checkpoint
This commit is contained in:
parent
19e50b2635
commit
7ff172f5f3
7 changed files with 234 additions and 199 deletions
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@ -126,12 +126,10 @@ async function restore_space() {
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return { id, md: cached[id] }
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})
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.filter(r => r.md) // filter cache misses
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.map(r => new mesh.model(r.md, r.id)
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.applyMatrix(mcache[r.id]?.matrix)
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.visible(mcache[r.id]?.visible ?? true));
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.map(r => new mesh.model(r.md, r.id).applyMeta(mcache[r.id]))
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if (models.length) {
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log(`restored ${models.length} model(s)`);
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mesh.api.group.new(models, id).applyMatrix(mcache[id]?.matrix)
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mesh.api.group.new(models, id).applyMeta(mcache[id])
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} else {
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log(`removed empty group ${id}`);
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db_space.remove(id);
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@ -237,15 +235,12 @@ function space_init(data) {
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case 'KeyA':
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if (api.mode.is([ api.modes.edge ])) return mesh.edges.add();
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return shiftKey && api.tool.analyze();
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// case 'KeyR':
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// return shiftKey ? api.tool.rebuild() : api.tool.repair();
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case 'KeyE':
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if (api.mode.is([ api.modes.sketch ])) {
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estop(evt);
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return api.sketch.extrude();
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}
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return;
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// return api.tool.clean();
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case 'KeyV':
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return shiftKey ? selection.show() : selection.focus();
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case 'KeyN':
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@ -335,8 +330,7 @@ function space_init(data) {
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break;
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}
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if (rot && floor) {
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// todo future pref to auto-floor or not
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rot.floor(mesh.group);
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rot.floor();
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}
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}
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]);
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@ -396,7 +390,7 @@ function space_init(data) {
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}
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} else if (ctrlKey) {
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// rotate selected face towawrd z "floor"
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group.faceDown(int.face.normal);
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group.rotateTowardZ(int.face.normal);
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selection.update();
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} else {
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const { modes } = api;
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@ -610,9 +604,9 @@ function object_visible(data) {
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}
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// cache model matrices for page restores
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function object_matrix(data) {
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let { id, matrix } = data;
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update_meta(id, { matrix: matrix.elements });
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function object_meta(data) {
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let { id, meta } = data;
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update_meta(id, meta);
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}
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function object_destroy(id) {
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@ -706,7 +700,7 @@ function set_snap_value(snap) {
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// bind functions to topics
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broker.listeners({
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load_files,
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object_matrix,
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object_meta,
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object_destroy,
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object_visible,
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space_init,
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@ -253,14 +253,14 @@ const selection = {
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floor() {
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for (let s of selection.groups()) {
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s.floor(...arguments);
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s.floor();
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}
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return selection;
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},
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centerXY() {
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for (let s of [...selection.groups(), ...selection.sketches()]) {
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s.centerXY(...arguments);
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s.centerXY();
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}
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return selection;
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},
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@ -1096,17 +1096,10 @@ const tool = {
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regroup(models) {
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models = fallback(models, true);
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if (models.length === 0) {
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return;
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if (models.length) {
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log(`regrouping ${models.length} model(s)`);
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return mesh.api.group.new(models.map(m => m.ungroup()));
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}
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log(`regrouping ${models.length} model(s)`);
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let bounds = util.bounds(models);
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let { mid } = bounds;
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return Promise.all(models.map(m => m.ungroup())).then(() => {
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return mesh.api.group.new(models)
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.centerModels()
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.position(mid.x, mid.y, mid.z);;
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});
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},
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analyze(models, opt = { compound: true }) {
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@ -1410,8 +1403,8 @@ const api = exports({
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let left, up;
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if (normal) {
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let { x, y, z } = normal;
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left = new Vector3(x,y,z).angleTo(new Vector3(0,-1,0));
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up = new Vector3(x,y,z).angleTo(new Vector3(0,0,1));
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left = new Vector3(x,y,0).angleTo(new Vector3(0,-1,0));
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up = new Vector3(0,y,z).angleTo(new Vector3(0,0,1));
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if (x < 0) left = -left;
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}
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// sets "home" views (front, back, home, reset)
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@ -13,13 +13,12 @@
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gapp.register("mesh.group", [], (root, exports) => {
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const { mesh, moto } = root;
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const { Quaternion, Group, Vector3 } = THREE;
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const { Group, Box3 } = THREE;
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const { broker } = gapp;
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const { space } = moto;
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const call = broker.send;
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const worker = moto.client.fn;
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const lookUp = new Vector3(0,0,-1);
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mesh.group = class MeshGroup extends mesh.object {
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@ -42,6 +41,14 @@ mesh.group = class MeshGroup extends mesh.object {
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return this.group3;
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}
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get bounds() {
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let box3 = new Box3();
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for (let model of this.models) {
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box3.union(model.bounds.translate(model.position()));
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}
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return box3;
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}
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// @param model {MeshModel}
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add(model) {
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model.group = this;
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@ -58,7 +65,6 @@ mesh.group = class MeshGroup extends mesh.object {
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// @param model {MeshModel}
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// @param free {boolean} prevent cleanup of model so it can be re-used
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remove(model, opt = { free: true }) {
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// console.log('group',this,'remove',model);
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// remove all models and group
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if (arguments.length === 0) {
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for (let m of this.models.slice()) {
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@ -87,13 +93,6 @@ mesh.group = class MeshGroup extends mesh.object {
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return this;
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}
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// rotate model so face normal points toward floor
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faceDown(normal) {
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let q = new Quaternion().setFromUnitVectors(normal, lookUp);
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this.qrotation(q);
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this.floor();
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}
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promote() {
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this.centerModels();
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let { dim, mid } = this.bounds;
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@ -110,34 +109,48 @@ mesh.group = class MeshGroup extends mesh.object {
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}
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rotate(x = 0, y = 0, z = 0) {
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console.log('group rotate', ...arguments);
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this.log('group-rotate', ...arguments);
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for (let model of this.models) {
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model.rotate(...arguments);
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}
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return this;
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}
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qrotate(quaternion) {
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this.log('group-rotate', quaternion.toArray());
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for (let model of this.models) {
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model.qrotate(quaternion);
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}
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return this;
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}
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scale(x = 1, y = 1, z = 1) {
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this.log('group-scale', ...arguments);
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for (let m of this.models) {
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m.scale(x, y, z);
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}
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return this;
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}
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// center objects to group bounds
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// dependent on first being added to world/scene
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centerModels() {
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let bounds = this.bounds;
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move(x = 0, y = 0, z = 0) {
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this.log('group-move', ...arguments);
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if (!(x || y || z)) return;
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for (let model of this.models) {
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model.center(bounds);
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}
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let { center } = mesh.api.prefs.map.space;
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if (center === false) {
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let { mid } = bounds;
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this.move(mid.x, mid.y, mid.z);
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model.move(x, y, z);
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}
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return this;
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}
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center() {
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let b = this.bounds;
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return this.move(-b.mid.x, -b.mid.y, -b.mid.z);
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}
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centerXY() {
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let b = this.bounds;
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return this.move(-b.mid.x, -b.mid.y, 0);
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}
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opacity() {
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for (let model of this.models) {
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model.opacity(...arguments);
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@ -13,13 +13,15 @@
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gapp.register("mesh.model", [], (root, exports) => {
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const { MeshPhongMaterial, MeshBasicMaterial, LineBasicMaterial } = THREE;
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const { BufferGeometry, BufferAttribute, DoubleSide, Mesh } = THREE;
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const { BufferGeometry, BufferAttribute, DoubleSide, Mesh} = THREE;
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const { Quaternion, Box3, Vector3 } = THREE;
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const { mesh, moto } = root;
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const { space } = moto;
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const { api } = mesh;
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const mapp = mesh;
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const worker = moto.client.fn;
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const zero = new Vector3(0,0,0);
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/** default materials **/
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let materials = mesh.material = {
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@ -122,6 +124,10 @@ mesh.model = class MeshModel extends mesh.object {
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return this.mesh;
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}
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get bounds() {
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return this.geometry.boundingBox.clone();
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}
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get matrix() {
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return this.mesh.matrixWorld.elements;
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}
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@ -166,40 +172,82 @@ mesh.model = class MeshModel extends mesh.object {
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}
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}
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rotate(x = 0, y = 0, z = 0) {
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console.log('model rotate', ...arguments);
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worker.model_rotate({ id: this.id, x, y, z }).then(() => {
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this.attributes.position.needsUpdate = true;
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moto.space.update();
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});
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qrotate(quaternion) {
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this.log('model-rotate', quaternion.toArray());
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this.geometry.applyQuaternion(quaternion);
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this.updateBounds();
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this.persist();
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moto.space.update();
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}
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// override and translate mesh
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xmove(x = 0, y = 0, z = 0) {
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let attr = this.attributes;
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let arr = attr.position.array;
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for (let i=0, l=arr.length; i<l; ) {
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arr[i] = arr[i++] + x;
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arr[i] = arr[i++] + y;
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arr[i] = arr[i++] + z;
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scale(x = 1, y = 1, z = 1) {
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this.log('model-scale', ...arguments, this.bounds);
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if (x === 1 && y === 1 && z === 1) return;
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this.geometry.scale(x, y, z);
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this.updateBounds();
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this.persist();
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moto.space.update();
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}
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translate(x = 0, y = 0, z = 0) {
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this.log('model-translate', ...arguments);
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if (!(x || y || z)) return;
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this.geometry.translate(x, y, z);
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this.updateBounds();
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this.persist();
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}
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move(x = 0, y = 0, z = 0) {
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this.log('model-move', ...arguments);
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if (!(x || y || z)) return;
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let pos = this.position();
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return this.position(pos.x + x, pos.y + y, pos.z + z);
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}
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position() {
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let pos = this.object.position;
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if (arguments.length === 0) {
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return pos;
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}
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this.reload(arr, attr.index ? attr.index.array : undefined);
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pos.set(...arguments);
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this.metaChanged();
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return this;
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}
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// override and translate mesh
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xscale(x = 1, y = 1, z = 1) {
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let attr = this.attributes;
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let arr = attr.position.array;
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for (let i=0, l=arr.length; i<l; ) {
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arr[i] = arr[i++] *= x;
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arr[i] = arr[i++] *= y;
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arr[i] = arr[i++] *= z;
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}
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this.reload(arr, attr.index ? attr.index.array : undefined);
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// preserves world location while updating mesh for rotation and scaling
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// moves mesh center to 0,0,0 via translation then
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// moves mesh object to former bounds center
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reCenter() {
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this.log('model-center');
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let pos = this.position();
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let { mid } = this.bounds;
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let moveTo = mid.clone().add(pos);
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this.translate(-mid.x, -mid.y, -mid.z);
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this.position(moveTo.x, moveTo.y, moveTo.z);
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return this;
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}
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// preserves world location while updating mesh for rotation and scaling
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// moves mesh center to x,y,z via translation then
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// moves mesh object to former bounds center
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centerTo(pos) {
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}
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updateBounds() {
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if (this._wire)
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this._wire.geometry.attributes.position.needsUpdate = true;
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this.attributes.position.needsUpdate = true;
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this.geometry.computeBoundingBox();
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this.geometry.computeBoundingSphere();
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this.log('update-bounds', this.geometry.boundingBox);
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this.updateBoundsBox();
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moto.space.update();
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}
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updateBoundsBox() {
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this.group?.updateBoundsBox();
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}
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mirror() {
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return this.duplicate({ mirror: true });
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}
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@ -209,27 +257,24 @@ mesh.model = class MeshModel extends mesh.object {
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// defaults to returning a new model in a new group
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// options to mirror, re-use a group, or update model in-place
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duplicate(opt = { select: true }) {
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return worker.model_duplicate({
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matrix: this.matrix,
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id: this.id,
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opt: { mirror: opt.mirror }
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}).then(data => {
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if (opt.append) data = [...data, ...opt.append].toFloat32();
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if (opt.x) return this.reload(data);
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let model = new mesh.model({ file: `${this.file}`, mesh: data });
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let group = opt.group || mesh.api.group.new();
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group.add(model);
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model.wireframe(this.wireframe());
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if (opt.select) {
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api.selection.add(model);
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}
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if (opt.mirror) {
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group.move(0, 0, group.bounds.dim.z);
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} else if (opt.shift) {
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group.move(group.bounds.dim.x, 0, 0);
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}
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return model;
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});
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let pos = this.position();
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let data = this.attributes.position.clone().array;
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if (opt.append) data = [...data, ...opt.append].toFloat32();
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if (opt.x) return this.reload(data);
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let model = new mesh.model({ file: `${this.file}`, mesh: data });
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let group = opt.group || mesh.api.group.new();
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group.add(model);
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model.position(pos.x, pos.y, pos.z);
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model.wireframe(this.wireframe());
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if (opt.select) {
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api.selection.add(model);
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}
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if (opt.mirror) {
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group.move(0, 0, group.bounds.dim.z);
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} else if (opt.shift) {
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group.move(group.bounds.dim.x, 0, 0);
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}
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return model;
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}
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rebuild(opt = {}) {
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@ -259,11 +304,9 @@ mesh.model = class MeshModel extends mesh.object {
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}
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load(vertices) {
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let shared = mesh.util.toSharedF32(vertices);
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let local = mesh.util.toLocal32(vertices);
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console.log('load', { vertices, local, shared });
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this.log('load');
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let geo = new BufferGeometry();
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geo.setAttribute('position', new BufferAttribute(shared, 3));
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geo.setAttribute('position', new BufferAttribute(vertices, 3));
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let meh = this.mesh = new Mesh(geo, [
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this.mats.normal,
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this.mats.face
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@ -277,39 +320,49 @@ mesh.model = class MeshModel extends mesh.object {
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// this ref allows clicks to be traced to models and groups
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meh.model = this;
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// persist in db so it can be restored on page load
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mapp.db.space.put(this.id, { file: this.file, mesh: local });
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this.persist();
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// sync data to worker
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worker.model_load({ id: this.id, name: this.file, vertices: shared });
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worker.model_load({ id: this.id, name: this.file, vertices });
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// update bounds
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this.updateBounds();
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}
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reload(vertices) {
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let local = mesh.util.toLocal32(vertices);
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let shared = mesh.util.toSharedF32(vertices);
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console.trace('reload', { vertices, local, shared });
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this.log('reload');
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let was = this.wireframe(false);
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let geo = this.mesh.geometry;
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geo.setAttribute('position', new BufferAttribute(shared, 3));
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geo.setAttribute('position', new BufferAttribute(vertices, 3));
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// signal util.box3expand that geometry changed
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geo._model_invalid = true;
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geo.computeVertexNormals();
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// allows raycasting to work
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geo.computeBoundingSphere();
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// geo.computeBoundingSphere();
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// persist in db so it can be restored on page load
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mapp.db.space.put(this.id, { file: this.file, mesh: local });
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this.persist();
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// sync data to worker
|
||||
worker.model_load({id: this.id, name: this.name, vertices: shared });
|
||||
worker.model_load({id: this.id, name: this.name, vertices });
|
||||
// restore wireframe state
|
||||
this.wireframe(was);
|
||||
// fixup normals
|
||||
this.normals({refresh: true});
|
||||
// re-gen face index in surface mode
|
||||
mesh.api.mode.check();
|
||||
// allows raycasting to work
|
||||
// update bounds
|
||||
this.updateBounds();
|
||||
}
|
||||
|
||||
rename(file) {
|
||||
this.file = file;
|
||||
this.persist();
|
||||
}
|
||||
|
||||
persist() {
|
||||
// persist in db so it can be restored on page load
|
||||
mapp.db.space.put(this.id, { file, mesh: this.attributes.position.array });
|
||||
mapp.db.space.put(this.id, {
|
||||
file: this.file,
|
||||
mesh: this.attributes.position.array
|
||||
});
|
||||
}
|
||||
|
||||
get group() {
|
||||
|
|
@ -323,8 +376,12 @@ mesh.model = class MeshModel extends mesh.object {
|
|||
this._group = gv;
|
||||
}
|
||||
|
||||
get geometry() {
|
||||
return this.mesh.geometry;
|
||||
}
|
||||
|
||||
get attributes() {
|
||||
return this.mesh.geometry.attributes;
|
||||
return this.geometry.attributes;
|
||||
}
|
||||
|
||||
get vertices() {
|
||||
|
|
@ -460,6 +517,10 @@ mesh.model = class MeshModel extends mesh.object {
|
|||
}
|
||||
}
|
||||
|
||||
render() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
// invert normals for entire mesh or selected faces depending on mod
|
||||
invert(mode) {
|
||||
let { modes } = mesh.api;
|
||||
|
|
@ -529,13 +590,7 @@ mesh.model = class MeshModel extends mesh.object {
|
|||
this.group.remove(this, { free: false });
|
||||
this.group = undefined;
|
||||
}
|
||||
return worker.model_duplicate({
|
||||
matrix: this.matrix,
|
||||
id: this.id,
|
||||
opt: {}
|
||||
}).then(data => {
|
||||
this.reload(data);
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
// remove model from group and space
|
||||
|
|
@ -553,12 +608,6 @@ mesh.model = class MeshModel extends mesh.object {
|
|||
}
|
||||
}
|
||||
|
||||
updateBoundsBox() {
|
||||
if (this.group) {
|
||||
mesh.util.defer(this.group.deferUBB);
|
||||
}
|
||||
}
|
||||
|
||||
clearSelections() {
|
||||
// clear face selections (since they've been deleted);
|
||||
this.sel.faces = [];
|
||||
|
|
@ -597,13 +646,6 @@ mesh.model = class MeshModel extends mesh.object {
|
|||
// clear face selections (since they've been deleted);
|
||||
this.sel.faces = [];
|
||||
this.updateSelections();
|
||||
|
||||
// let { modes } = mesh.api;
|
||||
// switch (mode) {
|
||||
// case modes.face:
|
||||
// console.log('delete selected faces');
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
|
||||
updateSelections() {
|
||||
|
|
|
|||
|
|
@ -14,10 +14,11 @@ const { mesh, moto } = root;
|
|||
const { space } = moto;
|
||||
|
||||
const worker = moto.client.fn;
|
||||
const lookUp = new Vector3(0,0,-1);
|
||||
|
||||
// broker updates generated by objects
|
||||
let publish = {
|
||||
matrix: gapp.broker.bind("object_matrix"),
|
||||
meta: gapp.broker.bind("object_meta"),
|
||||
destroy: gapp.broker.bind("object_destroy"),
|
||||
visible: gapp.broker.bind("object_visible"),
|
||||
};
|
||||
|
|
@ -26,8 +27,14 @@ mesh.object = class MeshObject {
|
|||
|
||||
constructor(id) {
|
||||
this.id = id || mesh.util.uuid();
|
||||
this.deferUBB = () => { this.updateBoundsBox() };
|
||||
worker.object_create({id: this.id, type: this.type});
|
||||
this.log('NEW');
|
||||
// storage location for meta data like position, scale, rotation
|
||||
this.meta = {};
|
||||
}
|
||||
|
||||
log() {
|
||||
console.log(this.id, this.type, ...arguments);
|
||||
}
|
||||
|
||||
get type() {
|
||||
|
|
@ -40,7 +47,7 @@ mesh.object = class MeshObject {
|
|||
}
|
||||
|
||||
get bounds() {
|
||||
return mesh.util.bounds(this.object);
|
||||
throw "bounds() requires implementation";
|
||||
}
|
||||
|
||||
// manage lifecycle with worker, mesh app caches, etc
|
||||
|
|
@ -53,16 +60,26 @@ mesh.object = class MeshObject {
|
|||
publish.destroy(this.id);
|
||||
}
|
||||
|
||||
// used during state restoration
|
||||
applyMeta(meta = {}) {
|
||||
this.log('apply-meta', meta);
|
||||
this.applyMatrix(meta.matrix);
|
||||
this.visible(meta.visible ?? true);
|
||||
return this;
|
||||
}
|
||||
|
||||
// used during state restoration
|
||||
applyMatrix(elements) {
|
||||
if (elements) {
|
||||
console.log('matrix', this.type, this.id);
|
||||
this.log('apply-matrix');
|
||||
this.object.applyMatrix4(new Matrix4().fromArray(elements));
|
||||
return this.matrixChanged();
|
||||
return this.metaChanged();
|
||||
} else {
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
// used during model splitting
|
||||
applyMatrix4(matrix) {
|
||||
return this.applyMatrix(matrix.elements);
|
||||
}
|
||||
|
|
@ -93,73 +110,58 @@ mesh.object = class MeshObject {
|
|||
return this;
|
||||
}
|
||||
|
||||
floor(clazz) {
|
||||
if (!clazz || this instanceof clazz) {
|
||||
let b = this.bounds;
|
||||
this.move(0, 0, -b.min.z);
|
||||
}
|
||||
return this;
|
||||
floor() {
|
||||
let b = this.bounds;
|
||||
return this.move(0, 0, -b.min.z);
|
||||
}
|
||||
|
||||
center(bounds) {
|
||||
let b = bounds || this.bounds;
|
||||
this.move(-b.mid.x, -b.mid.y, -b.mid.z);
|
||||
return this;
|
||||
center() {
|
||||
throw "center() requires implementation";
|
||||
let b = this.bounds;
|
||||
return this.move(-b.mid.x, -b.mid.y, -b.mid.z);
|
||||
}
|
||||
|
||||
centerXY(bounds) {
|
||||
let b = bounds || this.bounds;
|
||||
this.move(-b.mid.x, -b.mid.y, 0);
|
||||
return this;
|
||||
centerXY() {
|
||||
throw "centerXY() requires implementation";
|
||||
let b = this.bounds;
|
||||
return this.move(-b.mid.x, -b.mid.y, 0);
|
||||
}
|
||||
|
||||
move(x = 0, y = 0, z = 0) {
|
||||
let pos = this.position();
|
||||
return this.position(pos.x + x, pos.y + y, pos.z + z);
|
||||
move() {
|
||||
throw "move() requires implementation";
|
||||
}
|
||||
|
||||
scale() {
|
||||
let scale = this.object.scale;
|
||||
if (arguments.length === 0) {
|
||||
return scale;
|
||||
}
|
||||
scale.set(...arguments);
|
||||
this.matrixChanged();
|
||||
throw "scale() requires implementation";
|
||||
}
|
||||
|
||||
qrotate(quaternion) {
|
||||
throw "qrotate() requires implementation";
|
||||
}
|
||||
|
||||
rotate(x = 0, y = 0, z = 0) {
|
||||
throw "rotate() requires implementation";
|
||||
console.log('object rotate', ...arguments);
|
||||
if (x) this.object.rotateOnWorldAxis(new Vector3(1,0,0), x);
|
||||
if (y) this.object.rotateOnWorldAxis(new Vector3(0,1,0), y);
|
||||
if (z) this.object.rotateOnWorldAxis(new Vector3(0,0,1), z);
|
||||
this.matrixChanged();
|
||||
this.log('object-rotate', ...arguments);
|
||||
let m = new Matrix4();
|
||||
if (x) m.multiply(new Matrix4().makeRotationX(x));
|
||||
if (y) m.multiply(new Matrix4().makeRotationY(y));
|
||||
if (z) m.multiply(new Matrix4().makeRotationZ(z));
|
||||
this.qrotate(new Quaternion().setFromRotationMatrix(m));
|
||||
return this;
|
||||
}
|
||||
|
||||
rotation() {
|
||||
throw "rotate() requires implementation";
|
||||
let rotation = this.object.rotation;
|
||||
if (arguments.length === 0) {
|
||||
return rotation;
|
||||
}
|
||||
return this.qrotation(new Quaternion().setFromEuler(new Euler(...arguments)));
|
||||
throw "rotation() requires implementation";
|
||||
}
|
||||
|
||||
qrotation(quaternion) {
|
||||
this.object.setRotationFromQuaternion(quaternion);
|
||||
this.matrixChanged();
|
||||
return this;
|
||||
// rotate object in the directon of normal (place face on Z plane)
|
||||
rotateTowardZ(normal) {
|
||||
let q = new Quaternion().setFromUnitVectors(normal, lookUp);
|
||||
this.qrotate(q);
|
||||
this.floor();
|
||||
}
|
||||
|
||||
position() {
|
||||
let pos = this.object.position;
|
||||
if (arguments.length === 0) {
|
||||
return pos;
|
||||
}
|
||||
pos.set(...arguments);
|
||||
this.matrixChanged();
|
||||
return this;
|
||||
throw "position() requires implementation";
|
||||
}
|
||||
|
||||
showBounds(bool) {
|
||||
|
|
@ -175,6 +177,7 @@ mesh.object = class MeshObject {
|
|||
}
|
||||
|
||||
updateBoundsBox() {
|
||||
this.log('update-bounds-box', this._showBounds);
|
||||
let helper = this._boundsBox;
|
||||
let world = space.world;
|
||||
if (helper) {
|
||||
|
|
@ -192,12 +195,12 @@ mesh.object = class MeshObject {
|
|||
}
|
||||
}
|
||||
|
||||
matrixChanged() {
|
||||
if (!this.updateBoundsBox()) {
|
||||
this.object.updateMatrix();
|
||||
}
|
||||
metaChanged() {
|
||||
this.object.updateMatrix();
|
||||
this.updateBoundsBox();
|
||||
space.update();
|
||||
publish.matrix({ id: this.id, matrix: this.object.matrix });
|
||||
this.meta.matrix = this.object.matrix.elements;
|
||||
publish.meta({ id: this.id, meta: this.meta });
|
||||
return this;
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -549,7 +549,7 @@ mesh.sketch = class MeshSketch extends mesh.object {
|
|||
const euler = this.group.rotation;
|
||||
const quaternion = new THREE.Quaternion();
|
||||
quaternion.setFromEuler(euler);
|
||||
ngrp.qrotation(quaternion);
|
||||
ngrp.qrotate(quaternion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ function log(msg) {
|
|||
mesh.log = log;
|
||||
|
||||
function cacheUpdate(id, data) {
|
||||
Object.assign(cache[id], data);
|
||||
return Object.assign(cache[id], data);
|
||||
}
|
||||
|
||||
// translate original mesh vertices into UI world view (PI/2 rotation on X)
|
||||
|
|
@ -98,15 +98,6 @@ function indexFaces(id) {
|
|||
}
|
||||
|
||||
let model = {
|
||||
rotate(data) {
|
||||
let { id, x, y, z } = data;
|
||||
let rec = cache[id];
|
||||
let { geo } = rec;
|
||||
if (x) geo.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(1,0,0), x));
|
||||
if (y) geo.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(0,1,0), y));
|
||||
if (z) geo.applyQuaternion(new Quaternion().setFromAxisAngle(new Vector3(0,0,1), z));
|
||||
},
|
||||
|
||||
load(data) {
|
||||
let { vertices, name, id } = data;
|
||||
let geo = new BufferGeometry();
|
||||
|
|
@ -114,7 +105,6 @@ let model = {
|
|||
cacheUpdate(id, {
|
||||
name,
|
||||
geo,
|
||||
xmatrix: core_matrix.clone(),
|
||||
trans: undefined,
|
||||
tool: undefined
|
||||
});
|
||||
|
|
|
|||
Loading…
Reference in a new issue