improve efficiency of wire mesh generation. free point cache after slice
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4 changed files with 13 additions and 17 deletions
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@ -1064,7 +1064,8 @@
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renderer = new THREE.WebGLRenderer({
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antialias: true,
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preserveDrawingBuffer: true
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preserveDrawingBuffer: true,
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logarithmicDepthBuffer: true
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});
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camera = ortho ?
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new THREE.OrthographicCamera(-100 * aspect(), 100 * aspect(), 100, -100, 0.1, 100000) :
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