complete basic gerber import conversion to mesh for milling traces

This commit is contained in:
Stewart Allen 2024-06-29 23:03:40 -04:00
commit 8b215460a1
6 changed files with 65 additions and 30 deletions

View file

@ -9,6 +9,14 @@ gapp.register("geo.csg", [], (root, exports) => {
const { base, ext } = root;
const debug = true;
function log() {
if (root?.mesh?.log) {
root.mesh.log(...arguments)
} else if (root.debug === true) {
console.log(...arguments);
}
}
const CSG = {
// accepts 2 or more arguments with threejs vertex position arrays
union() {
@ -27,7 +35,7 @@ const CSG = {
},
moduleOp(name, op) {
mesh.log(`${name} ${arguments.length} meshes`);
log(`${name} ${arguments.length} meshes`);
const args = [...arguments].slice(2).map(a => new Instance.Manifold(a));
if (args.length < 2) {
throw "missing one or more meshes";
@ -80,7 +88,7 @@ const CSG = {
};
function indexVertices(pos) {
mesh.log(`indexing ${pos.length/3} vertices`);
log(`indexing ${pos.length/3} vertices`);
let ipos = 0;
const index = [];
const vertices = [];

View file

@ -1852,39 +1852,42 @@ class Polygon {
}
// turn 2d polygon into a 2.5D ribbon extruded in Z
ribbonZ(z = 1) {
ribbonZ(z = 1, zadd = 0, rev) {
let poly = this.clone().setClockwise();
let faces = [];
let points = poly.points;
let length = points.length;
if (rev) {
points = points.slice().reverse();
}
for (let i=0; i<length; i++) {
let p0 = points[i];
let p1 = points[(i + 1) % length];
faces.push(p0.x, p0.y, p0.z);
faces.push(p1.x, p1.y, p0.z);
faces.push(p1.x, p1.y, p1.z + z);
faces.push(p0.x, p0.y, p0.z);
faces.push(p1.x, p1.y, p1.z + z);
faces.push(p0.x, p0.y, p0.z + z);
faces.push(p0.x, p0.y, p0.z + zadd);
faces.push(p1.x, p1.y, p1.z + z + zadd);
faces.push(p1.x, p1.y, p0.z + zadd);
faces.push(p0.x, p0.y, p0.z + zadd);
faces.push(p0.x, p0.y, p0.z + z + zadd);
faces.push(p1.x, p1.y, p1.z + z + zadd);
}
return faces;
}
// extrude poly (with inner voids) into 3d mesh
extrude(z = 1) {
extrude(z = 1, zadd = 0) {
let obj = [];
let earcut = this.earcut();
for (let poly of earcut) {
for (let point of poly.points) {
obj.push(point.x, point.y, z);
obj.push(point.x, point.y, z + zadd);
}
for (let point of poly.points.reverse()) {
obj.push(point.x, point.y, 0);
obj.push(point.x, point.y, zadd);
}
}
obj.appendAll(this.ribbonZ(z));
obj.appendAll(this.ribbonZ(z, zadd));
for (let inner of this.inner || []) {
obj.appendAll(inner.ribbonZ(z));
obj.appendAll(inner.ribbonZ(z, zadd, true));
}
return obj;
}