extract png loader from kiri worker so it can be shared with mesh
This commit is contained in:
parent
7e954f5e56
commit
87df96d23f
6 changed files with 280 additions and 245 deletions
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@ -8,6 +8,7 @@
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// dep: kiri.codec
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// dep: kiri.slice
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// dep: moto.license
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// use: load.png
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// use: kiri.render
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// use: kiri-mode.cam.animate
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// use: kiri-mode.cam.slice
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@ -594,225 +595,17 @@ kiri.worker = {
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},
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image2mesh(info, send) {
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let img = new png.PNG();
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img.parse(info.png, (err, output) => {
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let { width, height, data } = output;
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let { bedDepth, bedWidth } = info.settings.device;
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let imageAspect = height / width;
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let deviceAspect = bedDepth / bedWidth;
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let div = 1;
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if (imageAspect < deviceAspect) {
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div = width / bedWidth;
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} else {
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div = height / bedDepth;
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}
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let points =
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width * height + // grid
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height * 2 + 0 + // left/right
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width * 2 + 0; // top/bottom
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let flats =
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((height-1) * (width-1)) + // surface
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((height-1) * 2) + // left/right
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((width-1) * 2) + // top/bottom
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1; // base
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// convert png to grayscale
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let gray = new Uint8Array(width * height);
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let alpha = new Uint8Array(width * height);
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let gi = 0;
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let invi = info.inv_image ? true : false;
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let inva = info.inv_alpha ? true : false;
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let border = info.border || 0;
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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let di = (x + width * y) * 4;
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let r = data[di];
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let g = data[di+1];
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let b = data[di+2];
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let a = data[di+3];
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let v = ((r + g + b) / 3);
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if (inva) a = 255 - a;
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if (invi) v = 255 - v;
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if (border) {
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if (x < border || y < border || x > width-border-1 || y > height-border-1) {
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v = 255;
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}
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}
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alpha[gi] = a;
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gray[gi++] = v * (a / 255);
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}
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}
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let blur = parseInt(info.blur || 0);
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while (blur-- > 0) {
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let blur = new Uint8Array(width * height);
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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let xl = Math.max(x-1,0);
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let xr = Math.min(x+1,width-1);
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let yu = Math.max(y-1,0);
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let yd = Math.min(y+1,height-1);
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let id = x + width * y;
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blur[id] = ((
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gray[xl + (width * yu)] +
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gray[x + (width * yu)] +
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gray[xr + (width * yu)] +
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gray[xl + (width * y)] +
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gray[x + (width * y)] * 8 + // self
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gray[xr + (width * y)] +
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gray[xl + (width * yd)] +
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gray[x + (width * yd)] +
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gray[xr + (width * yd)]
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) / 16);
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}
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}
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gray = blur;
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}
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// create indexed mesh output
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let base = parseInt(info.base || 0);
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let verts = new Float32Array(points * 3);
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let faces = new Uint32Array(flats * 6);
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let w2 = width / 2;
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let h2 = height / 2;
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let vi = 0;
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let ii = 0;
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let VI = 0;
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let VB = 0;
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// create surface vertices & faces
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for (let x = 0; x < width; x++) {
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for (let y = 0; y < height; y++) {
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let id = x + width * y;
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let v = gray[id];
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// create vertex @ x,y
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verts[vi++] = (-w2 + x) / div;
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verts[vi++] = (h2 - y) / div;
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verts[vi++] = (v / 50) + (base * alpha[id] / 255);
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VI++;
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// create two surface faces on the rect between x-1,y-1 and x,y
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if (x > 0 && y > 0) {
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let p1 = (x - 1) * height + (y - 0);
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let p2 = (x - 0) * height + (y - 1);
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let p3 = (x - 0) * height + (y - 0);
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let p4 = (x - 1) * height + (y - 1);
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faces[ii++] = p1;
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faces[ii++] = p3;
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faces[ii++] = p2;
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faces[ii++] = p1;
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faces[ii++] = p2;
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faces[ii++] = p4;
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}
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}
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send.data({progress: x / width});
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}
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// create top vertices & faces
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VB = VI;
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let TL = VI;
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for (let x = 0; x < width; x++) {
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let y = 0;
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verts[vi++] = (-w2 + x) / div;
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verts[vi++] = (h2 - y) / div;
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verts[vi++] = 0;
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VI++;
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// create two top faces on the rect x-1,0, x,z
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if (x > 0) {
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let p1 = VB + (x - 1);
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let p2 = VB + (x - 0);
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let p3 = (x * height);
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let p4 = (x - 1) * height;
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faces[ii++] = p1;
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faces[ii++] = p3;
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faces[ii++] = p2;
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faces[ii++] = p1;
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faces[ii++] = p4;
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faces[ii++] = p3;
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}
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}
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// create bottom vertices & faces
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VB = VI;
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let BL = VI;
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for (let x = 0; x < width; x++) {
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let y = height - 1;
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verts[vi++] = (-w2 + x) / div;
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verts[vi++] = (h2 - y) / div;
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verts[vi++] = 0;
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VI++;
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// create two top faces on the rect x-1,0, x,z
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if (x > 0) {
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let p1 = VB + (x - 1);
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let p2 = VB + (x - 0);
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let p3 = (x * height) + y;
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let p4 = (x - 1) * height + y;
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faces[ii++] = p1;
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faces[ii++] = p2;
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faces[ii++] = p3;
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faces[ii++] = p1;
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faces[ii++] = p3;
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faces[ii++] = p4;
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}
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}
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// create left vertices & faces
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VB = VI;
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for (let y=0; y < height; y++) {
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let x = 0;
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verts[vi++] = (-w2 + x) / div;
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verts[vi++] = (h2 - y) / div;
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verts[vi++] = 0;
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VI++;
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// create two left faces on the rect y-1,0, y,z
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if (y > 0) {
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let p1 = VB + (y + 0);
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let p2 = VB + (y - 1);
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let p3 = 0 + (y - 1);
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let p4 = 0 + (y - 0);
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faces[ii++] = p1;
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faces[ii++] = p3;
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faces[ii++] = p2;
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faces[ii++] = p1;
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faces[ii++] = p4;
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faces[ii++] = p3;
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}
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}
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// create right vertices & faces
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VB = VI;
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let TR = VI;
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for (let y=0; y < height; y++) {
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let x = width - 1;
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verts[vi++] = (-w2 + x) / div;
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verts[vi++] = (h2 - y) / div;
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verts[vi++] = 0;
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VI++;
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// create two right faces on the rect y-1,0, y,z
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if (y > 0) {
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let p1 = VB + (y + 0);
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let p2 = VB + (y - 1);
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let p3 = (x * height) + (y - 1);
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let p4 = (x * height) + (y - 0);
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faces[ii++] = p1;
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faces[ii++] = p2;
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faces[ii++] = p3;
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faces[ii++] = p1;
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faces[ii++] = p3;
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faces[ii++] = p4;
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}
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}
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let BR = VI-1;
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// create base two faces
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faces[ii++] = TL;
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faces[ii++] = TR;
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faces[ii++] = BR;
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faces[ii++] = TL;
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faces[ii++] = BR;
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faces[ii++] = BL;
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// flatten for now until we support indexed mesh
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// throughout KM (widget, storage, decimation)
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let bigv = new Float32Array(ii * 3);
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let bgi = 0;
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for (let i=0; i<ii; i++) {
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let iv = faces[i] * 3;
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bigv[bgi++] = verts[iv];
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bigv[bgi++] = verts[iv+1];
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bigv[bgi++] = verts[iv+2];
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}
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// send.done({done: {verts, faces, bigv, vi, ii}}, [ bigv.buffer ]);
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send.done({done: {bigv}}, [ bigv.buffer ]);
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let { device } = info.settings;
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load.PNG.parse(info.png, {
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outWidth: device.bedDepth,
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outHeight: device.bedWidth,
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inv_image: info.inv_image,
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inv_alpha: info.inv_alpha,
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border: info.border,
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blur: info.blur,
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base: info.base,
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progress(progress) { send.data({ progress }) },
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done(vertices) { send.done({ vertices }, [ vertices.buffer ])}
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});
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},
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@ -301,8 +301,8 @@ const client = exports({
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if (reply.progress) {
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progress(reply.progress);
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}
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if (reply.done) {
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output(reply.done);
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if (reply.vertices) {
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output(reply.vertices);
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}
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}, [ data.png ]);
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},
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@ -483,13 +483,12 @@ gapp.register("kiri.main", [], (root, exports) => {
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}
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function loadImage(image, opt = {}) {
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const info = Object.assign({settings, png:image}, opt);
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const info = Object.assign({settings: settings.get(), png:image}, opt);
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kiri.client.image2mesh(info, progress => {
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api.show.progress(progress, "converting");
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}, output => {
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}, vertices => {
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api.show.progress(0);
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const { bigv, verts, index } = output;
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const widget = newWidget().loadVertices(bigv)
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const widget = newWidget().loadVertices(vertices);
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widget.meta.file = opt.file;
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platform.add(widget);
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});
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@ -728,6 +728,7 @@ function platformLoadFiles(files, group) {
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api.function.parse(e.target.result, 'gcode');
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load_dec();
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} else if (issvg) {
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group = group || [];
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let name = e.target.file.name;
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let svg = load.SVG.parse(e.target.result);
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let ind = 0;
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256
src/load/png.js
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256
src/load/png.js
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@ -0,0 +1,256 @@
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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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// use: ext.pngjs
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gapp.register("load.png", (root, exports) => {
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const { load } = root;
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load.PNG = {
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parseAsync,
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parse
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};
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function parseAsync(bin, opt) {
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return new Promise((resolve,reject) => {
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parse(bin, {
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...opt,
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done(vertices) { resolve(vertices) }
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});
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});
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}
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/**
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* opt.outWidth = target output width in mm
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* opt.outHeight = target output height in mm
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* opt.inv_image = invert image data 255 - depth
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* opt.inv_alpha = invert alpha interp 255 - alpha
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* opt.border = border thickness in mm
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* opt.blur = blur value in mm
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* opt.base = base added thickness in mm
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*/
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function parse(bin, opt = {}) {
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let img = new png.PNG();
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let progress = opt.progress || noop;
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let ondone = opt.done || noop;
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img.parse(bin, (err, output) => {
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let { width, height, data } = output;
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let { outHeight, outWidth } = opt;
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let imageAspect = height / width;
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let deviceAspect = outHeight / outWidth;
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let div = 1;
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if (imageAspect < deviceAspect) {
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div = width / outWidth;
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} else {
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div = height / outHeight;
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}
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let points =
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width * height + // grid
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height * 2 + 0 + // left/right
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width * 2 + 0; // top/bottom
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let flats =
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((height-1) * (width-1)) + // surface
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((height-1) * 2) + // left/right
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((width-1) * 2) + // top/bottom
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1; // base
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// convert png to grayscale
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let gray = new Uint8Array(width * height);
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let alpha = new Uint8Array(width * height);
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let gi = 0;
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let invi = opt.inv_image ? true : false;
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let inva = opt.inv_alpha ? true : false;
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let border = opt.border || 0;
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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let di = (x + width * y) * 4;
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let r = data[di];
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let g = data[di+1];
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let b = data[di+2];
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let a = data[di+3];
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let v = ((r + g + b) / 3);
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if (inva) a = 255 - a;
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if (invi) v = 255 - v;
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if (border) {
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if (x < border || y < border || x > width-border-1 || y > height-border-1) {
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v = 255;
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}
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}
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alpha[gi] = a;
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gray[gi++] = v * (a / 255);
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}
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}
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let blur = parseInt(opt.blur || 0);
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while (blur-- > 0) {
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let blur = new Uint8Array(width * height);
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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let xl = Math.max(x-1,0);
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let xr = Math.min(x+1,width-1);
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let yu = Math.max(y-1,0);
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let yd = Math.min(y+1,height-1);
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let id = x + width * y;
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blur[id] = ((
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gray[xl + (width * yu)] +
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gray[x + (width * yu)] +
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gray[xr + (width * yu)] +
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gray[xl + (width * y)] +
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gray[x + (width * y)] * 8 + // self
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gray[xr + (width * y)] +
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gray[xl + (width * yd)] +
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gray[x + (width * yd)] +
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gray[xr + (width * yd)]
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) / 16);
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}
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}
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gray = blur;
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}
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// create indexed mesh output
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let base = parseInt(opt.base || 0);
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let verts = new Float32Array(points * 3);
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let faces = new Uint32Array(flats * 6);
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let w2 = width / 2;
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let h2 = height / 2;
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let vi = 0;
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let ii = 0;
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let VI = 0;
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let VB = 0;
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// create surface vertices & faces
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for (let x = 0; x < width; x++) {
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for (let y = 0; y < height; y++) {
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let id = x + width * y;
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let v = gray[id];
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// create vertex @ x,y
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verts[vi++] = (-w2 + x) / div;
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verts[vi++] = (h2 - y) / div;
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verts[vi++] = (v / 50) + (base * alpha[id] / 255);
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VI++;
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// create two surface faces on the rect between x-1,y-1 and x,y
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if (x > 0 && y > 0) {
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let p1 = (x - 1) * height + (y - 0);
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let p2 = (x - 0) * height + (y - 1);
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let p3 = (x - 0) * height + (y - 0);
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let p4 = (x - 1) * height + (y - 1);
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faces[ii++] = p1;
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faces[ii++] = p3;
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faces[ii++] = p2;
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faces[ii++] = p1;
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faces[ii++] = p2;
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faces[ii++] = p4;
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}
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}
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progress(x / width);
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}
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// create top vertices & faces
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VB = VI;
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let TL = VI;
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for (let x = 0; x < width; x++) {
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let y = 0;
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verts[vi++] = (-w2 + x) / div;
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verts[vi++] = (h2 - y) / div;
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verts[vi++] = 0;
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VI++;
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// create two top faces on the rect x-1,0, x,z
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if (x > 0) {
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let p1 = VB + (x - 1);
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let p2 = VB + (x - 0);
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let p3 = (x * height);
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let p4 = (x - 1) * height;
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faces[ii++] = p1;
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faces[ii++] = p3;
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faces[ii++] = p2;
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faces[ii++] = p1;
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faces[ii++] = p4;
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faces[ii++] = p3;
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}
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}
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// create bottom vertices & faces
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VB = VI;
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let BL = VI;
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for (let x = 0; x < width; x++) {
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let y = height - 1;
|
||||
verts[vi++] = (-w2 + x) / div;
|
||||
verts[vi++] = (h2 - y) / div;
|
||||
verts[vi++] = 0;
|
||||
VI++;
|
||||
// create two top faces on the rect x-1,0, x,z
|
||||
if (x > 0) {
|
||||
let p1 = VB + (x - 1);
|
||||
let p2 = VB + (x - 0);
|
||||
let p3 = (x * height) + y;
|
||||
let p4 = (x - 1) * height + y;
|
||||
faces[ii++] = p1;
|
||||
faces[ii++] = p2;
|
||||
faces[ii++] = p3;
|
||||
faces[ii++] = p1;
|
||||
faces[ii++] = p3;
|
||||
faces[ii++] = p4;
|
||||
}
|
||||
}
|
||||
// create left vertices & faces
|
||||
VB = VI;
|
||||
for (let y=0; y < height; y++) {
|
||||
let x = 0;
|
||||
verts[vi++] = (-w2 + x) / div;
|
||||
verts[vi++] = (h2 - y) / div;
|
||||
verts[vi++] = 0;
|
||||
VI++;
|
||||
// create two left faces on the rect y-1,0, y,z
|
||||
if (y > 0) {
|
||||
let p1 = VB + (y + 0);
|
||||
let p2 = VB + (y - 1);
|
||||
let p3 = 0 + (y - 1);
|
||||
let p4 = 0 + (y - 0);
|
||||
faces[ii++] = p1;
|
||||
faces[ii++] = p3;
|
||||
faces[ii++] = p2;
|
||||
faces[ii++] = p1;
|
||||
faces[ii++] = p4;
|
||||
faces[ii++] = p3;
|
||||
}
|
||||
}
|
||||
// create right vertices & faces
|
||||
VB = VI;
|
||||
let TR = VI;
|
||||
for (let y=0; y < height; y++) {
|
||||
let x = width - 1;
|
||||
verts[vi++] = (-w2 + x) / div;
|
||||
verts[vi++] = (h2 - y) / div;
|
||||
verts[vi++] = 0;
|
||||
VI++;
|
||||
// create two right faces on the rect y-1,0, y,z
|
||||
if (y > 0) {
|
||||
let p1 = VB + (y + 0);
|
||||
let p2 = VB + (y - 1);
|
||||
let p3 = (x * height) + (y - 1);
|
||||
let p4 = (x * height) + (y - 0);
|
||||
faces[ii++] = p1;
|
||||
faces[ii++] = p2;
|
||||
faces[ii++] = p3;
|
||||
faces[ii++] = p1;
|
||||
faces[ii++] = p3;
|
||||
faces[ii++] = p4;
|
||||
}
|
||||
}
|
||||
let BR = VI-1;
|
||||
// create base two faces
|
||||
faces[ii++] = TL;
|
||||
faces[ii++] = TR;
|
||||
faces[ii++] = BR;
|
||||
faces[ii++] = TL;
|
||||
faces[ii++] = BR;
|
||||
faces[ii++] = BL;
|
||||
// flatten for now until we support indexed mesh
|
||||
// throughout KM (widget, storage, decimation)
|
||||
let bigv = new Float32Array(ii * 3);
|
||||
let bgi = 0;
|
||||
for (let i=0; i<ii; i++) {
|
||||
let iv = faces[i] * 3;
|
||||
bigv[bgi++] = verts[iv];
|
||||
bigv[bgi++] = verts[iv+1];
|
||||
bigv[bgi++] = verts[iv+2];
|
||||
}
|
||||
// return ArrayBuffer
|
||||
ondone(bigv);
|
||||
});
|
||||
}
|
||||
|
||||
});
|
||||
|
|
@ -1,25 +1,15 @@
|
|||
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
|
||||
|
||||
'use strict';
|
||||
// use: add.three
|
||||
gapp.register("load.svg", (root, exports) => {
|
||||
|
||||
(function() {
|
||||
|
||||
let load = self.load = self.load || {};
|
||||
if (load.SVG) return;
|
||||
|
||||
// dep: add.three
|
||||
gapp.register('load.svg', []);
|
||||
const { load } = root;
|
||||
|
||||
load.SVG = {
|
||||
parse,
|
||||
parseAsync
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {String} text
|
||||
* @returns {Array} vertex face array
|
||||
*/
|
||||
|
||||
function parseAsync(text, opt) {
|
||||
return new Promise((resolve,reject) => {
|
||||
resolve(parse(text, opt));
|
||||
|
|
@ -27,10 +17,7 @@ function parseAsync(text, opt) {
|
|||
}
|
||||
|
||||
function parse(text, opt = {}) {
|
||||
|
||||
let faces = [ ];
|
||||
let objs = [ faces ];
|
||||
|
||||
let objs = [];
|
||||
let data = new THREE.SVGLoader().parse(text);
|
||||
let paths = data.paths;
|
||||
let xmlat = data.xml.attributes;
|
||||
|
|
@ -51,11 +38,10 @@ function parse(text, opt = {}) {
|
|||
for (let i=0; i<array.length; i+=3) {
|
||||
array[i+1] = -array[i+1];
|
||||
}
|
||||
// objs.push(geom.attributes.position.array);
|
||||
faces.appendAll(array);
|
||||
objs.push([ ...array ]);
|
||||
}
|
||||
|
||||
return objs;
|
||||
}
|
||||
|
||||
})();
|
||||
});
|
||||
|
|
|
|||
Loading…
Reference in a new issue