,
solid_opacity = 1.0,
nextId = 0;
@ -227,7 +227,7 @@ var gs_kiri_widget = exports;
* Widget Prototype Functions
******************************************************************* */
WP.saveToCatalog = function(filename) {
PRO.saveToCatalog = function(filename) {
var widget = this;
var time = UTIL.time();
KIRI.catalog.putFile(filename, this.getGeoVertices(), function(vertices) {
@ -239,7 +239,7 @@ var gs_kiri_widget = exports;
return this;
};
WP.saveState = function(ondone) {
PRO.saveState = function(ondone) {
var widget = this;
KIRI.odb.put('ws-save-'+this.id, {geo:widget.getGeoVertices(), orient:widget.orient}, function(result) {
widget.saved = time();
@ -247,7 +247,7 @@ var gs_kiri_widget = exports;
});
};
WP.encodeSlices = function() {
PRO.encodeSlices = function() {
var encoded = [];
if (this.slices) this.slices.forEach(function(slice) {
encoded.push(slice.encode());
@ -255,7 +255,7 @@ var gs_kiri_widget = exports;
return encoded;
};
WP.decodeSlices = function(encoded) {
PRO.decodeSlices = function(encoded) {
this.slices = KIRI.codec.decode(encoded, { mesh:this.mesh });
};
@ -264,7 +264,7 @@ var gs_kiri_widget = exports;
* @param {Float32Array} vertices
* @returns {Widget}
*/
WP.loadVertices = function(vertices) {
PRO.loadVertices = function(vertices) {
if (this.mesh) {
this.mesh.geometry.addAttribute('position', new THREE.BufferAttribute(vertices, 3));
this.mesh.geometry.computeFaceNormals();
@ -282,7 +282,7 @@ var gs_kiri_widget = exports;
* @param {THREE.Geometry} geometry
* @returns {Widget}
*/
WP.loadGeometry = function(geometry) {
PRO.loadGeometry = function(geometry) {
var mesh = new THREE.Mesh(
geometry,
new THREE.MeshPhongMaterial({
@ -312,7 +312,7 @@ var gs_kiri_widget = exports;
* @param {Point[]} points
* @returns {Widget}
*/
WP.setPoints = function(points) {
PRO.setPoints = function(points) {
this.points = points || null;
return this;
};
@ -320,7 +320,7 @@ var gs_kiri_widget = exports;
/**
* remove slice data and their views
*/
WP.clearSlices = function() {
PRO.clearSlices = function() {
var slices = this.slices,
mesh = this.mesh;
if (slices) {
@ -334,7 +334,7 @@ var gs_kiri_widget = exports;
/**
* @param {number} color
*/
WP.setColor = function(color) {
PRO.setColor = function(color) {
var material = this.mesh.material;
material.color.set(color);
};
@ -342,7 +342,7 @@ var gs_kiri_widget = exports;
/**
* @param {number} value
*/
WP.setOpacity = function(value) {
PRO.setOpacity = function(value) {
var mesh = this.mesh;
if (value <= 0.0) {
mesh.material.transparent = solid_opacity < 1.0;
@ -358,7 +358,7 @@ var gs_kiri_widget = exports;
/**
* center geometry bottom (on platform) at 0,0,0
*/
WP.center = function() {
PRO.center = function() {
var i = 0,
mesh = this.mesh,
geo = mesh.geometry,
@ -391,7 +391,7 @@ var gs_kiri_widget = exports;
*
* @param {number} z position
*/
WP.setTopZ = function(z) {
PRO.setTopZ = function(z) {
var mesh = this.mesh,
pos = this.orient.pos;
if (z) {
@ -411,7 +411,7 @@ var gs_kiri_widget = exports;
* @param {number} z
* @param {boolean} abs
*/
WP.move = function(x, y, z, abs) {
PRO.move = function(x, y, z, abs) {
var mesh = this.mesh,
pos = this.orient.pos;
// do not allow moves in pure slice view
@ -438,7 +438,7 @@ var gs_kiri_widget = exports;
* @param {number} y
* @param {number} z
*/
WP.scale = function(x, y, z) {
PRO.scale = function(x, y, z) {
var mesh = this.mesh,
scale = this.orient.scale;
this.setWireframe(false);
@ -456,7 +456,7 @@ var gs_kiri_widget = exports;
* @param {number} y
* @param {number} z
*/
WP.rotate = function(x, y, z) {
PRO.rotate = function(x, y, z) {
this.setWireframe(false);
this.clearSlices();
this.mesh.geometry.applyMatrix(new THREE.Matrix4().makeRotationFromEuler(new THREE.Euler(x || 0, y || 0, z || 0)));
@ -467,7 +467,7 @@ var gs_kiri_widget = exports;
rot.z += (z || 0);
};
WP.mirror = function() {
PRO.mirror = function() {
this.setWireframe(false);
this.clearSlices();
var i,
@ -486,11 +486,11 @@ var gs_kiri_widget = exports;
o.mirror = !o.mirror;
};
WP.getGeoVertices = function() {
PRO.getGeoVertices = function() {
return this.mesh.geometry.getAttribute('position').array;
};
WP.getPoints = function() {
PRO.getPoints = function() {
if (!this.points) {
// convert and cache points from geometry vertices
this.points = Widget.verticesToPoints(this.getGeoVertices());
@ -498,7 +498,7 @@ var gs_kiri_widget = exports;
return this.points;
};
WP.getBoundingBox = function(refresh) {
PRO.getBoundingBox = function(refresh) {
// if (this.mesh) return this.mesh.getBoundingBox();
if (!this.bounds || refresh) {
this.bounds = new THREE.Box3();
@ -507,7 +507,7 @@ var gs_kiri_widget = exports;
return this.bounds;
};
WP.isModified = function() {
PRO.isModified = function() {
return this.modified;
};
@ -525,7 +525,7 @@ var gs_kiri_widget = exports;
* @params {Function} [onupdate]
* @params {boolean} [remote]
*/
WP.slice = function(settings, ondone, onupdate, remote) {
PRO.slice = function(settings, ondone, onupdate, remote) {
var widget = this,
startTime = UTIL.time();
@ -586,7 +586,7 @@ var gs_kiri_widget = exports;
}
};
WP.getCamBounds = function(settings) {
PRO.getCamBounds = function(settings) {
var bounds = this.getBoundingBox().clone();
bounds.max.z += settings.process.camZTopOffset;
return bounds;
@ -597,7 +597,7 @@ var gs_kiri_widget = exports;
* @param {number} renderMode
* @param {boolean} cam mode
*/
WP.render = function(renderMode, cam) {
PRO.render = function(renderMode, cam) {
var slices = this.slices;
if (!slices) return;
// render outline
@ -616,7 +616,7 @@ var gs_kiri_widget = exports;
if (!cam) slices.forEach(function(s) { s.renderSupport() });
};
WP.hideSlices = function() {
PRO.hideSlices = function() {
var showing = false;
if (this.slices) this.slices.forEach(function(slice) {
showing = showing || slice.view.visible;
@ -625,11 +625,11 @@ var gs_kiri_widget = exports;
return showing;
};
WP.toggleWireframe = function (color, opacity) {
PRO.toggleWireframe = function (color, opacity) {
this.setWireframe(!this.wire, color, opacity);
};
WP.setWireframe = function(set, color, opacity) {
PRO.setWireframe = function(set, color, opacity) {
var mesh = this.mesh,
widget = this;
if (this.wire) {