add trace option to ignore part boundaries
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bdf3de7b04
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7 changed files with 18 additions and 3 deletions
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@ -191,7 +191,12 @@ class OpArea extends CamOp {
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let outs = [];
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let clip = [];
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let firstOff = -(toolDiam / 2 + (op.leave_xy ?? 0));
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POLY.subtract([ area ], shadow, clip, undefined, undefined, 0);
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// remove shadow from area
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if (op.ignore) {
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clip = [ area ];
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} else {
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POLY.subtract([ area ], shadow, clip, undefined, undefined, 0);
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}
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POLY.offset(clip, [ firstOff, -toolOver ], {
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count: op.walls ? 1 : (op.steps ?? 999), outs, flat: true, z: z - zMov, ...offopt
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});
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@ -258,7 +263,7 @@ class OpArea extends CamOp {
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for (let z of zs) {
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let slice = newLayer(z);
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let layers = slice.output();
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let shadow = await shadowAt(z);
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let shadow = op.base ? state.shadow.base : await shadowAt(z);
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let outs = [];
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if (tr_type === 'none') {
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// todo: move this out of the zs loop and only setZ when needed
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