fix nested trace elements when clearing (poly area bug), fix shadowZ poly union, fix hidden cam animate
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8 changed files with 35 additions and 12 deletions
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@ -801,7 +801,7 @@ export function computeShadowAt(widget, z, ztop) {
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.add(a[2].x, a[2].y, a[2].z);
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});
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polys = POLY.union(polys, 0.001, true);
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polys = POLY.union(polys, 0, true);
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return polys;
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}
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