complete basic gerber import conversion to mesh for milling traces

This commit is contained in:
Stewart Allen 2024-06-29 23:03:40 -04:00
commit 8b215460a1
6 changed files with 65 additions and 30 deletions

View file

@ -4,24 +4,42 @@
// use: geo.polygon
// use: geo.polygons
// use: ext.gerber
// use: geo.csg
gapp.register("load.gbr", (root, exports) => {
const { load } = root;
const POLYS = base.polygons;
const CSG = base.CSG;
load.GBR = {
parse,
toMesh
};
function toMesh(text, opt = { z: 3 }) {
function toMesh(text, opt = { z: 1 }) {
const { open, closed, circs, rects } = parse(text);
const nest = base.polygons.nest([...closed, ...circs, ...rects], true);
console.log({ nest });
const obj = [];
for (let poly of nest) {
obj.appendAll(poly.extrude(opt.z || 3));
const flat = POLYS.flatten(nest, [], true);
const z0 = opt.z || opt.z0 || 1;
const z1 = opt.z1 || 0.25;
const top = [];
for (let poly of flat.filter(p => p.depth === 0)) {
top.push(poly.extrude(z0));
}
return obj;
const mid = [];
for (let poly of flat.filter(p => p.depth === 1)) {
mid.push(poly.extrude(z1, z0 - z1));
}
const topMesh = CSG.fromPositionArray(top[0]);
const midMesh = mid.map(v => CSG.fromPositionArray(v));
const subMesh = CSG.subtract(topMesh, ...midMesh);
return CSG.toPositionArray(subMesh);
}
function parse(text) {