update code style for geo classes
This commit is contained in:
parent
a51af1d4c6
commit
7b8a5be1c5
11 changed files with 2777 additions and 3147 deletions
9
app.js
9
app.js
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@ -309,15 +309,13 @@ const script = {
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"add/array",
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"add/three",
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"geo/base",
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// "geo/render",
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"geo/point",
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"geo/points",
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"geo/slope",
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"geo/line",
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"geo/bounds",
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"geo/polygon",
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"geo/polygons",
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// "geo/gyroid",
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"geo/polygon",
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"geo/mesh",
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"data/local",
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"data/index",
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@ -383,8 +381,8 @@ const script = {
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"geo/slope",
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"geo/line",
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"geo/bounds",
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"geo/polygon",
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"geo/polygons",
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"geo/polygon",
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"geo/gyroid",
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"geo/mesh",
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// "moto/broker",
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@ -432,8 +430,8 @@ const script = {
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"geo/slope",
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"geo/line",
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"geo/bounds",
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"geo/polygon",
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"geo/polygons",
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"geo/polygon",
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"geo/gyroid",
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"kiri-mode/fdm/driver",
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"kiri-mode/fdm/slice",
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@ -453,7 +451,6 @@ const script = {
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"add/array",
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"add/three",
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"geo/base",
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// "geo/render",
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"geo/point",
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"geo/points",
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"geo/slope",
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@ -4,20 +4,21 @@
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(function() {
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if (self.base.gyroid) return;
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if (self.base.gyroid) return;
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const base = self.base;
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const PI2 = Math.PI * 2;
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let cache = {};
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let lastVal;
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let lastRes = 0;
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let lastSlice = 0;
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const base = self.base;
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const PI2 = Math.PI * 2;
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/**
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let cache = {};
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let lastVal;
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let lastRes = 0;
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let lastSlice = 0;
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/**
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* @param off {number} z offset value from 0-1
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* @param res {number} resolution (pixels/slices per side)
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*/
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function slice(off, res, val) {
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function slice(off, res, val) {
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// auto clear cach if it hasn't been hit in the last 20 seconds
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// or the requested resolution or tip values have changed
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let now = Date.now();
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@ -168,10 +169,10 @@
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let slice = {edge, points, dir, polys: psimple};
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cache[key] = slice;
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return slice;
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}
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}
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// merge co-linear and distance threshold
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function filter(poly, inc) {
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// merge co-linear and distance threshold
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function filter(poly, inc) {
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if (poly.length <= 2) {
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return poly;
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}
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@ -203,17 +204,17 @@
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}
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nupoly.push(poly[poly.length-1]);
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return nupoly;
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}
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}
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function distTo(a, b, dir) {
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function distTo(a, b, dir) {
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let dx = a.x - b.x;
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let dy = a.y - b.y;
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// bias distance by prevailing direction of discovery to join stragglers
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if (dir === 'lr') dx = dx / 2;
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if (dir === 'td') dy = dy / 2;
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return Math.sqrt(dx * dx + dy * dy);
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}
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}
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base.gyroid = { slice };
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base.gyroid = { slice };
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})();
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@ -4,79 +4,45 @@
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(function() {
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if (self.base.Line) return;
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if (self.base.Line) return;
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const BASE = self.base, PRO = Line.prototype;
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const base = self.base;
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BASE.Line = Line;
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BASE.newLine = newLine;
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BASE.newOrderedLine = newOrderedLine;
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/**
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*
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* @param {Point} p1
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* @param {Point} p2
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* @param {String} [key]
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* @constructor
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*/
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function Line(p1, p2, key) {
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class Line {
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constructor(p1, p2, key) {
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if (!key) key = [p1.key, p2.key].join(';');
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this.p1 = p1;
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this.p2 = p2;
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this.key = key;
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this.coplanar = false;
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this.edge = false;
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this.del = false;
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}
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/** ******************************************************************
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* Line Prototype Functions
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******************************************************************* */
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/**
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* @returns {number}
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*/
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PRO.length = function() {
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length() {
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return Math.sqrt(this.length2());
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};
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}
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/**
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* @returns {number} square of length
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*/
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PRO.length2 = function() {
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length2() {
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return this.p1.distToSq2D(this.p2);
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};
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}
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/**
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* @returns {Slope}
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*/
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PRO.slope = function() {
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return BASE.newSlope(this.p1.slopeTo(this.p2));
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};
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slope() {
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return base.newSlope(this.p1.slopeTo(this.p2));
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}
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/**
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* @returns {Line}
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*/
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PRO.reverse = function() {
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reverse() {
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let t = this.p1;
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this.p1 = this.p2;
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this.p2 = t;
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return this;
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};
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}
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/**
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* @returns {Point}
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*/
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PRO.midpoint = function() {
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midpoint() {
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return this.p1.midPointTo(this.p2);
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};
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}
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/**
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* faulty when line doubles back at 180?
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* @param {Line} line
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* @returns {boolean}
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*/
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PRO.isCollinear = function(line) {
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isCollinear(line) {
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let p1 = this.p1,
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p2 = this.p2,
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p3 = line.p1,
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@ -85,27 +51,20 @@
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d1y = (p2.y - p1.y),
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d2x = (p4.x - p3.x),
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d2y = (p4.y - p3.y);
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return Math.abs( (d2y * d1x) - (d2x * d1y) ) < 0.0001;
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};
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}
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}
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/** ******************************************************************
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* Connect to base and Helpers
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******************************************************************* */
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/**
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*
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* @param {Point} p1
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* @param {Point} p2
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* @param {String} [key]
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* @returns {Line}
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*/
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function newLine(p1, p2, key) {
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function newLine(p1, p2, key) {
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return new Line(p1, p2, key);
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}
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}
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function newOrderedLine(p1, p2, key) {
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function newOrderedLine(p1, p2, key) {
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return p1.key < p2.key ? newLine(p1,p2,key) : newLine(p2,p1,key);
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}
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}
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base.Line = Line;
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base.newLine = newLine;
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base.newOrderedLine = newOrderedLine;
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})();
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535
src/geo/point.js
535
src/geo/point.js
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@ -4,16 +4,14 @@
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(function() {
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if (self.base.Point) return;
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if (self.base.Point) return;
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const BASE = self.base,
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UTIL = BASE.util,
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CONF = BASE.config,
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KEYS = BASE.key,
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ROUND = UTIL.round;
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const base = self.base;
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const { util, config, key } = base;
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const { round } = util;
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class Point {
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constructor(x,y,z,key) {
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class Point {
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constructor(x, y, z, key) {
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this.x = x;
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this.y = y;
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this.z = z || 0;
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@ -32,104 +30,71 @@
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((this.z * 100000) | 0)
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].join('');
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}
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}
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const PRO = Point.prototype;
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BASE.Point = Point;
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BASE.newPoint = newPoint;
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BASE.pointFromClipper = function(cp, z) {
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return newPoint(cp.X / CONF.clipper, cp.Y / CONF.clipper, z);
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};
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/** ******************************************************************
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* Point Prototype Functions
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******************************************************************* */
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PRO.toClipper = function() {
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toClipper() {
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return {
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X: this.x * CONF.clipper,
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Y: this.y * CONF.clipper
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X: this.x * config.clipper,
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Y: this.y * config.clipper
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};
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}
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PRO.setZ = function(z) {
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setZ(z) {
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this.z = z;
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return this;
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}
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PRO.swapXZ = function() {
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swapXZ() {
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let p = this,
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t = p.x;
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p.x = p.z;
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p.z = t;
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return this;
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};
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}
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PRO.swapYZ = function() {
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swapYZ() {
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let p = this,
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t = p.y;
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p.y = p.z;
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p.z = t;
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return this;
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};
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}
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PRO.round = function(precision) {
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round(precision) {
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return newPoint(
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this.x.round(precision),
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this.y.round(precision),
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this.z.round(precision));
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};
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}
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PRO.addFacet = function(facet) {
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addFacet(facet) {
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if (!this.group) this.group = [];
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this.group.push(facet);
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return this;
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};
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}
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PRO.rekey = function() {
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rekey() {
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this._key = undefined;
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};
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}
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PRO.toString = function() {
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toString() {
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return this.key;
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};
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}
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/**
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* @returns {Point}
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*/
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PRO.clone = function() {
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clone() {
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return newPoint(this.x, this.y, this.z, this._key);
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};
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}
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/**
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* @param {Point} p
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* @returns {Slope}
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*/
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PRO.slopeTo = function(p) {
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return BASE.newSlope(this, p);
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};
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slopeTo(p) {
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return base.newSlope(this, p);
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}
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/**
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*
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* @param {Point} p
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* @param {String} [k]
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* @returns {Line}
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*/
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PRO.lineTo = function(p, k) {
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return BASE.newLine(this, p, k);
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};
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lineTo(p, k) {
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return base.newLine(this, p, k);
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}
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/**
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* @param {Point} p
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* @param {number} [dist]
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* @returns {boolean}
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*/
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PRO.isNear = function(p, dist) {
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return UTIL.isCloseTo(this.x, p.x, dist) && UTIL.isCloseTo(this.y, p.y, dist);
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};
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isNear(p, dist) {
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return util.isCloseTo(this.x, p.x, dist) && util.isCloseTo(this.y, p.y, dist);
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}
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/**
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* return distance to line connecting points p1, p2
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@ -139,10 +104,9 @@
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* @param {Point} p2
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* @returns {number}
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*/
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PRO.distToLine = function(p1, p2) {
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// return p2l(this, p1, p2);
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distToLine(p1, p2) {
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return Math.sqrt(this.distToLineSq(p1, p2));
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};
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}
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/**
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* used exclusively in new fill code. output does not agree with
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@ -151,69 +115,27 @@
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* offset clipping. both need to be investigated and a single line
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* normal distance needs to be formulated to replace both functions.
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*/
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PRO.distToLineNew = function(p1, p2) {
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distToLineNew(p1, p2) {
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return p2l(this, p1, p2);
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// return Math.sqrt(this.distToLineSq(p1, p2));
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};
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}
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/**
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* return square of distance to line connecting points p1, p2
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* distance is calculated on the perpendicular (normal) to line
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*
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* @param {Point} p1
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* @param {Point} p2
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* @returns {number}
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*/
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PRO.distToLineSq = function(p1, p2) {
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distToLineSq(p1, p2) {
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let p = this,
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d = UTIL.distSq(p1, p2);
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d = util.distSq(p1, p2);
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let t = ((p.x - p1.x) * (p2.x - p1.x) + (p.y - p1.y) * (p2.y - p1.y)) / d;
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if (t < 0) return UTIL.distSq(p, p1);
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if (t > 1) return UTIL.distSq(p, p2);
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if (t < 0) return util.distSq(p, p1);
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if (t > 1) return util.distSq(p, p2);
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return UTIL.distSqv2(p.x, p.y, p1.x + t * (p2.x - p1.x), p1.y + t * (p2.y - p1.y));
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};
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// ---( begin fix distToLine )---
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function dot(u, v) {
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return u.x * v.x + u.y * v.y;
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return util.distSqv2(p.x, p.y, p1.x + t * (p2.x - p1.x), p1.y + t * (p2.y - p1.y));
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}
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function norm(v) {
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return Math.sqrt(dot(v,v));
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}
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function d(u, v) {
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return norm({x: u.x - v.x, y: u.y - v.y});
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}
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function p2l(p, l1, l2) {
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let v = {x: l2.x - l1.x, y: l2.y - l1.y};
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let w = {x: p.x - l1.x, y: p.y - l1.y};
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let c1 = dot(w, v);
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let c2 = dot(v, v);
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let b = c1 / c2;
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if (isNaN(b)) {
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// console.log('nan', {p, l1, l2, v, w, c1, c2});
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b = 0;
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}
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let pb = {x: l1.x + b * v.x, y: l1.y + b * v.y};
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return d(p, pb);
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}
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// ---( end fix distToLine )---
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/**
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*
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* @param {Point} p1
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* @param {Point} p2
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* @param {number} dist2
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* @returns {boolean}
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*/
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PRO.withinDist2 = function(p1, p2, dist2) {
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withinDist2(p1, p2, dist2) {
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let ll2 = p1.distToSq2D(p2),
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dp1 = this.distToSq2D(p1),
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dp2 = this.distToSq2D(p2);
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@ -231,71 +153,53 @@
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// dist2 to the described line segment.
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if (dp1 > ll2 && dp2 > ll2) return false;
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return this.distToLineSq(p1, p2) < dist2;
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};
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}
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/**
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* @param {Point} p2
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* @returns {Point}
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*/
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PRO.midPointTo = function(p2) {
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return newPoint((this.x + p2.x)/2, (this.y + p2.y)/2, this.z);
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};
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midPointTo(p2) {
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return newPoint((this.x + p2.x) / 2, (this.y + p2.y) / 2, this.z);
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}
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/**
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* @param {Point} p2
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* @returns {Point}
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*/
|
||||
PRO.midPointTo3D = function(p2) {
|
||||
midPointTo3D(p2) {
|
||||
return newPoint(
|
||||
(this.x + p2.x)/2,
|
||||
(this.y + p2.y)/2,
|
||||
(this.z + p2.z)/2
|
||||
(this.x + p2.x) / 2,
|
||||
(this.y + p2.y) / 2,
|
||||
(this.z + p2.z) / 2
|
||||
);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* non-scale corrected version of follow()
|
||||
*
|
||||
* @param slope
|
||||
* @param mult
|
||||
* @returns {Point}
|
||||
*/
|
||||
PRO.projectOnSlope = function(slope, mult) {
|
||||
projectOnSlope(slope, mult) {
|
||||
return newPoint(
|
||||
this.x + slope.dx * mult,
|
||||
this.y + slope.dy * mult,
|
||||
this.z);
|
||||
};
|
||||
}
|
||||
|
||||
PRO.followTo = function(point, mult) {
|
||||
followTo(point, mult) {
|
||||
return this.follow(this.slopeTo(point), mult);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* return a point along the line this from point to p2 offset
|
||||
* by a distance. positive distances are closer to this point.
|
||||
*
|
||||
* @param p2
|
||||
* @param dist
|
||||
*/
|
||||
PRO.offsetPointFrom = function(p2, dist) {
|
||||
offsetPointFrom(p2, dist) {
|
||||
let p1 = this,
|
||||
dx = p2.x - p1.x,
|
||||
dy = p2.y - p1.y,
|
||||
ls = dist / Math.sqrt(dx * dx + dy * dy),
|
||||
ox = dx * ls,
|
||||
oy = dy * ls;
|
||||
return newPoint(p2.x - ox, p2.y - oy, p2.z, KEYS.NONE);
|
||||
};
|
||||
return newPoint(p2.x - ox, p2.y - oy, p2.z, key.NONE);
|
||||
}
|
||||
|
||||
/**
|
||||
* return a point along the line this from point to p2 offset
|
||||
* by a distance. positive distances are farther from this point.
|
||||
*
|
||||
* @param p2
|
||||
* @param dist
|
||||
*/
|
||||
PRO.offsetPointTo = function(p2, dist) {
|
||||
offsetPointTo(p2, dist) {
|
||||
let p1 = this,
|
||||
dx = p2.x - p1.x,
|
||||
dy = p2.y - p1.y;
|
||||
|
|
@ -306,93 +210,82 @@
|
|||
ox = dx * ls,
|
||||
oy = dy * ls;
|
||||
|
||||
return newPoint(p1.x + ox, p1.y + oy, p2.z, KEYS.NONE);
|
||||
};
|
||||
return newPoint(p1.x + ox, p1.y + oy, p2.z, key.NONE);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Point} p2
|
||||
* @param {number} offset
|
||||
* @returns {Line}
|
||||
*/
|
||||
PRO.offsetLineTo = function(p2, offset) {
|
||||
offsetLineTo(p2, offset) {
|
||||
let p1 = this,
|
||||
dx = p2.x - p1.x,
|
||||
dy = p2.y - p1.y,
|
||||
ls = offset / Math.sqrt(dx * dx + dy * dy),
|
||||
ox = dx * ls,
|
||||
oy = dy * ls,
|
||||
np1 = newPoint(p1.x - oy, p1.y + ox, p1.z, KEYS.NONE),
|
||||
np2 = newPoint(p2.x - oy, p2.y + ox, p2.z, KEYS.NONE);
|
||||
np1 = newPoint(p1.x - oy, p1.y + ox, p1.z, key.NONE),
|
||||
np2 = newPoint(p2.x - oy, p2.y + ox, p2.z, key.NONE);
|
||||
np1.op = p1;
|
||||
np2.op = p2;
|
||||
return BASE.newLine(np1, np2, KEYS.NONE);
|
||||
};
|
||||
return base.newLine(np1, np2, key.NONE);
|
||||
}
|
||||
|
||||
PRO.offset = function(x, y, z) {
|
||||
offset(x, y, z) {
|
||||
return newPoint(this.x + x, this.y + y, this.z + z);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* checks if a point is inside of a polygon
|
||||
* does not check children/holes
|
||||
*
|
||||
* @param {Polygon} poly
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.inPolygon = function(poly) {
|
||||
inPolygon(poly) {
|
||||
if (!poly.bounds.containsXY(this.x, this.y)) return false;
|
||||
|
||||
let p = poly.points, pl = p.length, p1, p2, i, inside = false;
|
||||
let p = poly.points,
|
||||
pl = p.length,
|
||||
p1, p2, i, inside = false;
|
||||
|
||||
for (i=0; i<pl; i++) {
|
||||
for (i = 0; i < pl; i++) {
|
||||
p1 = p[i];
|
||||
p2 = p[(i+1)%pl];
|
||||
p2 = p[(i + 1) % pl];
|
||||
if ((p1.y >= this.y) != (p2.y >= this.y) &&
|
||||
(this.x <= (p2.x - p1.x) * (this.y - p1.y) / (p2.y - p1.y) + p1.x))
|
||||
{
|
||||
(this.x <= (p2.x - p1.x) * (this.y - p1.y) / (p2.y - p1.y) + p1.x)) {
|
||||
inside = !inside;
|
||||
}
|
||||
}
|
||||
|
||||
return inside;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if the point is inside of a polygon but
|
||||
* not inside any of it's children
|
||||
*
|
||||
* @param {Polygon | Polygon[]} poly
|
||||
* @return {boolean} true if inside outer but not inner
|
||||
*/
|
||||
PRO.isInPolygon = function(poly) {
|
||||
let point = this, i;
|
||||
isInPolygon(poly) {
|
||||
let point = this,
|
||||
i;
|
||||
if (Array.isArray(poly)) {
|
||||
for (i=0; i<poly.length; i++) {
|
||||
for (i = 0; i < poly.length; i++) {
|
||||
if (point.isInPolygon(poly[i])) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
let holes = poly.inner;
|
||||
if (point.inPolygon(poly) || point.nearPolygon(poly, CONF.precision_merge_sq)) {
|
||||
for (i=0; holes && i < holes.length; i++) {
|
||||
if (point.inPolygon(holes[i]) && !point.nearPolygon(holes[i], CONF.precision_merge_sq)) return false;
|
||||
if (point.inPolygon(poly) || point.nearPolygon(poly, config.precision_merge_sq)) {
|
||||
for (i = 0; holes && i < holes.length; i++) {
|
||||
if (point.inPolygon(holes[i]) && !point.nearPolygon(holes[i], config.precision_merge_sq)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if the point is inside of a polygon but
|
||||
* not inside any of it's children
|
||||
*
|
||||
* @param {Polygon | Polygon[]} poly
|
||||
* @return {boolean} true if inside outer but not inner
|
||||
*/
|
||||
PRO.isInPolygonOnly = function(poly) {
|
||||
let point = this, i;
|
||||
isInPolygonOnly(poly) {
|
||||
let point = this,
|
||||
i;
|
||||
if (Array.isArray(poly)) {
|
||||
for (i=0; i<poly.length; i++) {
|
||||
for (i = 0; i < poly.length; i++) {
|
||||
if (point.isInPolygonOnly(poly[i])) {
|
||||
return true;
|
||||
}
|
||||
|
|
@ -401,129 +294,96 @@
|
|||
}
|
||||
let holes = poly.inner;
|
||||
if (point.inPolygon(poly)) {
|
||||
for (i=0; holes && i < holes.length; i++) {
|
||||
for (i = 0; holes && i < holes.length; i++) {
|
||||
if (point.inPolygon(holes[i])) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* checks if point is near polygon edge. distance is squared.
|
||||
*
|
||||
* @param {Polygon} poly
|
||||
* @param {number} dist2
|
||||
* @param {boolean} [inner] process inner polygons
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.nearPolygon = function(poly, dist2, inner) {
|
||||
nearPolygon(poly, dist2, inner) {
|
||||
// throw new Error("nearPolygon");
|
||||
for (let i=0, p=poly.points, pl=p.length ; i<pl; i++) {
|
||||
if (this.withinDist2(p[i], p[(i+1)%pl], dist2)) {
|
||||
for (let i = 0, p = poly.points, pl = p.length; i < pl; i++) {
|
||||
if (this.withinDist2(p[i], p[(i + 1) % pl], dist2)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (inner && poly.inner) {
|
||||
for (let i=0; i<poly.inner.length; i++) {
|
||||
for (let i = 0; i < poly.inner.length; i++) {
|
||||
if (this.nearPolygon(poly.inner[i], dist2)) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if point will not be trimmed later
|
||||
*
|
||||
* @param {Polygon} poly
|
||||
* @param {number} offset
|
||||
* @param {number} mindist2
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.insideOffset = function(poly, offset, mindist2) {
|
||||
insideOffset(poly, offset, mindist2) {
|
||||
return this.inPolygon(poly) === (offset > 0) && !this.nearPolygon(poly, mindist2);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* returns a new point following given slope for given distance
|
||||
* same as projectOnSlope() but scaled
|
||||
*
|
||||
* @param {Slope} slope
|
||||
* @param {number} distance
|
||||
* @returns {Point}
|
||||
*/
|
||||
PRO.follow = function(slope, distance) {
|
||||
follow(slope, distance) {
|
||||
let ls = distance / Math.sqrt(slope.dx * slope.dx + slope.dy * slope.dy);
|
||||
return newPoint(this.x + slope.dx * ls, this.y + slope.dy * ls, this.z);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* for point, return z-plane intersecting point on line to next point
|
||||
*
|
||||
* @param {Point} p
|
||||
* @param {number} z
|
||||
* @returns {Point}
|
||||
* for point, return intersecting point on z to next point if points
|
||||
* are on either size of z
|
||||
*/
|
||||
PRO.intersectZ = function(p, z) {
|
||||
intersectZ(p, z) {
|
||||
let dx = p.x - this.x,
|
||||
dy = p.y - this.y,
|
||||
dz = p.z - this.z,
|
||||
pct = 1 - ((p.z - z) / dz);
|
||||
return newPoint(this.x + dx * pct, this.y + dy * pct, this.z + dz * pct);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Point} p
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.isEqual2D = function(p) {
|
||||
isEqual2D(p) {
|
||||
return this === p || (this.x === p.x && this.y === p.y);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if points are close enough to be considered equivalent
|
||||
*
|
||||
* @param {Point} p
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.isMergable2D = function(p) {
|
||||
return this.isEqual2D(p) || (this.distToSq2D(p) < CONF.precision_merge_sq);
|
||||
};
|
||||
isMergable2D(p) {
|
||||
return this.isEqual2D(p) || (this.distToSq2D(p) < config.precision_merge_sq);
|
||||
}
|
||||
|
||||
/**
|
||||
* compares 3D point
|
||||
*
|
||||
* @param {Point} p
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.isEqual = function(p) {
|
||||
isEqual(p) {
|
||||
return this === p || (this.x === p.x && this.y === p.y && this.z === p.z);
|
||||
};
|
||||
}
|
||||
|
||||
PRO.isEqual2D = function(p) {
|
||||
isEqual2D(p) {
|
||||
return this === p || (this.x === p.x && this.y === p.y);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if points are close enough to be considered equivalent
|
||||
*
|
||||
* @param {Point} p
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.isMergable3D = function(p) {
|
||||
return this.isEqual(p) || (this.distToSq3D(p) < CONF.precision_merge_sq);
|
||||
};
|
||||
isMergable3D(p) {
|
||||
return this.isEqual(p) || (this.distToSq3D(p) < config.precision_merge_sq);
|
||||
}
|
||||
|
||||
/**
|
||||
* return true if point is inside 2D square size dist*2 around p
|
||||
*
|
||||
* @param {Point} p
|
||||
* @param {number} dist
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.isInBox = function(p, dist) {
|
||||
isInBox(p, dist) {
|
||||
return Math.abs(this.x - p.x) < dist && Math.abs(this.y - p.y) < dist;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* return min distance from point to a polygon
|
||||
|
|
@ -532,7 +392,7 @@
|
|||
* @param {Polygon} poly
|
||||
* @param {number} [threshold] stop looking if under threshold
|
||||
*/
|
||||
PRO.distToPolySegments = function(poly, threshold) {
|
||||
distToPolySegments(poly, threshold) {
|
||||
let point = this,
|
||||
mindist = Infinity;
|
||||
poly.forEachSegment(function(p1, p2) {
|
||||
|
|
@ -542,32 +402,31 @@
|
|||
if (mindist <= threshold) return true;
|
||||
});
|
||||
return mindist;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Polygon} poly
|
||||
* @param {number} [threshold] stop looking if under threshold
|
||||
*/
|
||||
PRO.distToPolyPoints = function(poly, threshold) {
|
||||
let point = this, mindist = Infinity;
|
||||
distToPolyPoints(poly, threshold) {
|
||||
let point = this,
|
||||
mindist = Infinity;
|
||||
poly.forEachPoint(function(pp) {
|
||||
mindist = Math.min(mindist, point.distTo2D(pp));
|
||||
if (mindist < threshold) return true;
|
||||
});
|
||||
return mindist;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Point[]} points
|
||||
* @param {number} max
|
||||
* @returns {Point} nearest point (less than max) from array to this point
|
||||
*/
|
||||
PRO.nearestTo = function(points, max) {
|
||||
nearestTo(points, max) {
|
||||
if (!max) throw "missing max";
|
||||
let mind = Infinity,
|
||||
minp = null,
|
||||
i, p, d;
|
||||
for (i=0; i<points.length; i++) {
|
||||
for (i = 0; i < points.length; i++) {
|
||||
p = points[i];
|
||||
if (p === this || p.del) continue;
|
||||
d = this.distToSq2D(p);
|
||||
|
|
@ -577,14 +436,16 @@
|
|||
}
|
||||
}
|
||||
return minp;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Point[]} points
|
||||
* @return {number} average square dist to cloud of points
|
||||
*/
|
||||
PRO.averageDistTo = function(points) {
|
||||
let sum = 0.0, count = 0, i;
|
||||
averageDistTo(points) {
|
||||
let sum = 0.0,
|
||||
count = 0,
|
||||
i;
|
||||
for (i = 0; i < points.length; i++) {
|
||||
if (points[i] != this) {
|
||||
sum += this.distToSq2D(points[i]);
|
||||
|
|
@ -592,125 +453,125 @@
|
|||
}
|
||||
}
|
||||
return sum / count;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* dist to point in 2D
|
||||
*
|
||||
* @param {Point} p
|
||||
* @returns {number}
|
||||
*/
|
||||
PRO.distTo2D = function(p) {
|
||||
distTo2D(p) {
|
||||
let dx = this.x - p.x,
|
||||
dy = this.y - p.y;
|
||||
return Math.sqrt(dx * dx + dy * dy);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* square of distance in 2D
|
||||
*
|
||||
* @param {Point} p
|
||||
* @returns {number}
|
||||
*/
|
||||
PRO.distToSq2D = function(p) {
|
||||
distToSq2D(p) {
|
||||
let dx = this.x - p.x,
|
||||
dy = this.y - p.y;
|
||||
return dx * dx + dy * dy;
|
||||
};
|
||||
}
|
||||
|
||||
PRO.distTo3D = function(p) {
|
||||
distTo3D(p) {
|
||||
let dx = this.x - p.x,
|
||||
dy = this.y - p.y,
|
||||
dz = this.z - p.z;
|
||||
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* square of distance in 3D
|
||||
*
|
||||
* @param {Point} p
|
||||
* @returns {number}
|
||||
*/
|
||||
PRO.distToSq3D = function(p) {
|
||||
distToSq3D(p) {
|
||||
let dx = this.x - p.x,
|
||||
dy = this.y - p.y,
|
||||
dz = this.z - p.z;
|
||||
return dx * dx + dy * dy + dz * dz;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if point is inside triangle described by three points
|
||||
*
|
||||
* @param {Point} a
|
||||
* @param {Point} b
|
||||
* @param {Point} c
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.inTriangle = function(a, b, c) {
|
||||
inTriangle(a, b, c) {
|
||||
let as_x = this.x - a.x,
|
||||
as_y = this.y - a.y,
|
||||
s_ab = (b.x - a.x) * as_y - (b.y - a.y) * as_x > 0;
|
||||
if ((c.x - a.x) * as_y - (c.y - a.y) * as_x > 0 == s_ab) return false;
|
||||
if ((c.x - b.x) * (this.y - b.y) - (c.y - b.y) * (this.x - b.x) > 0 != s_ab) return false;
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if point is on a line described by two points.
|
||||
* test sum of distances p1->this + this->p2 ~= p1->p2 whens
|
||||
* slopes from p1->this same as this->p2
|
||||
*
|
||||
* @param {Point} p1
|
||||
* @param {Point} p2
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.onLine = function(p1, p2) {
|
||||
return this.distToLine(p1, p2) < CONF.precision_point_on_line;
|
||||
};
|
||||
onLine(p1, p2) {
|
||||
return this.distToLine(p1, p2) < config.precision_point_on_line;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {THREE.Vector3} delta
|
||||
* @return {Point} new offset point
|
||||
*/
|
||||
PRO.add = function(delta) {
|
||||
add(delta) {
|
||||
return newPoint(this.x + delta.x, this.y + delta.y, this.z + delta.z);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {THREE.Vector3} delta
|
||||
* @return {Point} new offset point
|
||||
*/
|
||||
PRO.sub = function(delta) {
|
||||
sub(delta) {
|
||||
return newPoint(this.x - delta.x, this.y - delta.y, this.z - delta.z);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {THREE.Vector3} delta
|
||||
*/
|
||||
PRO.move = function(delta) {
|
||||
move(delta) {
|
||||
this.x += delta.x;
|
||||
this.y += delta.y;
|
||||
this.z += delta.z;
|
||||
return this;
|
||||
};
|
||||
|
||||
/** ******************************************************************
|
||||
* Connect to base and Helpers
|
||||
******************************************************************* */
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} z
|
||||
* @param {String} [key]
|
||||
* @returns {Point}
|
||||
*/
|
||||
function newPoint(x, y, z, key) {
|
||||
return new Point(x, y, z, key);
|
||||
}
|
||||
}
|
||||
|
||||
function dot(u, v) {
|
||||
return u.x * v.x + u.y * v.y;
|
||||
}
|
||||
|
||||
function norm(v) {
|
||||
return Math.sqrt(dot(v, v));
|
||||
}
|
||||
|
||||
function d(u, v) {
|
||||
return norm({
|
||||
x: u.x - v.x,
|
||||
y: u.y - v.y
|
||||
});
|
||||
}
|
||||
|
||||
function p2l(p, l1, l2) {
|
||||
let v = {
|
||||
x: l2.x - l1.x,
|
||||
y: l2.y - l1.y
|
||||
};
|
||||
let w = {
|
||||
x: p.x - l1.x,
|
||||
y: p.y - l1.y
|
||||
};
|
||||
let c1 = dot(w, v);
|
||||
let c2 = dot(v, v);
|
||||
let b = c1 / c2;
|
||||
if (isNaN(b)) {
|
||||
// console.log('nan', {p, l1, l2, v, w, c1, c2});
|
||||
b = 0;
|
||||
}
|
||||
let pb = {
|
||||
x: l1.x + b * v.x,
|
||||
y: l1.y + b * v.y
|
||||
};
|
||||
return d(p, pb);
|
||||
}
|
||||
function newPoint(x, y, z, key) {
|
||||
return new Point(x, y, z, key);
|
||||
}
|
||||
|
||||
base.Point = Point;
|
||||
base.newPoint = newPoint;
|
||||
base.pointFromClipper = function(cp, z) {
|
||||
return newPoint(cp.X / config.clipper, cp.Y / config.clipper, z);
|
||||
};
|
||||
|
||||
})();
|
||||
|
|
|
|||
|
|
@ -4,20 +4,17 @@
|
|||
|
||||
(function() {
|
||||
|
||||
const BASE = self.base;
|
||||
const CONF = BASE.config;
|
||||
const base = self.base;
|
||||
const { config } = base;
|
||||
|
||||
BASE.verticesToPoints = verticesToPoints;
|
||||
BASE.pointsToVertices = pointsToVertices;
|
||||
base.verticesToPoints = verticesToPoints;
|
||||
base.pointsToVertices = pointsToVertices;
|
||||
|
||||
/**
|
||||
/**
|
||||
* converts a geometry point array into a kiri point array
|
||||
* with auto-decimation
|
||||
*
|
||||
* @param {Float32Array} array
|
||||
* @returns {Array}
|
||||
*/
|
||||
function verticesToPoints(array, options) {
|
||||
function verticesToPoints(array, options) {
|
||||
let parr = new Array(array.length / 3),
|
||||
i = 0,
|
||||
j = 0,
|
||||
|
|
@ -31,7 +28,7 @@
|
|||
|
||||
// replace point objects with their equivalents
|
||||
while (i < array.length) {
|
||||
let p = BASE.newPoint(array[i++], array[i++], array[i++]),
|
||||
let p = base.newPoint(array[i++], array[i++], array[i++]),
|
||||
k = p.key,
|
||||
m = hash[k];
|
||||
if (!m) {
|
||||
|
|
@ -46,8 +43,8 @@
|
|||
// threshold = point count for triggering decimation
|
||||
// precision = under which points are merged
|
||||
// maxpass = max number of decimations
|
||||
threshold = threshold > 0 ? threshold : CONF.decimate_threshold;
|
||||
precision = precision >= 0 ? precision : CONF.precision_decimate;
|
||||
threshold = threshold > 0 ? threshold : config.decimate_threshold;
|
||||
precision = precision >= 0 ? precision : config.precision_decimate;
|
||||
maxpass = maxpass >= 0 ? maxpass : 10;
|
||||
|
||||
// decimate until all point spacing > precision
|
||||
|
|
@ -115,9 +112,9 @@
|
|||
});
|
||||
|
||||
return parr;
|
||||
}
|
||||
}
|
||||
|
||||
function pointsToVertices(points) {
|
||||
function pointsToVertices(points) {
|
||||
let vertices = new Float32Array(points.length * 3),
|
||||
i = 0, vi = 0;
|
||||
while (i < points.length) {
|
||||
|
|
@ -126,6 +123,6 @@
|
|||
vertices[vi++] = points[i++].z;
|
||||
}
|
||||
return vertices;
|
||||
}
|
||||
}
|
||||
|
||||
})();
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -4,21 +4,24 @@
|
|||
|
||||
(function() {
|
||||
|
||||
if (!self.base) self.base = {};
|
||||
if (self.base.polygons) return;
|
||||
const base = self.base;
|
||||
if (base.polygons) return;
|
||||
|
||||
const BASE = self.base,
|
||||
UTIL = BASE.util,
|
||||
CONF = BASE.config,
|
||||
DEG2RAD = Math.PI / 180,
|
||||
ABS = Math.abs,
|
||||
const { util, config, newPoint } = base;
|
||||
const { sqr, numOrDefault } = util;
|
||||
|
||||
const DEG2RAD = Math.PI / 180,
|
||||
SQRT = Math.sqrt,
|
||||
SQR = UTIL.sqr,
|
||||
NOKEY = BASE.key.NONE,
|
||||
newPoint = BASE.newPoint,
|
||||
numOrDefault = UTIL.numOrDefault;
|
||||
SQR = util.sqr,
|
||||
ABS = Math.abs;
|
||||
|
||||
const POLYS = BASE.polygons = {
|
||||
const clib = self.ClipperLib,
|
||||
clip = clib.Clipper,
|
||||
ctyp = clib.ClipType,
|
||||
ptyp = clib.PolyType,
|
||||
cfil = clib.PolyFillType;
|
||||
|
||||
const POLYS = base.polygons = {
|
||||
rayIntersect,
|
||||
alignWindings,
|
||||
setWinding,
|
||||
|
|
@ -44,37 +47,33 @@
|
|||
cleanClipperTree,
|
||||
fingerprintCompare,
|
||||
fingerprint
|
||||
};
|
||||
};
|
||||
|
||||
/** ******************************************************************
|
||||
* Polygon array utility functions
|
||||
******************************************************************* */
|
||||
|
||||
function setZ(polys, z) {
|
||||
function setZ(polys, z) {
|
||||
for (let poly of polys) {
|
||||
poly.setZ(z);
|
||||
}
|
||||
return polys;
|
||||
}
|
||||
}
|
||||
|
||||
function toClipper(polys = []) {
|
||||
function toClipper(polys = []) {
|
||||
let out = [];
|
||||
for (let poly of polys) {
|
||||
poly.toClipper(out);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
}
|
||||
|
||||
function fromClipperNode(tnode, z) {
|
||||
let poly = BASE.newPolygon();
|
||||
function fromClipperNode(tnode, z) {
|
||||
let poly = base.newPolygon();
|
||||
for (let point of tnode.m_polygon) {
|
||||
poly.push(BASE.pointFromClipper(point, z));
|
||||
poly.push(base.pointFromClipper(point, z));
|
||||
}
|
||||
poly.open = tnode.IsOpen;
|
||||
return poly;
|
||||
};
|
||||
};
|
||||
|
||||
function fromClipperTree(tnode, z, tops, parent, minarea) {
|
||||
function fromClipperTree(tnode, z, tops, parent, minarea) {
|
||||
let poly,
|
||||
polys = tops || [],
|
||||
min = numOrDefault(minarea, 0.1);
|
||||
|
|
@ -96,9 +95,9 @@
|
|||
}
|
||||
|
||||
return polys;
|
||||
};
|
||||
};
|
||||
|
||||
function fromClipperTreeUnion(tnode, z, minarea, tops, parent) {
|
||||
function fromClipperTreeUnion(tnode, z, minarea, tops, parent) {
|
||||
let polys = tops || [], poly;
|
||||
|
||||
for (let child of tnode.m_Childs) {
|
||||
|
|
@ -117,22 +116,19 @@
|
|||
}
|
||||
|
||||
return polys;
|
||||
};
|
||||
|
||||
function cleanClipperTree(tree) {
|
||||
let clib = self.ClipperLib,
|
||||
clip = clib.Clipper;
|
||||
};
|
||||
|
||||
function cleanClipperTree(tree) {
|
||||
if (tree.m_Childs)
|
||||
for (let child of tree.m_Childs) {
|
||||
child.m_polygon = clip.CleanPolygon(child.m_polygon, CONF.clipperClean);
|
||||
child.m_polygon = clip.CleanPolygon(child.m_polygon, config.clipperClean);
|
||||
cleanClipperTree(child.m_Childs);
|
||||
}
|
||||
|
||||
return tree;
|
||||
};
|
||||
};
|
||||
|
||||
function filter(array, output, fn) {
|
||||
function filter(array, output, fn) {
|
||||
for (let poly of array) {
|
||||
poly = fn(poly);
|
||||
if (poly) {
|
||||
|
|
@ -144,13 +140,13 @@
|
|||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
function points(polys) {
|
||||
function points(polys) {
|
||||
return polys.length ? polys.map(p => p.deepLength).reduce((a,v) => a+v) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* todo use clipper polytree?
|
||||
*
|
||||
* use bounding boxes and sliceIntersection
|
||||
|
|
@ -162,7 +158,7 @@
|
|||
* @param {boolean} opentop prevent open polygons from having inners
|
||||
* @returns {Polygon[]} top level parent polygons
|
||||
*/
|
||||
function nest(polygons, deep, opentop) {
|
||||
function nest(polygons, deep, opentop) {
|
||||
if (!polygons) {
|
||||
return polygons;
|
||||
}
|
||||
|
|
@ -216,9 +212,9 @@
|
|||
}
|
||||
}
|
||||
return tops;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* sets windings for parents one way
|
||||
* and children in opposition
|
||||
*
|
||||
|
|
@ -226,7 +222,7 @@
|
|||
* @param {boolean} CW
|
||||
* @param {boolean} [recurse]
|
||||
*/
|
||||
function setWinding(array, CW, recurse) {
|
||||
function setWinding(array, CW, recurse) {
|
||||
if (!array) return;
|
||||
let poly, i = 0;
|
||||
while (i < array.length) {
|
||||
|
|
@ -234,16 +230,16 @@
|
|||
if (poly.isClockwise() !== CW) poly.reverse();
|
||||
if (recurse && poly.inner) setWinding(poly.inner, !CW, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* ensure all polygons have the same winding direction.
|
||||
* try to use reversals that touch the fewest nodes.
|
||||
*
|
||||
* @param {Polygon[]} polys
|
||||
* @return {boolean} true if aligned clockwise
|
||||
*/
|
||||
function alignWindings(polys) {
|
||||
function alignWindings(polys) {
|
||||
let len = polys.length,
|
||||
fwd = 0,
|
||||
pts = 0,
|
||||
|
|
@ -262,25 +258,25 @@
|
|||
if (poly.isClockwise() != setCW) poly.reverse();
|
||||
}
|
||||
return setCW;
|
||||
}
|
||||
}
|
||||
|
||||
function setContains(setA, poly) {
|
||||
function setContains(setA, poly) {
|
||||
for (let i=0; i<setA.length; i++) {
|
||||
if (setA[i].contains(poly)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function flatten(polys, to, crush) {
|
||||
function flatten(polys, to, crush) {
|
||||
to = to || [];
|
||||
polys.forEach(function(poly) {
|
||||
poly.flattenTo(to);
|
||||
if (crush) poly.inner = null;
|
||||
});
|
||||
return to;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Diff two sets of polygons and return A-B, B-A.
|
||||
* no polygons in a given set can overlap ... only between sets
|
||||
*
|
||||
|
|
@ -292,7 +288,7 @@
|
|||
* @param {number} [minArea]
|
||||
* @returns {Polygon[]} out
|
||||
*/
|
||||
function subtract(setA, setB, outA, outB, z, minArea, opt = {}) {
|
||||
function subtract(setA, setB, outA, outB, z, minArea, opt = {}) {
|
||||
let min = minArea || 0.1,
|
||||
out = [];
|
||||
|
||||
|
|
@ -326,11 +322,7 @@
|
|||
outB.appendAll(filter(oB));
|
||||
}
|
||||
} else {
|
||||
let clib = self.ClipperLib,
|
||||
ctyp = clib.ClipType,
|
||||
ptyp = clib.PolyType,
|
||||
cfil = clib.PolyFillType,
|
||||
clip = new clib.Clipper(),
|
||||
let clip = new clib.Clipper(),
|
||||
ctre = new clib.PolyTree(),
|
||||
sp1 = toClipper(setA),
|
||||
sp2 = toClipper(setB);
|
||||
|
|
@ -364,9 +356,9 @@
|
|||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Slice.doProjectedFills()
|
||||
* Print.init w/ brims
|
||||
*
|
||||
|
|
@ -419,16 +411,12 @@
|
|||
return uset;
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* @param {Polygon} poly clipping mask
|
||||
* @returns {?Polygon[]}
|
||||
*/
|
||||
function diff(setA, setB, z) {
|
||||
let clib = self.ClipperLib,
|
||||
ctyp = clib.ClipType,
|
||||
ptyp = clib.PolyType,
|
||||
cfil = clib.PolyFillType,
|
||||
clip = new clib.Clipper(),
|
||||
function diff(setA, setB, z) {
|
||||
let clip = new clib.Clipper(),
|
||||
ctre = new clib.PolyTree(),
|
||||
sp1 = toClipper(setA),
|
||||
sp2 = toClipper(setB);
|
||||
|
|
@ -441,45 +429,44 @@
|
|||
} else {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
/**
|
||||
* Slice.doProjectedFills()
|
||||
*
|
||||
* @param {Polygon[]} setA source set
|
||||
* @param {Polygon[]} setB mask set
|
||||
* @returns {Polygon[]}
|
||||
*/
|
||||
function trimTo(setA, setB) {
|
||||
function trimTo(setA, setB) {
|
||||
// handle null/empty slices
|
||||
if (setA === setB || setA === null || setB === null) return null;
|
||||
|
||||
let out = [], tmp;
|
||||
UTIL.doCombinations(setA, setB, {}, function(a, b) {
|
||||
util.doCombinations(setA, setB, {}, function(a, b) {
|
||||
if (tmp = a.mask(b)) {
|
||||
out.appendAll(tmp);
|
||||
}
|
||||
});
|
||||
|
||||
return out;
|
||||
}
|
||||
}
|
||||
|
||||
function sumCirc(polys) {
|
||||
function sumCirc(polys) {
|
||||
let sum = 0.0;
|
||||
polys.forEach(function(poly) {
|
||||
sum += poly.circularityDeep();
|
||||
});
|
||||
return sum;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* @param {Polygon[]} polys
|
||||
* @param {number} distance offset
|
||||
* @param {number} [z] defaults to 0
|
||||
*/
|
||||
function expand_lines(poly, distance, z) {
|
||||
let fact = CONF.clipper,
|
||||
clib = self.ClipperLib,
|
||||
function expand_lines(poly, distance, z) {
|
||||
let fact = config.clipper,
|
||||
cjnt = clib.JoinType,
|
||||
cety = clib.EndType,
|
||||
coff = new clib.ClipperOffset(),
|
||||
|
|
@ -489,9 +476,9 @@
|
|||
coff.Execute(ctre, distance * fact);
|
||||
|
||||
return fromClipperTree(ctre, z, null, null, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* @param {Polygon[]} polys
|
||||
* @param {number} distance offset
|
||||
* @param {number} [z] defaults to 0
|
||||
|
|
@ -501,18 +488,18 @@
|
|||
* @param {Function} [collector] receives output of each pass
|
||||
* @returns {Polygon[]} last offset
|
||||
*/
|
||||
function expand(polys, distance, z, out, count, distance2, collector, min) {
|
||||
function expand(polys, distance, z, out, count, distance2, collector, min) {
|
||||
return offset(polys, [distance, distance2 || distance], {
|
||||
z, outs: out, call: collector, minArea: min, count, flat: true
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* offset an array of polygons by distance with options to recurse
|
||||
* and return resulting gaps from offsets for thin wall detection in
|
||||
* in FDM mode and uncleared areas in CAM mode.
|
||||
*/
|
||||
function offset(polys, dist, opts = {}) {
|
||||
function offset(polys, dist, opts = {}) {
|
||||
// do not offset open lines
|
||||
polys = polys.filter(p => !p.open);
|
||||
|
||||
|
|
@ -529,9 +516,9 @@
|
|||
depth = numOrDefault(opts.depth, 0),
|
||||
clean = opts.clean !== false,
|
||||
simple = opts.simple !== false,
|
||||
fill = numOrDefault(opts.fill, ClipperLib.PolyFillType.pftNonZero),
|
||||
join = numOrDefault(opts.join, ClipperLib.JoinType.jtMiter),
|
||||
type = numOrDefault(opts.type, ClipperLib.EndType.etClosedPolygon),
|
||||
fill = numOrDefault(opts.fill, clib.PolyFillType.pftNonZero),
|
||||
join = numOrDefault(opts.join, clib.JoinType.jtMiter),
|
||||
type = numOrDefault(opts.type, clib.EndType.etClosedPolygon),
|
||||
// if dist is array with values, shift out next offset
|
||||
offs = Array.isArray(dist) ? (dist.length > 1 ? dist.shift() : dist[0]) : dist,
|
||||
mina = numOrDefault(opts.minArea, 0.1),
|
||||
|
|
@ -539,26 +526,26 @@
|
|||
|
||||
if (opts.wasm && geo.wasm) {
|
||||
try {
|
||||
polys = geo.wasm.js.offset(polys, offs, zed, clean ? CONF.clipperClean : 0, simple ? 1 : 0);
|
||||
polys = geo.wasm.js.offset(polys, offs, zed, clean ? config.clipperClean : 0, simple ? 1 : 0);
|
||||
} catch (e) {
|
||||
console.log('wasm error', e.message || e);
|
||||
opts.wasm = false;
|
||||
return offset(polys, dist, opts);
|
||||
}
|
||||
} else {
|
||||
let coff = new ClipperLib.ClipperOffset(opts.miter, opts.arc),
|
||||
ctre = new ClipperLib.PolyTree();
|
||||
let coff = new clib.ClipperOffset(opts.miter, opts.arc),
|
||||
ctre = new clib.PolyTree();
|
||||
|
||||
// setup offset
|
||||
for (let poly of polys) {
|
||||
// convert to clipper format
|
||||
poly = poly.toClipper();
|
||||
if (clean) poly = ClipperLib.Clipper.CleanPolygons(poly, CONF.clipperClean);
|
||||
if (simple) poly = ClipperLib.Clipper.SimplifyPolygons(poly, fill);
|
||||
if (clean) poly = clib.Clipper.CleanPolygons(poly, config.clipperClean);
|
||||
if (simple) poly = clib.Clipper.SimplifyPolygons(poly, fill);
|
||||
coff.AddPaths(poly, join, type);
|
||||
}
|
||||
// perform offset
|
||||
coff.Execute(ctre, offs * CONF.clipper);
|
||||
coff.Execute(ctre, offs * config.clipper);
|
||||
// convert back from clipper output format
|
||||
polys = fromClipperTree(ctre, zed, null, null, mina);
|
||||
}
|
||||
|
|
@ -600,14 +587,14 @@
|
|||
}
|
||||
|
||||
return opts.flat ? opts.outs : polys;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* progressive insetting that does inset + outset to debur as well
|
||||
* as performing subtractive analysis between initial layer shell (ref)
|
||||
* and last offset (cmp) to produce gap candidates (for thinfill)
|
||||
*/
|
||||
function inset(polys, dist, count, z, wasm) {
|
||||
function inset(polys, dist, count, z, wasm) {
|
||||
let total = count;
|
||||
let layers = [];
|
||||
let ref = polys;
|
||||
|
|
@ -637,9 +624,9 @@
|
|||
ref = off;
|
||||
}
|
||||
return layers;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* todo use clipper opne poly clipping?
|
||||
*
|
||||
* @param {Polygon[]} polys
|
||||
|
|
@ -650,7 +637,7 @@
|
|||
* @param {number} [maxLen]
|
||||
* @returns {Point[]} supplied output or new array
|
||||
*/
|
||||
function fillArea(polys, angle, spacing, output, minLen, maxLen) {
|
||||
function fillArea(polys, angle, spacing, output, minLen, maxLen) {
|
||||
if (polys.length === 0) return;
|
||||
|
||||
let i = 1,
|
||||
|
|
@ -665,7 +652,7 @@
|
|||
while (angle > 90) angle -= 180;
|
||||
|
||||
// X,Y ray slope derived from angle
|
||||
raySlope = BASE.newSlope(0,0,
|
||||
raySlope = base.newSlope(0,0,
|
||||
Math.cos(angle * DEG2RAD) * spacing,
|
||||
Math.sin(angle * DEG2RAD) * spacing
|
||||
);
|
||||
|
|
@ -685,14 +672,10 @@
|
|||
step = SQRT(SQR(stepX) + SQR(stepY)),
|
||||
steps = dist / step,
|
||||
start = angle < 0 ? { x:bounds.minx, y:bounds.miny, z:zpos } : { x:bounds.maxx, y:bounds.miny, z:zpos },
|
||||
clib = self.ClipperLib,
|
||||
ctyp = clib.ClipType,
|
||||
ptyp = clib.PolyType,
|
||||
cfil = clib.PolyFillType,
|
||||
clip = new clib.Clipper(),
|
||||
ctre = new clib.PolyTree(),
|
||||
minlen = BASE.config.clipper * (minLen || 0),
|
||||
maxlen = BASE.config.clipper * (maxLen || 0),
|
||||
minlen = base.config.clipper * (minLen || 0),
|
||||
maxlen = base.config.clipper * (maxLen || 0),
|
||||
lines = [];
|
||||
|
||||
// store origin as start/affinity point for fill
|
||||
|
|
@ -701,11 +684,11 @@
|
|||
for (i = 0; i < steps; i++) {
|
||||
lines.push([
|
||||
{
|
||||
X: (start.x - raySlope.dx * 1000) * CONF.clipper,
|
||||
Y: (start.y - raySlope.dy * 1000) * CONF.clipper
|
||||
X: (start.x - raySlope.dx * 1000) * config.clipper,
|
||||
Y: (start.y - raySlope.dy * 1000) * config.clipper
|
||||
},{
|
||||
X: (start.x + raySlope.dx * 1000) * CONF.clipper,
|
||||
Y: (start.y + raySlope.dy * 1000) * CONF.clipper
|
||||
X: (start.x + raySlope.dx * 1000) * config.clipper,
|
||||
Y: (start.y + raySlope.dy * 1000) * config.clipper
|
||||
}
|
||||
]);
|
||||
start.x += stepX;
|
||||
|
|
@ -724,8 +707,8 @@
|
|||
if (minlen && plen < minlen) continue;
|
||||
if (maxlen && plen > maxlen) continue;
|
||||
}
|
||||
let p1 = BASE.pointFromClipper(poly.m_polygon[0], zpos);
|
||||
let p2 = BASE.pointFromClipper(poly.m_polygon[1], zpos);
|
||||
let p1 = base.pointFromClipper(poly.m_polygon[0], zpos);
|
||||
let p2 = base.pointFromClipper(poly.m_polygon[1], zpos);
|
||||
let od = rayint.origin.distToLineNew(p1,p2) / spacing;
|
||||
lines.push([p1, p2, od]);
|
||||
}
|
||||
|
|
@ -744,9 +727,9 @@
|
|||
}
|
||||
|
||||
return rayint;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* tracing a ray through a slice's polygons, find and return
|
||||
* a sorted list of all intersecting points.
|
||||
*
|
||||
|
|
@ -756,11 +739,11 @@
|
|||
* @param {boolean} [for_fill]
|
||||
* @returns {Point[]}
|
||||
*/
|
||||
function rayIntersect(start, slope, polygons, for_fill) {
|
||||
function rayIntersect(start, slope, polygons, for_fill) {
|
||||
let i = 0,
|
||||
flat = [],
|
||||
points = [],
|
||||
conf = BASE.config,
|
||||
conf = base.config,
|
||||
merge_dist = for_fill ? conf.precision_fill_merge : conf.precision_merge;
|
||||
// todo use new flatten() function above
|
||||
polygons.forEach(function(p) {
|
||||
|
|
@ -773,7 +756,7 @@
|
|||
pl = pp.length;;
|
||||
for (let j = 0; j < pl; j++) {
|
||||
let j2 = (j + 1) % pl,
|
||||
ip = UTIL.intersectRayLine(start, slope, pp[j], pp[j2]);
|
||||
ip = util.intersectRayLine(start, slope, pp[j], pp[j2]);
|
||||
if (ip) {
|
||||
// add group object to point for cull detection
|
||||
ip.group = polygon;
|
||||
|
|
@ -819,7 +802,7 @@
|
|||
* and test intersect the ray with that line. if it intersects, the points are
|
||||
* inside and we keep one of them. otherwise, they are outside and we drop both.
|
||||
*/
|
||||
if (!UTIL.intersectRayLine(start, slope, line[0], line[1])) {
|
||||
if (!util.intersectRayLine(start, slope, line[0], line[1])) {
|
||||
del = true;
|
||||
p1.del = true;
|
||||
p2.del = true;
|
||||
|
|
@ -883,9 +866,9 @@
|
|||
}
|
||||
}
|
||||
return points;
|
||||
}
|
||||
}
|
||||
|
||||
function fingerprint(polys) {
|
||||
function fingerprint(polys) {
|
||||
let finger = [];
|
||||
flatten(polys).sort((a,b) => {
|
||||
return a.area() > b.area();
|
||||
|
|
@ -897,10 +880,10 @@
|
|||
});
|
||||
});
|
||||
return finger;
|
||||
}
|
||||
}
|
||||
|
||||
// compare fingerprint arrays
|
||||
function fingerprintCompare(a, b) {
|
||||
// compare fingerprint arrays
|
||||
function fingerprintCompare(a, b) {
|
||||
// true if array is the same object
|
||||
if (a === b) {
|
||||
return true;
|
||||
|
|
@ -930,11 +913,11 @@
|
|||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// plan a route through an array of polygon center points
|
||||
// starting with the polygon center closest to "start"
|
||||
function route(polys, start) {
|
||||
// plan a route through an array of polygon center points
|
||||
// starting with the polygon center closest to "start"
|
||||
function route(polys, start) {
|
||||
let centers = [];
|
||||
let first, minDist = Infinity;
|
||||
for (let poly of polys) {
|
||||
|
|
@ -969,6 +952,6 @@
|
|||
}
|
||||
}
|
||||
return routed.map(r => r.poly);
|
||||
}
|
||||
}
|
||||
|
||||
})();
|
||||
|
|
|
|||
|
|
@ -1,104 +0,0 @@
|
|||
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
|
||||
|
||||
"use strict";
|
||||
|
||||
(function() {
|
||||
|
||||
if (!self.base) self.base = {};
|
||||
if (self.base.render) return;
|
||||
|
||||
const BASE = self.base,
|
||||
materialCache = {},
|
||||
line_width = 1;
|
||||
|
||||
BASE.render = {
|
||||
wireframe : wireframe
|
||||
};
|
||||
|
||||
/** ******************************************************************
|
||||
* Render Functions
|
||||
******************************************************************* */
|
||||
|
||||
/**
|
||||
* render triangle array as line segments. use of {@link newOrderedLine}
|
||||
* allows lines to be cached by normalizing key order.
|
||||
*
|
||||
* @param {THREE.Group} group
|
||||
* @param {Point[]} points
|
||||
* @param {number} color
|
||||
* @returns {THREE.Line}
|
||||
*/
|
||||
function wireframe(group, points, color) {
|
||||
if (points.length % 3 != 0) throw "invalid line : "+points.length;
|
||||
let lines = new THREE.BufferGeometry(),
|
||||
hash = {},
|
||||
added = 0,
|
||||
vertices = [];
|
||||
for (let i = 0; i < points.length; i += 3) {
|
||||
let p1 = points[i],
|
||||
p2 = points[i + 1],
|
||||
p3 = points[i + 2],
|
||||
l1 = newOrderedLine(p1, p2),
|
||||
l2 = newOrderedLine(p2, p3),
|
||||
l3 = newOrderedLine(p3, p1);
|
||||
if (!hash[l1.key]) {
|
||||
vertices.appendAll([
|
||||
p1.x, p1.y, p1.z,
|
||||
p2.x, p2.y, p2.z
|
||||
]);
|
||||
hash[l1.key] = ++added;
|
||||
}
|
||||
if (!hash[l2.key]) {
|
||||
vertices.appendAll([
|
||||
p2.x, p2.y, p2.z,
|
||||
p3.x, p3.y, p3.z
|
||||
]);
|
||||
hash[l2.key] = ++added;
|
||||
}
|
||||
if (!hash[l3.key]) {
|
||||
vertices.appendAll([
|
||||
p3.x, p3.y, p3.z,
|
||||
p1.x, p1.y, p1.z
|
||||
]);
|
||||
hash[l3.key] = ++added;
|
||||
}
|
||||
}
|
||||
lines.setAttribute('position', new THREE.BufferAttribute( vertices.toFloat32(), 3 ) );
|
||||
let mesh = new THREE.LineSegments(lines, getMaterial(color));
|
||||
group.add(mesh);
|
||||
return mesh;
|
||||
}
|
||||
|
||||
/** ******************************************************************
|
||||
* Connect to base and Helpers
|
||||
******************************************************************* */
|
||||
|
||||
/**
|
||||
* @param {number} color
|
||||
* @returns {THREE.LineBasicMaterial}
|
||||
*/
|
||||
function getMaterial(color) {
|
||||
let material = materialCache[color];
|
||||
if (!material) {
|
||||
material = new THREE.LineBasicMaterial({
|
||||
fog:false,
|
||||
color: color,
|
||||
linewidth: line_width
|
||||
});
|
||||
materialCache[color] = material;
|
||||
}
|
||||
return material;
|
||||
}
|
||||
|
||||
/**
|
||||
* required for line caching in {@link base.render.wireframe}
|
||||
*
|
||||
* @param {Point} p1
|
||||
* @param {Point} p2
|
||||
* @returns {Line}
|
||||
*/
|
||||
function newOrderedLine(p1, p2) {
|
||||
return p1.key < p2.key ? BASE.newLine(p1, p2) : BASE.newLine(p2, p1);
|
||||
}
|
||||
|
||||
})();
|
||||
|
|
@ -8,17 +8,17 @@
|
|||
*/
|
||||
(function() {
|
||||
|
||||
let base = self.base;
|
||||
if (base.slice) return;
|
||||
const base = self.base;
|
||||
if (base.slice) return;
|
||||
|
||||
let { config, util, polygons } = base
|
||||
let { newOrderedLine, newPolygon, newPoint } = base;
|
||||
const { config, util, polygons } = base
|
||||
const { newOrderedLine, newPolygon, newPoint } = base;
|
||||
|
||||
function dval(v, dv) {
|
||||
function dval(v, dv) {
|
||||
return v !== undefined ? v : dv;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Given an array of points as triples, a bounding box and a set of
|
||||
* slicing controls, emit an array of Slice objects to the ondone()
|
||||
* function. onupdate() will be called with two parameters (% completion
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
* @param {Point[]} points vertex array
|
||||
* @param {Object} options slicing parameters
|
||||
*/
|
||||
async function slice(points, options = {}) {
|
||||
async function slice(points, options = {}) {
|
||||
let zMin = options.zmin || 0,
|
||||
zMax = options.zmax || 0,
|
||||
zInc = options.zinc || 0,
|
||||
|
|
@ -205,9 +205,9 @@
|
|||
slices = slices.sort((a,b) => a.z - b.z);
|
||||
|
||||
return { slices, points, zMin, zMax, zIndexes, zFlat };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* given a point, append to the correct
|
||||
* 'where' objec tarray (on, over or under)
|
||||
*
|
||||
|
|
@ -215,7 +215,7 @@
|
|||
* @param {number} z offset
|
||||
* @param {Obejct} where
|
||||
*/
|
||||
function checkUnderOverOn(p, z, where) {
|
||||
function checkUnderOverOn(p, z, where) {
|
||||
let delta = p.z - z;
|
||||
if (Math.abs(delta) < config.precision_slice_z) { // on
|
||||
where.on.push(p);
|
||||
|
|
@ -224,9 +224,9 @@
|
|||
} else { // over
|
||||
where.over.push(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Given a point over and under a z offset, calculate
|
||||
* and return the intersection point on that z plane
|
||||
*
|
||||
|
|
@ -235,7 +235,7 @@
|
|||
* @param {number} z offset
|
||||
* @returns {Point} intersection point
|
||||
*/
|
||||
function intersectPoints(over, under, z) {
|
||||
function intersectPoints(over, under, z) {
|
||||
let ip = [];
|
||||
for (let i = 0; i < over.length; i++) {
|
||||
for (let j = 0; j < under.length; j++) {
|
||||
|
|
@ -243,21 +243,21 @@
|
|||
}
|
||||
}
|
||||
return ip;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Ensure points are unique with a cache/key algorithm
|
||||
*/
|
||||
function getCachedPoint(phash, p) {
|
||||
function getCachedPoint(phash, p) {
|
||||
let cached = phash[p.key];
|
||||
if (!cached) {
|
||||
phash[p.key] = p;
|
||||
return p;
|
||||
}
|
||||
return cached;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Given two points and hints about their edges,
|
||||
* return a new Line object with points sorted
|
||||
* lexicographically by key. This allows for future
|
||||
|
|
@ -270,22 +270,22 @@
|
|||
* @param {boolean} [edge]
|
||||
* @returns {Line}
|
||||
*/
|
||||
function makeZLine(phash, p1, p2, coplanar, edge) {
|
||||
function makeZLine(phash, p1, p2, coplanar, edge) {
|
||||
p1 = getCachedPoint(phash, p1);
|
||||
p2 = getCachedPoint(phash, p2);
|
||||
let line = newOrderedLine(p1,p2);
|
||||
line.coplanar = coplanar || false;
|
||||
line.edge = edge || false;
|
||||
return line;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* process a single z-slice on a single mesh and
|
||||
* add to slices array
|
||||
*
|
||||
* @param {number} z
|
||||
*/
|
||||
async function sliceZ(z, points, options = {}) {
|
||||
async function sliceZ(z, points, options = {}) {
|
||||
let { zMin, zMax, under, over, both } = options,
|
||||
groupFn = dval(options.groupr, both ? null : sliceConnect),
|
||||
phash = {},
|
||||
|
|
@ -347,9 +347,9 @@
|
|||
if (groupFn) rval.groups = groupFn(lines, z, options);
|
||||
|
||||
return rval;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Given an array of input lines (line soup), find the path through
|
||||
* joining line ends that encompasses the greatest area without self
|
||||
* interesection. Eliminate used points and repeat. Unjoined lines
|
||||
|
|
@ -359,7 +359,7 @@
|
|||
* @param {number} [index]
|
||||
* @returns {Array}
|
||||
*/
|
||||
function sliceConnect(input, z, opt = {}) {
|
||||
function sliceConnect(input, z, opt = {}) {
|
||||
let { debug, both } = opt;
|
||||
|
||||
if (both) {
|
||||
|
|
@ -669,9 +669,9 @@
|
|||
if (debug && emitted < points.length) console.log({ leftovers:points.length - emitted });
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* eliminate duplicate lines and interior-only lines (coplanar)
|
||||
*
|
||||
* lines are sorted using lexicographic point keys such that
|
||||
|
|
@ -682,7 +682,7 @@
|
|||
* @param {Line[]} lines
|
||||
* @returns {Line[]}
|
||||
*/
|
||||
function removeDuplicateLines(lines) {
|
||||
function removeDuplicateLines(lines) {
|
||||
let output = [],
|
||||
tmplines = [],
|
||||
points = [],
|
||||
|
|
@ -771,9 +771,9 @@
|
|||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
base.slice = slice;
|
||||
base.sliceZ = sliceZ;
|
||||
base.slice = slice;
|
||||
base.sliceZ = sliceZ;
|
||||
|
||||
})();
|
||||
|
|
|
|||
130
src/geo/slope.js
130
src/geo/slope.js
|
|
@ -4,147 +4,105 @@
|
|||
|
||||
(function() {
|
||||
|
||||
if (self.base.Slope) return;
|
||||
const base = self.base;
|
||||
if (base.Slope) return;
|
||||
|
||||
const BASE = self.base,
|
||||
CONF = BASE.config,
|
||||
ABS = Math.abs,
|
||||
PRO = Slope.prototype,
|
||||
const { config } = base;
|
||||
const ABS = Math.abs,
|
||||
DEG2RAD = Math.PI / 180,
|
||||
RAD2DEG = 180 / Math.PI;
|
||||
|
||||
BASE.Slope = Slope;
|
||||
BASE.newSlope = newSlope;
|
||||
BASE.newSlopeFromAngle = function(angle) {
|
||||
return newSlope(0,0,
|
||||
Math.cos(angle * DEG2RAD),
|
||||
Math.sin(angle * DEG2RAD)
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @param p1
|
||||
* @param p2
|
||||
* @param dx
|
||||
* @param dy
|
||||
* @constructor
|
||||
*/
|
||||
function Slope(p1, p2, dx, dy) {
|
||||
class Slope {
|
||||
constructor(p1, p2, dx, dy) {
|
||||
this.dx = p1 && p2 ? p2.x - p1.x : dx;
|
||||
this.dy = p1 && p2 ? p2.y - p1.y : dy;
|
||||
this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG;
|
||||
}
|
||||
|
||||
/** ******************************************************************
|
||||
* Slope Prototype Functions
|
||||
******************************************************************* */
|
||||
|
||||
PRO.toString = function() {
|
||||
toString() {
|
||||
return [this.dx, this.dy, this.angle].join(',');
|
||||
};
|
||||
}
|
||||
|
||||
PRO.clone = function() {
|
||||
clone() {
|
||||
return new Slope(null, null, this.dx, this.dy);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Slope} s
|
||||
* @returns {boolean}
|
||||
*/
|
||||
PRO.isSame = function(s) {
|
||||
isSame(s) {
|
||||
// if very close to vertical or horizontal, they're the same
|
||||
if (ABS(this.dx) <= CONF.precision_merge && ABS(s.dx) <= CONF.precision_merge) return true;
|
||||
if (ABS(this.dy) <= CONF.precision_merge && ABS(s.dy) <= CONF.precision_merge) return true;
|
||||
if (ABS(this.dx) <= config.precision_merge && ABS(s.dx) <= config.precision_merge) return true;
|
||||
if (ABS(this.dy) <= config.precision_merge && ABS(s.dy) <= config.precision_merge) return true;
|
||||
// check angle within a range
|
||||
let prec = Math.min(1/Math.sqrt(this.dx * this.dx + this.dy * this.dy), CONF.precision_slope_merge);
|
||||
return angleWithinDelta(this.angle, s.angle, prec || CONF.precision_slope);
|
||||
};
|
||||
let prec = Math.min(1/Math.sqrt(this.dx * this.dx + this.dy * this.dy), config.precision_slope_merge);
|
||||
return angleWithinDelta(this.angle, s.angle, prec || config.precision_slope);
|
||||
}
|
||||
|
||||
/**
|
||||
* turn slope 90 degrees
|
||||
*
|
||||
* @returns {Slope}
|
||||
*/
|
||||
PRO.normal = function() {
|
||||
normal() {
|
||||
let t = this.dx;
|
||||
this.dx = -this.dy;
|
||||
this.dy = t;
|
||||
this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG;
|
||||
return this;
|
||||
};
|
||||
}
|
||||
|
||||
PRO.invert = function() {
|
||||
invert() {
|
||||
this.dx = -this.dx;
|
||||
this.dy = -this.dy;
|
||||
this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG;
|
||||
return this;
|
||||
}
|
||||
|
||||
PRO.toUnit = function() {
|
||||
toUnit() {
|
||||
let max = Math.max(ABS(this.dx), ABS(this.dy));
|
||||
this.dx = this.dx / max;
|
||||
this.dy = this.dy / max;
|
||||
return this;
|
||||
};
|
||||
}
|
||||
|
||||
PRO.factor = function(f) {
|
||||
factor(f) {
|
||||
this.dx *= f;
|
||||
this.dy *= f;
|
||||
return this;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* reverse (180 degree) slope
|
||||
*
|
||||
* @returns {Slope}
|
||||
*/
|
||||
PRO.invert = function() {
|
||||
invert() {
|
||||
this.dx = -this.dx;
|
||||
this.dy = -this.dy;
|
||||
this.angle = 180 - this.angle;
|
||||
return this;
|
||||
};
|
||||
}
|
||||
|
||||
PRO.angleDiff = function(s2,sign) {
|
||||
angleDiff(s2,sign) {
|
||||
const n1 = this.angle;
|
||||
const n2 = s2.angle;
|
||||
let diff = n2 - n1;
|
||||
while (diff < -180) diff += 360;
|
||||
while (diff > 180) diff -= 360;
|
||||
return sign ? diff : Math.abs(diff);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/** ******************************************************************
|
||||
* Connect to base and Helpers
|
||||
******************************************************************* */
|
||||
|
||||
/**
|
||||
/**
|
||||
* returns true if the difference between a & b is less than v
|
||||
*
|
||||
* @param {number} a
|
||||
* @param {number} b
|
||||
* @param {number} v
|
||||
* @returns {boolean}
|
||||
*/
|
||||
function minDeltaABS(a,b,v) {
|
||||
function minDeltaABS(a,b,v) {
|
||||
return ABS(a-b) < v;
|
||||
}
|
||||
}
|
||||
|
||||
function angleWithinDelta(a1, a2, delta) {
|
||||
function angleWithinDelta(a1, a2, delta) {
|
||||
return (ABS(a1-a2) <= delta || 360-ABS(a1-a2) <= delta);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param p1
|
||||
* @param p2
|
||||
* @param dx
|
||||
* @param dy
|
||||
* @returns {Slope}
|
||||
*/
|
||||
function newSlope(p1, p2, dx, dy) {
|
||||
function newSlope(p1, p2, dx, dy) {
|
||||
return new Slope(p1, p2, dx, dy);
|
||||
}
|
||||
}
|
||||
|
||||
base.Slope = Slope;
|
||||
base.newSlope = newSlope;
|
||||
base.newSlopeFromAngle = function(angle) {
|
||||
return newSlope(0,0,
|
||||
Math.cos(angle * DEG2RAD),
|
||||
Math.sin(angle * DEG2RAD)
|
||||
);
|
||||
};
|
||||
|
||||
})();
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
// only active in workers
|
||||
if (!self.window) (function() {
|
||||
|
||||
if (!self.geo) self.geo = {
|
||||
if (!self.geo) self.geo = {
|
||||
enable,
|
||||
disable,
|
||||
count: {
|
||||
|
|
@ -13,24 +13,24 @@ if (!self.window) (function() {
|
|||
union: 0,
|
||||
diff: 0
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
const factor = self.base.config.clipper;
|
||||
const geo = self.geo;
|
||||
const factor = self.base.config.clipper;
|
||||
const geo = self.geo;
|
||||
|
||||
function log() {
|
||||
function log() {
|
||||
console.log(...arguments);
|
||||
}
|
||||
}
|
||||
|
||||
function writePolys(view, polys) {
|
||||
function writePolys(view, polys) {
|
||||
let pcount = 0;
|
||||
for (let poly of polys) {
|
||||
pcount += writePoly(view, poly);
|
||||
}
|
||||
return pcount;
|
||||
}
|
||||
}
|
||||
|
||||
function writePoly(view, poly, inner) {
|
||||
function writePoly(view, poly, inner) {
|
||||
if (inner) {
|
||||
poly.setCounterClockwise();
|
||||
} else {
|
||||
|
|
@ -51,9 +51,9 @@ if (!self.window) (function() {
|
|||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
function readPoly(view, z) {
|
||||
function readPoly(view, z) {
|
||||
let points = view.readU16(true);
|
||||
if (points === 0) return;
|
||||
let poly = self.base.newPolygon();
|
||||
|
|
@ -61,9 +61,9 @@ if (!self.window) (function() {
|
|||
poly.add(view.readI32(true)/factor, view.readI32(true)/factor, z || 0);
|
||||
}
|
||||
return poly;
|
||||
}
|
||||
}
|
||||
|
||||
function readPolys(view, z, out = []) {
|
||||
function readPolys(view, z, out = []) {
|
||||
for (;;) {
|
||||
let poly = readPoly(view, z);
|
||||
if (poly) {
|
||||
|
|
@ -73,9 +73,9 @@ if (!self.window) (function() {
|
|||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
}
|
||||
|
||||
function polyOffset(polys, offset, z, clean, simple) {
|
||||
function polyOffset(polys, offset, z, clean, simple) {
|
||||
geo.count.offset++;
|
||||
let wasm = geo.wasm,
|
||||
buffer = geo.wasm.shared,
|
||||
|
|
@ -83,9 +83,9 @@ if (!self.window) (function() {
|
|||
resat = wasm.fn.offset(buffer, pcount, offset * factor, clean, simple),
|
||||
out = readPolys(new DataReader(wasm.heap, resat), z);
|
||||
return polyNest(out);
|
||||
}
|
||||
}
|
||||
|
||||
function polyUnion(polys, z) {
|
||||
function polyUnion(polys, z) {
|
||||
geo.count.union++;
|
||||
let wasm = geo.wasm,
|
||||
buffer = geo.wasm.shared,
|
||||
|
|
@ -93,9 +93,9 @@ if (!self.window) (function() {
|
|||
resat = wasm.fn.union(buffer, pcount),
|
||||
out = readPolys(new DataReader(wasm.heap, resat), z);
|
||||
return polyNest(out);
|
||||
}
|
||||
}
|
||||
|
||||
function polyDiff(polysA, polysB, z, AB, BA) {
|
||||
function polyDiff(polysA, polysB, z, AB, BA) {
|
||||
geo.count.diff++;
|
||||
let wasm = geo.wasm,
|
||||
buffer = geo.wasm.shared,
|
||||
|
|
@ -110,10 +110,10 @@ if (!self.window) (function() {
|
|||
if (BA) {
|
||||
BA.appendAll(polyNest(readPolys(reader, z)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// nest closed polygons without existing parent / child relationships
|
||||
function polyNest(polys) {
|
||||
// nest closed polygons without existing parent / child relationships
|
||||
function polyNest(polys) {
|
||||
polys.sort((a,b) => {
|
||||
return b.bounds.minx - a.bounds.minx;
|
||||
});
|
||||
|
|
@ -138,18 +138,18 @@ if (!self.window) (function() {
|
|||
}
|
||||
}
|
||||
return tops;
|
||||
}
|
||||
}
|
||||
|
||||
function readString(pos, len) {
|
||||
function readString(pos, len) {
|
||||
let view = new DataReader(geo.wasm.heap, pos);
|
||||
let out = [];
|
||||
while (len-- > 0) {
|
||||
out.push(String.fromCharCode(view.readU8()));
|
||||
}
|
||||
return out.join('');
|
||||
}
|
||||
}
|
||||
|
||||
function enable() {
|
||||
function enable() {
|
||||
if (geo.wasm || geo._wasm) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -194,13 +194,13 @@ if (!self.window) (function() {
|
|||
offset: polyOffset
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function disable() {
|
||||
function disable() {
|
||||
if (geo.wasm) {
|
||||
delete geo.wasm;
|
||||
// console.log({disabled: geo});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
})();
|
||||
|
|
|
|||
Loading…
Reference in a new issue