improve efficiency of wire mesh generation. free point cache after slice
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69eb0356a9
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824ec04814
4 changed files with 13 additions and 17 deletions
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@ -796,6 +796,9 @@ console.log/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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ondone('invalid mode: '+settings.mode);
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}
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}
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// discard point cache
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widget.points = undefined;
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};
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/**
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@ -815,12 +818,15 @@ console.log/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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let mesh = this.mesh,
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widget = this;
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if (this.wire) {
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this.setOpacity(solid_opacity);
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mesh.remove(this.wire);
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this.wire = null;
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this.setOpacity(solid_opacity);
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}
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if (set) {
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widget.wire = base.render.wireframe(mesh, this.getPoints(), color);
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let geo = new THREE.WireframeGeometry(mesh.geometry);
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let mat = new THREE.LineBasicMaterial({ color: 0 });
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let wire = widget.wire = new THREE.LineSegments(geo, mat);
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mesh.add(wire);
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}
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if (opacity !== undefined) {
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widget.setOpacity(opacity);
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