improve efficiency of wire mesh generation. free point cache after slice

This commit is contained in:
Stewart Allen 2021-09-18 12:50:05 -04:00
commit 824ec04814
4 changed files with 13 additions and 17 deletions

View file

@ -1064,7 +1064,8 @@
renderer = new THREE.WebGLRenderer({
antialias: true,
preserveDrawingBuffer: true
preserveDrawingBuffer: true,
logarithmicDepthBuffer: true
});
camera = ortho ?
new THREE.OrthographicCamera(-100 * aspect(), 100 * aspect(), 100, -100, 0.1, 100000) :