cleanup defunct gridlines
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@ -301,6 +301,7 @@
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updateLights(width, depth, maxz);
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updateLights(width, depth, maxz);
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if (volume) {
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if (volume) {
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SCENE.remove(volume);
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SCENE.remove(volume);
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THREE.dispose(volume);
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volume = null;
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volume = null;
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}
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}
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if (maxz) {
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if (maxz) {
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