fix move logic applied to some cuts
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1 changed files with 1 additions and 2 deletions
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@ -255,8 +255,7 @@
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// new pos for plunge calc
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deltaXY = 0;
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}
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} //else
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{
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} else if (isMove) {
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// for longer moves, check the terrain to see if we need to go up and over
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const bigXY = (deltaXY > toolDiam);
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const bigZ = (deltaZ > toolDiam/2 && deltaXY > tolerance);
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