fix null end layer bug
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c088b7651e
commit
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4 changed files with 7 additions and 4 deletions
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@ -1050,7 +1050,7 @@ var gs_base_polygon = exports;
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return out;
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return out;
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};
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};
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PRO.shortestSegmentLength() {
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PRO.shortestSegmentLength = function() {
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var len = Infinity;
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var len = Infinity;
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this.forEachSegment(function(p1, p2) {
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this.forEachSegment(function(p1, p2) {
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len = Math.min(len, p1.distTo2D(p2));
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len = Math.min(len, p1.distTo2D(p2));
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@ -357,7 +357,7 @@ var gs_kiri_fdm = exports;
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layer++;
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layer++;
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update(layer / maxLayers);
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update(layer / maxLayers);
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// retract after last layer
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// retract after last layer
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if (layer === maxLayers) {
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if (layer === maxLayers && layerout.length) {
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layerout.last().retract = true;
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layerout.last().retract = true;
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}
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}
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@ -484,6 +484,7 @@ var gs_kiri_print = exports;
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minSeek = nozzle * (opt.minSeek || 1.5),
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minSeek = nozzle * (opt.minSeek || 1.5),
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thinWall = nozzle * (opt.thinWall || 1.75),
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thinWall = nozzle * (opt.thinWall || 1.75),
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retractDist = opt.retractOver || 2,
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retractDist = opt.retractOver || 2,
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retractDistFill = opt.retractOverSparse || 10,
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retractDistSparse = opt.retractOverSparse || 5,
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retractDistSparse = opt.retractOverSparse || 5,
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fillMult = opt.mult || process.outputFillMult,
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fillMult = opt.mult || process.outputFillMult,
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shellMult = opt.mult || process.outputShellMult || (process.laserSliceHeight >= 0 ? 1 : 0),
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shellMult = opt.mult || process.outputShellMult || (process.laserSliceHeight >= 0 ? 1 : 0),
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@ -606,8 +607,8 @@ var gs_kiri_print = exports;
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addOutput(preout, p2, fillMult * (find.d / thinWall), fillSpeed);
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addOutput(preout, p2, fillMult * (find.d / thinWall), fillSpeed);
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lastout = 1;
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lastout = 1;
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} else {
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} else {
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// retract if dist trigger and crosses a slice top polygon
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// retract if dist trigger or crosses a slice top polygon
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if (dist > retractDist && intersectsTop(startPoint, p1)) {
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if (dist > retractDistFill || intersectsTop(startPoint, p1)) {
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retract();
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retract();
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}
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}
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2
notes.md
2
notes.md
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@ -59,6 +59,8 @@
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# FDM todo
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# FDM todo
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* use fill spacing for top raft fill spacing
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* add first layer raft offset (addition)
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* fix thin fill
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* fix thin fill
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* add pause at specified layers
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* add pause at specified layers
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* fix slow seek to first point (raft) and wrong first point in general (all modes)
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* fix slow seek to first point (raft) and wrong first point in general (all modes)
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