danger. major redo of core fdm slicer line connection algorithm. seems to handle non-manifold parts better. seems faster on torture tests. too good to be true?
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5 changed files with 75 additions and 157 deletions
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@ -479,7 +479,7 @@
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// default # of decimal places in generated gcode
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gcode_decimals : 4,
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// heal disjoint polygons in slicing (experimental)
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bridgeLineGapDistance : 0.0001,
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bridgeLineGapDistance : 0.5,
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// Bounds default margin nearTo
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// Polygon.offset mindist2 offset precision
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precision_offset : 0.05,
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@ -20,7 +20,7 @@
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* @constructor
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*/
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function Line(p1, p2, key) {
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if (!key) key = [p1.key, p2.key].join('-');
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if (!key) key = [p1.key, p2.key].join(';');
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this.p1 = p1;
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this.p2 = p2;
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this.key = key;
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@ -272,7 +272,7 @@
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}
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function flatten(polys, to, crush) {
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if (!to) to = [];
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to = to || [];
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polys.forEach(function(poly) {
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poly.flattenTo(to);
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if (crush) poly.inner = null;
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@ -399,7 +399,7 @@
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for (j=i+1; j<out.length; j++) {
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if (!out[j]) continue;
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union = out[i].union(out[j], minarea, all);
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if (union) {
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if (union && union.length) {
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out[i] = null;
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out[j] = null;
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if (all) {
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