belt anchor new peeks into the first 5 layers to find the max width to use. bump rev 2.7.D2
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f35ab73858
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4 changed files with 13 additions and 4 deletions
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@ -313,8 +313,16 @@
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slice.belt = { miny, touch: false };
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}
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// mark slices with tops touching belt
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// also find max width of first 5 layers
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let start;
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let minx = Infinity, maxx = -Infinity;
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for (let slice of slices) {
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if (slice.index < 5) {
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for (let poly of slice.topPolys()) {
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minx = Math.min(minx, poly.bounds.minx);
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maxx = Math.max(maxx, poly.bounds.maxx);
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}
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}
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if (Math.abs(slice.belt.miny - smin) < 0.001) {
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slice.belt.touch = true;
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if (!start) start = slice;
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@ -339,7 +347,8 @@
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addto.belt.anchor = true;
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let z = addto.z;
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let y = z - smin - (nozzleSize / 2);
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let splat = BASE.newPolygon().add(wb.min.x, y, z).add(wb.max.x, y, z).setOpen();
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// let splat = BASE.newPolygon().add(wb.min.x, y, z).add(wb.max.x, y, z).setOpen();
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let splat = BASE.newPolygon().add(minx, y, z).add(maxx, y, z).setOpen();
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addto.addTop(splat).fill_sparse = [ splat ];
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start = addto;
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offset -= sliceHeight;
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