fix nested trace elements when clearing (poly area bug), fix shadowZ poly union, fix hidden cam animate
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8 changed files with 35 additions and 12 deletions
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@ -177,7 +177,7 @@ export function prepEach(widget, settings, print, firstPoint, update) {
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}
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feedRate = feed || feedRate || plunge;
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plungeRate = Math.min(feedRate || plunge, plunge || plungeRate || feedRate);
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console.log({ setTool: toolID, feed, plunge, plungeRate });
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// console.log({ setTool: toolID, feed, plunge, plungeRate });
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}
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function setLasering(bool, power = 0) {
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