update code style for geo classes

This commit is contained in:
Stewart Allen 2022-01-31 20:50:19 -05:00
commit 7b8a5be1c5
11 changed files with 2777 additions and 3147 deletions

9
app.js
View file

@ -309,15 +309,13 @@ const script = {
"add/array", "add/array",
"add/three", "add/three",
"geo/base", "geo/base",
// "geo/render",
"geo/point", "geo/point",
"geo/points", "geo/points",
"geo/slope", "geo/slope",
"geo/line", "geo/line",
"geo/bounds", "geo/bounds",
"geo/polygon",
"geo/polygons", "geo/polygons",
// "geo/gyroid", "geo/polygon",
"geo/mesh", "geo/mesh",
"data/local", "data/local",
"data/index", "data/index",
@ -383,8 +381,8 @@ const script = {
"geo/slope", "geo/slope",
"geo/line", "geo/line",
"geo/bounds", "geo/bounds",
"geo/polygon",
"geo/polygons", "geo/polygons",
"geo/polygon",
"geo/gyroid", "geo/gyroid",
"geo/mesh", "geo/mesh",
// "moto/broker", // "moto/broker",
@ -432,8 +430,8 @@ const script = {
"geo/slope", "geo/slope",
"geo/line", "geo/line",
"geo/bounds", "geo/bounds",
"geo/polygon",
"geo/polygons", "geo/polygons",
"geo/polygon",
"geo/gyroid", "geo/gyroid",
"kiri-mode/fdm/driver", "kiri-mode/fdm/driver",
"kiri-mode/fdm/slice", "kiri-mode/fdm/slice",
@ -453,7 +451,6 @@ const script = {
"add/array", "add/array",
"add/three", "add/three",
"geo/base", "geo/base",
// "geo/render",
"geo/point", "geo/point",
"geo/points", "geo/points",
"geo/slope", "geo/slope",

View file

@ -4,216 +4,217 @@
(function() { (function() {
if (self.base.gyroid) return; if (self.base.gyroid) return;
const base = self.base; const base = self.base;
const PI2 = Math.PI * 2; const PI2 = Math.PI * 2;
let cache = {};
let lastVal;
let lastRes = 0;
let lastSlice = 0;
/** let cache = {};
* @param off {number} z offset value from 0-1 let lastVal;
* @param res {number} resolution (pixels/slices per side) let lastRes = 0;
*/ let lastSlice = 0;
function slice(off, res, val) {
// auto clear cach if it hasn't been hit in the last 20 seconds /**
// or the requested resolution or tip values have changed * @param off {number} z offset value from 0-1
let now = Date.now(); * @param res {number} resolution (pixels/slices per side)
if (res !== lastRes || val !== lastVal || now - lastSlice > 20000) { */
// console.log({clear_cache: now}); function slice(off, res, val) {
cache = {}; // auto clear cach if it hasn't been hit in the last 20 seconds
// or the requested resolution or tip values have changed
let now = Date.now();
if (res !== lastRes || val !== lastVal || now - lastSlice > 20000) {
// console.log({clear_cache: now});
cache = {};
}
lastVal = val;
lastRes = res;
lastSlice = now;
let rez = parseInt(res || 200);
let inc = PI2 / rez;
let z = PI2 * off;
let key = (z % PI2).round(3);
let hit = cache[key];
if (hit) {
return hit;
}
let tip = val || 0;
let edge = [];
let vals = [];
let points = 0;
let points_lr = 0;
let points_td = 0;
for (let x=0; x<PI2; x += inc) {
let vrow = []; // raw values row
let erow = []; // edge values row
edge.push(erow);
vals.push(vrow);
for (let y=0; y<PI2; y += inc) {
erow.push(0);
vrow.push(
Math.sin(x) * Math.cos(y) +
Math.sin(y) * Math.cos(z) +
Math.sin(z) * Math.cos(x)
);
} }
lastVal = val; }
lastRes = res;
lastSlice = now; // left-right threshold search (red)
let rez = parseInt(res || 200); vals.forEach((vrow, y) => {
let inc = PI2 / rez; let erow = edge[y];
let z = PI2 * off; let lval = vrow[vrow.length - 1];
let key = (z % PI2).round(3); vrow.forEach((val, x) => {
let hit = cache[key]; if (
if (hit) { (lval <= tip && val >= tip) || (lval >= tip && val <= tip) ||
return hit; (lval <= -tip && val >= -tip) || (lval >= -tip && val <= -tip)
) {
erow[x] = 1;
points++;
points_lr++;
}
lval = val;
})
});
// top-down threshold search (green)
for (let x=0; x<rez; x++) {
let lval = vals[vals.length-1][x];
for (let y=0; y<rez; y++) {
let val = vals[y][x];
if (
(lval <= tip && val >= tip) || (lval >= tip && val <= tip) ||
(lval <= -tip && val >= -tip) || (lval >= -tip && val <= -tip)
) {
if (edge[y][x]) {
edge[y][x] = 3;
} else {
edge[y][x] = 2;
points++
}
points_td++;
}
lval = val;
} }
let tip = val || 0; }
let edge = [];
let vals = []; // deterime prevailing direction for chaining
let points = 0; let dir = points_td > points_lr ? 'lr' : 'td';
let points_lr = 0;
let points_td = 0; // create sparse representation
for (let x=0; x<PI2; x += inc) { let sparse = [];
let vrow = []; // raw values row let center = rez / 2;
let erow = []; // edge values row edge.forEach((row,y) => {
edge.push(erow); row.forEach((val,x) => {
vals.push(vrow); if (val) {
for (let y=0; y<PI2; y += inc) { let dx = Math.abs(x - center);
erow.push(0); let dy = Math.abs(y - center);
vrow.push( sparse.push({x: x/rez, y: y/rez, val, dist: Math.max(dx,dy)});
Math.sin(x) * Math.cos(y) + }
Math.sin(y) * Math.cos(z) + });
Math.sin(z) * Math.cos(x) });
); sparse.sort((a,b) => {
return b.dist - a.dist;
});
// join sparse points array by closest distance
let polys = [];
let chain;
let added;
let cleared = 0;
let maxdist = 0.05;
do {
chain = null;
for (let i=0; i<sparse.length; i++) {
if (sparse[i]) {
chain = [ sparse[i] ];
polys.push(chain);
sparse[i] = null;
cleared++;
break;
} }
} }
// left-right threshold search (red)
vals.forEach((vrow, y) => {
let erow = edge[y];
let lval = vrow[vrow.length - 1];
vrow.forEach((val, x) => {
if (
(lval <= tip && val >= tip) || (lval >= tip && val <= tip) ||
(lval <= -tip && val >= -tip) || (lval >= -tip && val <= -tip)
) {
erow[x] = 1;
points++;
points_lr++;
}
lval = val;
})
});
// top-down threshold search (green)
for (let x=0; x<rez; x++) {
let lval = vals[vals.length-1][x];
for (let y=0; y<rez; y++) {
let val = vals[y][x];
if (
(lval <= tip && val >= tip) || (lval >= tip && val <= tip) ||
(lval <= -tip && val >= -tip) || (lval >= -tip && val <= -tip)
) {
if (edge[y][x]) {
edge[y][x] = 3;
} else {
edge[y][x] = 2;
points++
}
points_td++;
}
lval = val;
}
}
// deterime prevailing direction for chaining
let dir = points_td > points_lr ? 'lr' : 'td';
// create sparse representation
let sparse = [];
let center = rez / 2;
edge.forEach((row,y) => {
row.forEach((val,x) => {
if (val) {
let dx = Math.abs(x - center);
let dy = Math.abs(y - center);
sparse.push({x: x/rez, y: y/rez, val, dist: Math.max(dx,dy)});
}
});
});
sparse.sort((a,b) => {
return b.dist - a.dist;
});
// join sparse points array by closest distance
let polys = [];
let chain;
let added;
let cleared = 0;
let maxdist = 0.05;
do { do {
chain = null; added = false;
let target = chain[chain.length - 1];
let cl_elm = null;
let cl_idx = null;
let cl_dst = Infinity;
for (let i=0; i<sparse.length; i++) { for (let i=0; i<sparse.length; i++) {
if (sparse[i]) { let test_el = sparse[i];
chain = [ sparse[i] ]; if (test_el) {
polys.push(chain); let dst = distTo(target, test_el, dir);
sparse[i] = null; if (cl_idx === null || dst < cl_dst) {
cleared++; cl_idx = i;
cl_elm = test_el;
cl_dst = dst;
}
}
}
if (cl_elm) {
if (cl_dst > maxdist) {
break; break;
} }
sparse[cl_idx] = null;
cleared++;
chain.push(cl_elm);
added = true;
} }
do { } while (added);
added = false; } while (cleared < sparse.length);
let target = chain[chain.length - 1];
let cl_elm = null;
let cl_idx = null;
let cl_dst = Infinity;
for (let i=0; i<sparse.length; i++) {
let test_el = sparse[i];
if (test_el) {
let dst = distTo(target, test_el, dir);
if (cl_idx === null || dst < cl_dst) {
cl_idx = i;
cl_elm = test_el;
cl_dst = dst;
}
}
}
if (cl_elm) {
if (cl_dst > maxdist) {
break;
}
sparse[cl_idx] = null;
cleared++;
chain.push(cl_elm);
added = true;
}
} while (added);
} while (cleared < sparse.length);
let psimple = polys let psimple = polys
.map(poly => filter(poly, 0)) .map(poly => filter(poly, 0))
.map(poly => filter(poly, inc)); .map(poly => filter(poly, inc));
let slice = {edge, points, dir, polys: psimple}; let slice = {edge, points, dir, polys: psimple};
cache[key] = slice; cache[key] = slice;
return slice; return slice;
}
// merge co-linear and distance threshold
function filter(poly, inc) {
if (poly.length <= 2) {
return poly;
} }
let nupoly = [ poly[0] ];
// merge co-linear and distance threshold let e1 = poly[1];
function filter(poly, inc) { let e2 = null;
if (poly.length <= 2) { let last = poly.length - 2;
return poly; for (let i=1; i<poly.length; i++) {
let el = poly[i];
let drop = inc ?
(distTo(e1, el) <= inc) :
(e1.x === el.x || e1.y === el.y);
if (drop) {
e2 = el;
if (i < last) {
continue;
}
} }
let nupoly = [ poly[0] ]; if (e2) {
let e1 = poly[1]; nupoly.push({x:(e1.x + e2.x)/2, y:(e1.y + e2.y)/2});
let e2 = null; e2 = null;
let last = poly.length - 2; } else {
for (let i=1; i<poly.length; i++) { nupoly.push(e1);
let el = poly[i]; if (i === last) {
let drop = inc ? nupoly.push(el);
(distTo(e1, el) <= inc) :
(e1.x === el.x || e1.y === el.y);
if (drop) {
e2 = el;
if (i < last) {
continue;
}
} }
if (e2) {
nupoly.push({x:(e1.x + e2.x)/2, y:(e1.y + e2.y)/2});
e2 = null;
} else {
nupoly.push(e1);
if (i === last) {
nupoly.push(el);
}
}
e1 = el;
} }
nupoly.push(poly[poly.length-1]); e1 = el;
return nupoly;
} }
nupoly.push(poly[poly.length-1]);
return nupoly;
}
function distTo(a, b, dir) { function distTo(a, b, dir) {
let dx = a.x - b.x; let dx = a.x - b.x;
let dy = a.y - b.y; let dy = a.y - b.y;
// bias distance by prevailing direction of discovery to join stragglers // bias distance by prevailing direction of discovery to join stragglers
if (dir === 'lr') dx = dx / 2; if (dir === 'lr') dx = dx / 2;
if (dir === 'td') dy = dy / 2; if (dir === 'td') dy = dy / 2;
return Math.sqrt(dx * dx + dy * dy); return Math.sqrt(dx * dx + dy * dy);
} }
base.gyroid = { slice }; base.gyroid = { slice };
})(); })();

View file

@ -4,79 +4,45 @@
(function() { (function() {
if (self.base.Line) return; if (self.base.Line) return;
const BASE = self.base, PRO = Line.prototype; const base = self.base;
BASE.Line = Line; class Line {
BASE.newLine = newLine; constructor(p1, p2, key) {
BASE.newOrderedLine = newOrderedLine;
/**
*
* @param {Point} p1
* @param {Point} p2
* @param {String} [key]
* @constructor
*/
function Line(p1, p2, key) {
if (!key) key = [p1.key, p2.key].join(';'); if (!key) key = [p1.key, p2.key].join(';');
this.p1 = p1; this.p1 = p1;
this.p2 = p2; this.p2 = p2;
this.key = key; this.key = key;
this.coplanar = false;
this.edge = false;
this.del = false;
} }
/** ****************************************************************** length() {
* Line Prototype Functions
******************************************************************* */
/**
* @returns {number}
*/
PRO.length = function() {
return Math.sqrt(this.length2()); return Math.sqrt(this.length2());
}; }
/** /**
* @returns {number} square of length * @returns {number} square of length
*/ */
PRO.length2 = function() { length2() {
return this.p1.distToSq2D(this.p2); return this.p1.distToSq2D(this.p2);
}; }
/** slope() {
* @returns {Slope} return base.newSlope(this.p1.slopeTo(this.p2));
*/ }
PRO.slope = function() {
return BASE.newSlope(this.p1.slopeTo(this.p2));
};
/** reverse() {
* @returns {Line}
*/
PRO.reverse = function() {
let t = this.p1; let t = this.p1;
this.p1 = this.p2; this.p1 = this.p2;
this.p2 = t; this.p2 = t;
return this; return this;
}; }
/** midpoint() {
* @returns {Point}
*/
PRO.midpoint = function() {
return this.p1.midPointTo(this.p2); return this.p1.midPointTo(this.p2);
}; }
/** isCollinear(line) {
* faulty when line doubles back at 180?
* @param {Line} line
* @returns {boolean}
*/
PRO.isCollinear = function(line) {
let p1 = this.p1, let p1 = this.p1,
p2 = this.p2, p2 = this.p2,
p3 = line.p1, p3 = line.p1,
@ -85,27 +51,20 @@
d1y = (p2.y - p1.y), d1y = (p2.y - p1.y),
d2x = (p4.x - p3.x), d2x = (p4.x - p3.x),
d2y = (p4.y - p3.y); d2y = (p4.y - p3.y);
return Math.abs( (d2y * d1x) - (d2x * d1y) ) < 0.0001; return Math.abs( (d2y * d1x) - (d2x * d1y) ) < 0.0001;
};
/** ******************************************************************
* Connect to base and Helpers
******************************************************************* */
/**
*
* @param {Point} p1
* @param {Point} p2
* @param {String} [key]
* @returns {Line}
*/
function newLine(p1, p2, key) {
return new Line(p1, p2, key);
} }
}
function newOrderedLine(p1, p2, key) { function newLine(p1, p2, key) {
return p1.key < p2.key ? newLine(p1,p2,key) : newLine(p2,p1,key); return new Line(p1, p2, key);
} }
function newOrderedLine(p1, p2, key) {
return p1.key < p2.key ? newLine(p1,p2,key) : newLine(p2,p1,key);
}
base.Line = Line;
base.newLine = newLine;
base.newOrderedLine = newOrderedLine;
})(); })();

View file

@ -4,132 +4,97 @@
(function() { (function() {
if (self.base.Point) return; if (self.base.Point) return;
const BASE = self.base, const base = self.base;
UTIL = BASE.util, const { util, config, key } = base;
CONF = BASE.config, const { round } = util;
KEYS = BASE.key,
ROUND = UTIL.round;
class Point { class Point {
constructor(x,y,z,key) { constructor(x, y, z, key) {
this.x = x; this.x = x;
this.y = y; this.y = y;
this.z = z || 0; this.z = z || 0;
if (key) { if (key) {
this._key = key; this._key = key;
}
}
get key() {
if (this._key) {
return this._key;
}
return this._key = [
((this.x * 100000) | 0),
((this.y * 100000) | 0),
((this.z * 100000) | 0)
].join('');
} }
} }
const PRO = Point.prototype; get key() {
if (this._key) {
return this._key;
}
return this._key = [
((this.x * 100000) | 0),
((this.y * 100000) | 0),
((this.z * 100000) | 0)
].join('');
}
BASE.Point = Point; toClipper() {
BASE.newPoint = newPoint;
BASE.pointFromClipper = function(cp, z) {
return newPoint(cp.X / CONF.clipper, cp.Y / CONF.clipper, z);
};
/** ******************************************************************
* Point Prototype Functions
******************************************************************* */
PRO.toClipper = function() {
return { return {
X: this.x * CONF.clipper, X: this.x * config.clipper,
Y: this.y * CONF.clipper Y: this.y * config.clipper
}; };
} }
PRO.setZ = function(z) { setZ(z) {
this.z = z; this.z = z;
return this; return this;
} }
PRO.swapXZ = function() { swapXZ() {
let p = this, let p = this,
t = p.x; t = p.x;
p.x = p.z; p.x = p.z;
p.z = t; p.z = t;
return this; return this;
}; }
PRO.swapYZ = function() { swapYZ() {
let p = this, let p = this,
t = p.y; t = p.y;
p.y = p.z; p.y = p.z;
p.z = t; p.z = t;
return this; return this;
}; }
PRO.round = function(precision) { round(precision) {
return newPoint( return newPoint(
this.x.round(precision), this.x.round(precision),
this.y.round(precision), this.y.round(precision),
this.z.round(precision)); this.z.round(precision));
}; }
PRO.addFacet = function(facet) { addFacet(facet) {
if (!this.group) this.group = []; if (!this.group) this.group = [];
this.group.push(facet); this.group.push(facet);
return this; return this;
}; }
PRO.rekey = function() { rekey() {
this._key = undefined; this._key = undefined;
}; }
PRO.toString = function() { toString() {
return this.key; return this.key;
}; }
/** clone() {
* @returns {Point}
*/
PRO.clone = function() {
return newPoint(this.x, this.y, this.z, this._key); return newPoint(this.x, this.y, this.z, this._key);
}; }
/** slopeTo(p) {
* @param {Point} p return base.newSlope(this, p);
* @returns {Slope} }
*/
PRO.slopeTo = function(p) {
return BASE.newSlope(this, p);
};
/** lineTo(p, k) {
* return base.newLine(this, p, k);
* @param {Point} p }
* @param {String} [k]
* @returns {Line}
*/
PRO.lineTo = function(p, k) {
return BASE.newLine(this, p, k);
};
/** isNear(p, dist) {
* @param {Point} p return util.isCloseTo(this.x, p.x, dist) && util.isCloseTo(this.y, p.y, dist);
* @param {number} [dist] }
* @returns {boolean}
*/
PRO.isNear = function(p, dist) {
return UTIL.isCloseTo(this.x, p.x, dist) && UTIL.isCloseTo(this.y, p.y, dist);
};
/** /**
* return distance to line connecting points p1, p2 * return distance to line connecting points p1, p2
@ -139,10 +104,9 @@
* @param {Point} p2 * @param {Point} p2
* @returns {number} * @returns {number}
*/ */
PRO.distToLine = function(p1, p2) { distToLine(p1, p2) {
// return p2l(this, p1, p2);
return Math.sqrt(this.distToLineSq(p1, p2)); return Math.sqrt(this.distToLineSq(p1, p2));
}; }
/** /**
* used exclusively in new fill code. output does not agree with * used exclusively in new fill code. output does not agree with
@ -151,69 +115,27 @@
* offset clipping. both need to be investigated and a single line * offset clipping. both need to be investigated and a single line
* normal distance needs to be formulated to replace both functions. * normal distance needs to be formulated to replace both functions.
*/ */
PRO.distToLineNew = function(p1, p2) { distToLineNew(p1, p2) {
return p2l(this, p1, p2); return p2l(this, p1, p2);
// return Math.sqrt(this.distToLineSq(p1, p2)); }
};
/** /**
* return square of distance to line connecting points p1, p2 * return square of distance to line connecting points p1, p2
* distance is calculated on the perpendicular (normal) to line * distance is calculated on the perpendicular (normal) to line
*
* @param {Point} p1
* @param {Point} p2
* @returns {number}
*/ */
PRO.distToLineSq = function(p1, p2) { distToLineSq(p1, p2) {
let p = this, let p = this,
d = UTIL.distSq(p1, p2); d = util.distSq(p1, p2);
let t = ((p.x - p1.x) * (p2.x - p1.x) + (p.y - p1.y) * (p2.y - p1.y)) / d; let t = ((p.x - p1.x) * (p2.x - p1.x) + (p.y - p1.y) * (p2.y - p1.y)) / d;
if (t < 0) return UTIL.distSq(p, p1); if (t < 0) return util.distSq(p, p1);
if (t > 1) return UTIL.distSq(p, p2); if (t > 1) return util.distSq(p, p2);
return UTIL.distSqv2(p.x, p.y, p1.x + t * (p2.x - p1.x), p1.y + t * (p2.y - p1.y)); return util.distSqv2(p.x, p.y, p1.x + t * (p2.x - p1.x), p1.y + t * (p2.y - p1.y));
};
// ---( begin fix distToLine )---
function dot(u, v) {
return u.x * v.x + u.y * v.y;
} }
function norm(v) { withinDist2(p1, p2, dist2) {
return Math.sqrt(dot(v,v));
}
function d(u, v) {
return norm({x: u.x - v.x, y: u.y - v.y});
}
function p2l(p, l1, l2) {
let v = {x: l2.x - l1.x, y: l2.y - l1.y};
let w = {x: p.x - l1.x, y: p.y - l1.y};
let c1 = dot(w, v);
let c2 = dot(v, v);
let b = c1 / c2;
if (isNaN(b)) {
// console.log('nan', {p, l1, l2, v, w, c1, c2});
b = 0;
}
let pb = {x: l1.x + b * v.x, y: l1.y + b * v.y};
return d(p, pb);
}
// ---( end fix distToLine )---
/**
*
* @param {Point} p1
* @param {Point} p2
* @param {number} dist2
* @returns {boolean}
*/
PRO.withinDist2 = function(p1, p2, dist2) {
let ll2 = p1.distToSq2D(p2), let ll2 = p1.distToSq2D(p2),
dp1 = this.distToSq2D(p1), dp1 = this.distToSq2D(p1),
dp2 = this.distToSq2D(p2); dp2 = this.distToSq2D(p2);
@ -231,71 +153,53 @@
// dist2 to the described line segment. // dist2 to the described line segment.
if (dp1 > ll2 && dp2 > ll2) return false; if (dp1 > ll2 && dp2 > ll2) return false;
return this.distToLineSq(p1, p2) < dist2; return this.distToLineSq(p1, p2) < dist2;
}; }
/** midPointTo(p2) {
* @param {Point} p2 return newPoint((this.x + p2.x) / 2, (this.y + p2.y) / 2, this.z);
* @returns {Point} }
*/
PRO.midPointTo = function(p2) {
return newPoint((this.x + p2.x)/2, (this.y + p2.y)/2, this.z);
};
/** midPointTo3D(p2) {
* @param {Point} p2
* @returns {Point}
*/
PRO.midPointTo3D = function(p2) {
return newPoint( return newPoint(
(this.x + p2.x)/2, (this.x + p2.x) / 2,
(this.y + p2.y)/2, (this.y + p2.y) / 2,
(this.z + p2.z)/2 (this.z + p2.z) / 2
); );
}; }
/** /**
* non-scale corrected version of follow() * non-scale corrected version of follow()
*
* @param slope
* @param mult
* @returns {Point}
*/ */
PRO.projectOnSlope = function(slope, mult) { projectOnSlope(slope, mult) {
return newPoint( return newPoint(
this.x + slope.dx * mult, this.x + slope.dx * mult,
this.y + slope.dy * mult, this.y + slope.dy * mult,
this.z); this.z);
}; }
PRO.followTo = function(point, mult) { followTo(point, mult) {
return this.follow(this.slopeTo(point), mult); return this.follow(this.slopeTo(point), mult);
}; }
/** /**
* return a point along the line this from point to p2 offset * return a point along the line this from point to p2 offset
* by a distance. positive distances are closer to this point. * by a distance. positive distances are closer to this point.
*
* @param p2
* @param dist
*/ */
PRO.offsetPointFrom = function(p2, dist) { offsetPointFrom(p2, dist) {
let p1 = this, let p1 = this,
dx = p2.x - p1.x, dx = p2.x - p1.x,
dy = p2.y - p1.y, dy = p2.y - p1.y,
ls = dist / Math.sqrt(dx * dx + dy * dy), ls = dist / Math.sqrt(dx * dx + dy * dy),
ox = dx * ls, ox = dx * ls,
oy = dy * ls; oy = dy * ls;
return newPoint(p2.x - ox, p2.y - oy, p2.z, KEYS.NONE); return newPoint(p2.x - ox, p2.y - oy, p2.z, key.NONE);
}; }
/** /**
* return a point along the line this from point to p2 offset * return a point along the line this from point to p2 offset
* by a distance. positive distances are farther from this point. * by a distance. positive distances are farther from this point.
*
* @param p2
* @param dist
*/ */
PRO.offsetPointTo = function(p2, dist) { offsetPointTo(p2, dist) {
let p1 = this, let p1 = this,
dx = p2.x - p1.x, dx = p2.x - p1.x,
dy = p2.y - p1.y; dy = p2.y - p1.y;
@ -306,93 +210,82 @@
ox = dx * ls, ox = dx * ls,
oy = dy * ls; oy = dy * ls;
return newPoint(p1.x + ox, p1.y + oy, p2.z, KEYS.NONE); return newPoint(p1.x + ox, p1.y + oy, p2.z, key.NONE);
}; }
/** offsetLineTo(p2, offset) {
* @param {Point} p2
* @param {number} offset
* @returns {Line}
*/
PRO.offsetLineTo = function(p2, offset) {
let p1 = this, let p1 = this,
dx = p2.x - p1.x, dx = p2.x - p1.x,
dy = p2.y - p1.y, dy = p2.y - p1.y,
ls = offset / Math.sqrt(dx * dx + dy * dy), ls = offset / Math.sqrt(dx * dx + dy * dy),
ox = dx * ls, ox = dx * ls,
oy = dy * ls, oy = dy * ls,
np1 = newPoint(p1.x - oy, p1.y + ox, p1.z, KEYS.NONE), np1 = newPoint(p1.x - oy, p1.y + ox, p1.z, key.NONE),
np2 = newPoint(p2.x - oy, p2.y + ox, p2.z, KEYS.NONE); np2 = newPoint(p2.x - oy, p2.y + ox, p2.z, key.NONE);
np1.op = p1; np1.op = p1;
np2.op = p2; np2.op = p2;
return BASE.newLine(np1, np2, KEYS.NONE); return base.newLine(np1, np2, key.NONE);
}; }
PRO.offset = function(x, y, z) { offset(x, y, z) {
return newPoint(this.x + x, this.y + y, this.z + z); return newPoint(this.x + x, this.y + y, this.z + z);
}; }
/** /**
* checks if a point is inside of a polygon * checks if a point is inside of a polygon
* does not check children/holes * does not check children/holes
*
* @param {Polygon} poly
* @returns {boolean}
*/ */
PRO.inPolygon = function(poly) { inPolygon(poly) {
if (!poly.bounds.containsXY(this.x, this.y)) return false; if (!poly.bounds.containsXY(this.x, this.y)) return false;
let p = poly.points, pl = p.length, p1, p2, i, inside = false; let p = poly.points,
pl = p.length,
p1, p2, i, inside = false;
for (i=0; i<pl; i++) { for (i = 0; i < pl; i++) {
p1 = p[i]; p1 = p[i];
p2 = p[(i+1)%pl]; p2 = p[(i + 1) % pl];
if ((p1.y >= this.y) != (p2.y >= this.y) && if ((p1.y >= this.y) != (p2.y >= this.y) &&
(this.x <= (p2.x - p1.x) * (this.y - p1.y) / (p2.y - p1.y) + p1.x)) (this.x <= (p2.x - p1.x) * (this.y - p1.y) / (p2.y - p1.y) + p1.x)) {
{
inside = !inside; inside = !inside;
} }
} }
return inside; return inside;
}; }
/** /**
* returns true if the point is inside of a polygon but * returns true if the point is inside of a polygon but
* not inside any of it's children * not inside any of it's children
*
* @param {Polygon | Polygon[]} poly
* @return {boolean} true if inside outer but not inner
*/ */
PRO.isInPolygon = function(poly) { isInPolygon(poly) {
let point = this, i; let point = this,
i;
if (Array.isArray(poly)) { if (Array.isArray(poly)) {
for (i=0; i<poly.length; i++) { for (i = 0; i < poly.length; i++) {
if (point.isInPolygon(poly[i])) return true; if (point.isInPolygon(poly[i])) return true;
} }
return false; return false;
} }
let holes = poly.inner; let holes = poly.inner;
if (point.inPolygon(poly) || point.nearPolygon(poly, CONF.precision_merge_sq)) { if (point.inPolygon(poly) || point.nearPolygon(poly, config.precision_merge_sq)) {
for (i=0; holes && i < holes.length; i++) { for (i = 0; holes && i < holes.length; i++) {
if (point.inPolygon(holes[i]) && !point.nearPolygon(holes[i], CONF.precision_merge_sq)) return false; if (point.inPolygon(holes[i]) && !point.nearPolygon(holes[i], config.precision_merge_sq)) return false;
} }
return true; return true;
} }
return false; return false;
}; }
/** /**
* returns true if the point is inside of a polygon but * returns true if the point is inside of a polygon but
* not inside any of it's children * not inside any of it's children
*
* @param {Polygon | Polygon[]} poly
* @return {boolean} true if inside outer but not inner
*/ */
PRO.isInPolygonOnly = function(poly) { isInPolygonOnly(poly) {
let point = this, i; let point = this,
i;
if (Array.isArray(poly)) { if (Array.isArray(poly)) {
for (i=0; i<poly.length; i++) { for (i = 0; i < poly.length; i++) {
if (point.isInPolygonOnly(poly[i])) { if (point.isInPolygonOnly(poly[i])) {
return true; return true;
} }
@ -401,129 +294,96 @@
} }
let holes = poly.inner; let holes = poly.inner;
if (point.inPolygon(poly)) { if (point.inPolygon(poly)) {
for (i=0; holes && i < holes.length; i++) { for (i = 0; holes && i < holes.length; i++) {
if (point.inPolygon(holes[i])) return false; if (point.inPolygon(holes[i])) return false;
} }
return true; return true;
} }
return false; return false;
}; }
/** /**
* checks if point is near polygon edge. distance is squared. * checks if point is near polygon edge. distance is squared.
*
* @param {Polygon} poly
* @param {number} dist2
* @param {boolean} [inner] process inner polygons * @param {boolean} [inner] process inner polygons
* @returns {boolean}
*/ */
PRO.nearPolygon = function(poly, dist2, inner) { nearPolygon(poly, dist2, inner) {
// throw new Error("nearPolygon"); // throw new Error("nearPolygon");
for (let i=0, p=poly.points, pl=p.length ; i<pl; i++) { for (let i = 0, p = poly.points, pl = p.length; i < pl; i++) {
if (this.withinDist2(p[i], p[(i+1)%pl], dist2)) { if (this.withinDist2(p[i], p[(i + 1) % pl], dist2)) {
return true; return true;
} }
} }
if (inner && poly.inner) { if (inner && poly.inner) {
for (let i=0; i<poly.inner.length; i++) { for (let i = 0; i < poly.inner.length; i++) {
if (this.nearPolygon(poly.inner[i], dist2)) return true; if (this.nearPolygon(poly.inner[i], dist2)) return true;
} }
} }
return false; return false;
}; }
/** /**
* returns true if point will not be trimmed later * returns true if point will not be trimmed later
*
* @param {Polygon} poly
* @param {number} offset
* @param {number} mindist2
* @returns {boolean}
*/ */
PRO.insideOffset = function(poly, offset, mindist2) { insideOffset(poly, offset, mindist2) {
return this.inPolygon(poly) === (offset > 0) && !this.nearPolygon(poly, mindist2); return this.inPolygon(poly) === (offset > 0) && !this.nearPolygon(poly, mindist2);
}; }
/** /**
* returns a new point following given slope for given distance * returns a new point following given slope for given distance
* same as projectOnSlope() but scaled * same as projectOnSlope() but scaled
*
* @param {Slope} slope
* @param {number} distance
* @returns {Point}
*/ */
PRO.follow = function(slope, distance) { follow(slope, distance) {
let ls = distance / Math.sqrt(slope.dx * slope.dx + slope.dy * slope.dy); let ls = distance / Math.sqrt(slope.dx * slope.dx + slope.dy * slope.dy);
return newPoint(this.x + slope.dx * ls, this.y + slope.dy * ls, this.z); return newPoint(this.x + slope.dx * ls, this.y + slope.dy * ls, this.z);
}; }
/** /**
* for point, return z-plane intersecting point on line to next point * for point, return intersecting point on z to next point if points
* * are on either size of z
* @param {Point} p
* @param {number} z
* @returns {Point}
*/ */
PRO.intersectZ = function(p, z) { intersectZ(p, z) {
let dx = p.x - this.x, let dx = p.x - this.x,
dy = p.y - this.y, dy = p.y - this.y,
dz = p.z - this.z, dz = p.z - this.z,
pct = 1 - ((p.z - z) / dz); pct = 1 - ((p.z - z) / dz);
return newPoint(this.x + dx * pct, this.y + dy * pct, this.z + dz * pct); return newPoint(this.x + dx * pct, this.y + dy * pct, this.z + dz * pct);
}; }
/** isEqual2D(p) {
* @param {Point} p
* @returns {boolean}
*/
PRO.isEqual2D = function(p) {
return this === p || (this.x === p.x && this.y === p.y); return this === p || (this.x === p.x && this.y === p.y);
}; }
/** /**
* returns true if points are close enough to be considered equivalent * returns true if points are close enough to be considered equivalent
*
* @param {Point} p
* @returns {boolean}
*/ */
PRO.isMergable2D = function(p) { isMergable2D(p) {
return this.isEqual2D(p) || (this.distToSq2D(p) < CONF.precision_merge_sq); return this.isEqual2D(p) || (this.distToSq2D(p) < config.precision_merge_sq);
}; }
/** /**
* compares 3D point * compares 3D point
*
* @param {Point} p
* @returns {boolean}
*/ */
PRO.isEqual = function(p) { isEqual(p) {
return this === p || (this.x === p.x && this.y === p.y && this.z === p.z); return this === p || (this.x === p.x && this.y === p.y && this.z === p.z);
}; }
PRO.isEqual2D = function(p) { isEqual2D(p) {
return this === p || (this.x === p.x && this.y === p.y); return this === p || (this.x === p.x && this.y === p.y);
}; }
/** /**
* returns true if points are close enough to be considered equivalent * returns true if points are close enough to be considered equivalent
*
* @param {Point} p
* @returns {boolean}
*/ */
PRO.isMergable3D = function(p) { isMergable3D(p) {
return this.isEqual(p) || (this.distToSq3D(p) < CONF.precision_merge_sq); return this.isEqual(p) || (this.distToSq3D(p) < config.precision_merge_sq);
}; }
/** /**
* return true if point is inside 2D square size dist*2 around p * return true if point is inside 2D square size dist*2 around p
*
* @param {Point} p
* @param {number} dist
* @returns {boolean}
*/ */
PRO.isInBox = function(p, dist) { isInBox(p, dist) {
return Math.abs(this.x - p.x) < dist && Math.abs(this.y - p.y) < dist; return Math.abs(this.x - p.x) < dist && Math.abs(this.y - p.y) < dist;
}; }
/** /**
* return min distance from point to a polygon * return min distance from point to a polygon
@ -532,7 +392,7 @@
* @param {Polygon} poly * @param {Polygon} poly
* @param {number} [threshold] stop looking if under threshold * @param {number} [threshold] stop looking if under threshold
*/ */
PRO.distToPolySegments = function(poly, threshold) { distToPolySegments(poly, threshold) {
let point = this, let point = this,
mindist = Infinity; mindist = Infinity;
poly.forEachSegment(function(p1, p2) { poly.forEachSegment(function(p1, p2) {
@ -542,32 +402,31 @@
if (mindist <= threshold) return true; if (mindist <= threshold) return true;
}); });
return mindist; return mindist;
}; }
/** /**
* @param {Polygon} poly * @param {Polygon} poly
* @param {number} [threshold] stop looking if under threshold * @param {number} [threshold] stop looking if under threshold
*/ */
PRO.distToPolyPoints = function(poly, threshold) { distToPolyPoints(poly, threshold) {
let point = this, mindist = Infinity; let point = this,
mindist = Infinity;
poly.forEachPoint(function(pp) { poly.forEachPoint(function(pp) {
mindist = Math.min(mindist, point.distTo2D(pp)); mindist = Math.min(mindist, point.distTo2D(pp));
if (mindist < threshold) return true; if (mindist < threshold) return true;
}); });
return mindist; return mindist;
}; }
/** /**
* @param {Point[]} points
* @param {number} max
* @returns {Point} nearest point (less than max) from array to this point * @returns {Point} nearest point (less than max) from array to this point
*/ */
PRO.nearestTo = function(points, max) { nearestTo(points, max) {
if (!max) throw "missing max"; if (!max) throw "missing max";
let mind = Infinity, let mind = Infinity,
minp = null, minp = null,
i, p, d; i, p, d;
for (i=0; i<points.length; i++) { for (i = 0; i < points.length; i++) {
p = points[i]; p = points[i];
if (p === this || p.del) continue; if (p === this || p.del) continue;
d = this.distToSq2D(p); d = this.distToSq2D(p);
@ -577,14 +436,16 @@
} }
} }
return minp; return minp;
}; }
/** /**
* @param {Point[]} points * @param {Point[]} points
* @return {number} average square dist to cloud of points * @return {number} average square dist to cloud of points
*/ */
PRO.averageDistTo = function(points) { averageDistTo(points) {
let sum = 0.0, count = 0, i; let sum = 0.0,
count = 0,
i;
for (i = 0; i < points.length; i++) { for (i = 0; i < points.length; i++) {
if (points[i] != this) { if (points[i] != this) {
sum += this.distToSq2D(points[i]); sum += this.distToSq2D(points[i]);
@ -592,125 +453,125 @@
} }
} }
return sum / count; return sum / count;
}; }
/** /**
* dist to point in 2D * dist to point in 2D
*
* @param {Point} p
* @returns {number}
*/ */
PRO.distTo2D = function(p) { distTo2D(p) {
let dx = this.x - p.x, let dx = this.x - p.x,
dy = this.y - p.y; dy = this.y - p.y;
return Math.sqrt(dx * dx + dy * dy); return Math.sqrt(dx * dx + dy * dy);
}; }
/** /**
* square of distance in 2D * square of distance in 2D
*
* @param {Point} p
* @returns {number}
*/ */
PRO.distToSq2D = function(p) { distToSq2D(p) {
let dx = this.x - p.x, let dx = this.x - p.x,
dy = this.y - p.y; dy = this.y - p.y;
return dx * dx + dy * dy; return dx * dx + dy * dy;
}; }
PRO.distTo3D = function(p) { distTo3D(p) {
let dx = this.x - p.x, let dx = this.x - p.x,
dy = this.y - p.y, dy = this.y - p.y,
dz = this.z - p.z; dz = this.z - p.z;
return Math.sqrt(dx * dx + dy * dy + dz * dz); return Math.sqrt(dx * dx + dy * dy + dz * dz);
}; }
/** /**
* square of distance in 3D * square of distance in 3D
*
* @param {Point} p
* @returns {number}
*/ */
PRO.distToSq3D = function(p) { distToSq3D(p) {
let dx = this.x - p.x, let dx = this.x - p.x,
dy = this.y - p.y, dy = this.y - p.y,
dz = this.z - p.z; dz = this.z - p.z;
return dx * dx + dy * dy + dz * dz; return dx * dx + dy * dy + dz * dz;
}; }
/** /**
* returns true if point is inside triangle described by three points * returns true if point is inside triangle described by three points
*
* @param {Point} a
* @param {Point} b
* @param {Point} c
* @returns {boolean}
*/ */
PRO.inTriangle = function(a, b, c) { inTriangle(a, b, c) {
let as_x = this.x - a.x, let as_x = this.x - a.x,
as_y = this.y - a.y, as_y = this.y - a.y,
s_ab = (b.x - a.x) * as_y - (b.y - a.y) * as_x > 0; s_ab = (b.x - a.x) * as_y - (b.y - a.y) * as_x > 0;
if ((c.x - a.x) * as_y - (c.y - a.y) * as_x > 0 == s_ab) return false; if ((c.x - a.x) * as_y - (c.y - a.y) * as_x > 0 == s_ab) return false;
if ((c.x - b.x) * (this.y - b.y) - (c.y - b.y) * (this.x - b.x) > 0 != s_ab) return false; if ((c.x - b.x) * (this.y - b.y) - (c.y - b.y) * (this.x - b.x) > 0 != s_ab) return false;
return true; return true;
}; }
/** /**
* returns true if point is on a line described by two points. * returns true if point is on a line described by two points.
* test sum of distances p1->this + this->p2 ~= p1->p2 whens * test sum of distances p1->this + this->p2 ~= p1->p2 whens
* slopes from p1->this same as this->p2 * slopes from p1->this same as this->p2
*
* @param {Point} p1
* @param {Point} p2
* @returns {boolean}
*/ */
PRO.onLine = function(p1, p2) { onLine(p1, p2) {
return this.distToLine(p1, p2) < CONF.precision_point_on_line; return this.distToLine(p1, p2) < config.precision_point_on_line;
}; }
/** add(delta) {
*
* @param {THREE.Vector3} delta
* @return {Point} new offset point
*/
PRO.add = function(delta) {
return newPoint(this.x + delta.x, this.y + delta.y, this.z + delta.z); return newPoint(this.x + delta.x, this.y + delta.y, this.z + delta.z);
}; }
/** sub(delta) {
*
* @param {THREE.Vector3} delta
* @return {Point} new offset point
*/
PRO.sub = function(delta) {
return newPoint(this.x - delta.x, this.y - delta.y, this.z - delta.z); return newPoint(this.x - delta.x, this.y - delta.y, this.z - delta.z);
}; }
/** move(delta) {
*
* @param {THREE.Vector3} delta
*/
PRO.move = function(delta) {
this.x += delta.x; this.x += delta.x;
this.y += delta.y; this.y += delta.y;
this.z += delta.z; this.z += delta.z;
return this; return this;
};
/** ******************************************************************
* Connect to base and Helpers
******************************************************************* */
/**
*
* @param {number} x
* @param {number} y
* @param {number} z
* @param {String} [key]
* @returns {Point}
*/
function newPoint(x, y, z, key) {
return new Point(x, y, z, key);
} }
}
function dot(u, v) {
return u.x * v.x + u.y * v.y;
}
function norm(v) {
return Math.sqrt(dot(v, v));
}
function d(u, v) {
return norm({
x: u.x - v.x,
y: u.y - v.y
});
}
function p2l(p, l1, l2) {
let v = {
x: l2.x - l1.x,
y: l2.y - l1.y
};
let w = {
x: p.x - l1.x,
y: p.y - l1.y
};
let c1 = dot(w, v);
let c2 = dot(v, v);
let b = c1 / c2;
if (isNaN(b)) {
// console.log('nan', {p, l1, l2, v, w, c1, c2});
b = 0;
}
let pb = {
x: l1.x + b * v.x,
y: l1.y + b * v.y
};
return d(p, pb);
}
function newPoint(x, y, z, key) {
return new Point(x, y, z, key);
}
base.Point = Point;
base.newPoint = newPoint;
base.pointFromClipper = function(cp, z) {
return newPoint(cp.X / config.clipper, cp.Y / config.clipper, z);
};
})(); })();

View file

@ -4,128 +4,125 @@
(function() { (function() {
const BASE = self.base; const base = self.base;
const CONF = BASE.config; const { config } = base;
BASE.verticesToPoints = verticesToPoints; base.verticesToPoints = verticesToPoints;
BASE.pointsToVertices = pointsToVertices; base.pointsToVertices = pointsToVertices;
/** /**
* converts a geometry point array into a kiri point array * converts a geometry point array into a kiri point array
* with auto-decimation * with auto-decimation
* */
* @param {Float32Array} array function verticesToPoints(array, options) {
* @returns {Array} let parr = new Array(array.length / 3),
*/ i = 0,
function verticesToPoints(array, options) { j = 0,
let parr = new Array(array.length / 3), t = Date.now(),
i = 0, hash = {},
j = 0, unique = 0,
t = Date.now(), passes = 0,
hash = {}, points,
unique = 0, oldpoints = parr.length,
passes = 0, newpoints;
points,
oldpoints = parr.length,
newpoints;
// replace point objects with their equivalents // replace point objects with their equivalents
while (i < array.length) { while (i < array.length) {
let p = BASE.newPoint(array[i++], array[i++], array[i++]), let p = base.newPoint(array[i++], array[i++], array[i++]),
k = p.key, k = p.key,
m = hash[k]; m = hash[k];
if (!m) { if (!m) {
m = p; m = p;
hash[k] = p; hash[k] = p;
unique++; unique++;
}
parr[j++] = m;
} }
parr[j++] = m;
}
let {threshold, precision, maxpass} = options || {}; let {threshold, precision, maxpass} = options || {};
// threshold = point count for triggering decimation // threshold = point count for triggering decimation
// precision = under which points are merged // precision = under which points are merged
// maxpass = max number of decimations // maxpass = max number of decimations
threshold = threshold > 0 ? threshold : CONF.decimate_threshold; threshold = threshold > 0 ? threshold : config.decimate_threshold;
precision = precision >= 0 ? precision : CONF.precision_decimate; precision = precision >= 0 ? precision : config.precision_decimate;
maxpass = maxpass >= 0 ? maxpass : 10; maxpass = maxpass >= 0 ? maxpass : 10;
// decimate until all point spacing > precision // decimate until all point spacing > precision
if (maxpass && precision > 0.0) if (maxpass && precision > 0.0)
while (parr.length > threshold) { while (parr.length > threshold) {
let lines = [], line, dec = 0; let lines = [], line, dec = 0;
for (i=0; i<oldpoints; ) { for (i=0; i<oldpoints; ) {
let p1 = parr[i++], let p1 = parr[i++],
p2 = parr[i++], p2 = parr[i++],
p3 = parr[i++]; p3 = parr[i++];
lines.push( {p1:p1, p2:p2, d:Math.sqrt(p1.distToSq3D(p2))} ); lines.push( {p1:p1, p2:p2, d:Math.sqrt(p1.distToSq3D(p2))} );
lines.push( {p1:p1, p2:p3, d:Math.sqrt(p1.distToSq3D(p3))} ); lines.push( {p1:p1, p2:p3, d:Math.sqrt(p1.distToSq3D(p3))} );
lines.push( {p1:p2, p2:p3, d:Math.sqrt(p2.distToSq3D(p3))} ); lines.push( {p1:p2, p2:p3, d:Math.sqrt(p2.distToSq3D(p3))} );
}
// sort by ascending line length
lines.sort(function(a,b) {
return a.d - b.d
});
// create offset mid-points
for (i=0; i<lines.length; i++) {
line = lines[i];
// skip lines longer than precision threshold
if (line.d >= precision) break;
// skip lines where one of the points is already offset
if (line.p1.op || line.p2.op) continue;
// todo skip dropping lines where either point is a "sharp" on 3 vectors
// todo skip dropping lines where either point connects to a "long" line
line.p1.op = line.p2.op = line.p1.midPointTo3D(line.p2);
dec++;
}
// exit if nothing to decimate
if (dec === 0) break;
passes++;
// create new facets
points = new Array(oldpoints);
newpoints = 0;
for (i=0; i<oldpoints; ) {
let p1 = parr[i++],
p2 = parr[i++],
p3 = parr[i++];
// drop facets with two offset points
if (p1.op && p1.op === p2.op) continue;
if (p1.op && p1.op === p3.op) continue;
if (p2.op && p2.op === p3.op) continue;
// otherwise emit altered facet
points[newpoints++] = p1.op || p1;
points[newpoints++] = p2.op || p2;
points[newpoints++] = p3.op || p3;
}
parr = points.slice(0,newpoints);
oldpoints = newpoints;
if (passes >= maxpass) {
break;
}
} }
// sort by ascending line length
// if (passes) console.trace({passes, threshold, precision, maxpass}); lines.sort(function(a,b) {
return a.d - b.d
if (passes) console.log({
before: array.length / 3,
after: parr.length,
unique: unique,
decimations: passes,
time: (Date.now() - t)
}); });
// create offset mid-points
return parr; for (i=0; i<lines.length; i++) {
} line = lines[i];
// skip lines longer than precision threshold
function pointsToVertices(points) { if (line.d >= precision) break;
let vertices = new Float32Array(points.length * 3), // skip lines where one of the points is already offset
i = 0, vi = 0; if (line.p1.op || line.p2.op) continue;
while (i < points.length) { // todo skip dropping lines where either point is a "sharp" on 3 vectors
vertices[vi++] = points[i].x; // todo skip dropping lines where either point connects to a "long" line
vertices[vi++] = points[i].y; line.p1.op = line.p2.op = line.p1.midPointTo3D(line.p2);
vertices[vi++] = points[i++].z; dec++;
}
// exit if nothing to decimate
if (dec === 0) break;
passes++;
// create new facets
points = new Array(oldpoints);
newpoints = 0;
for (i=0; i<oldpoints; ) {
let p1 = parr[i++],
p2 = parr[i++],
p3 = parr[i++];
// drop facets with two offset points
if (p1.op && p1.op === p2.op) continue;
if (p1.op && p1.op === p3.op) continue;
if (p2.op && p2.op === p3.op) continue;
// otherwise emit altered facet
points[newpoints++] = p1.op || p1;
points[newpoints++] = p2.op || p2;
points[newpoints++] = p3.op || p3;
}
parr = points.slice(0,newpoints);
oldpoints = newpoints;
if (passes >= maxpass) {
break;
} }
return vertices;
} }
// if (passes) console.trace({passes, threshold, precision, maxpass});
if (passes) console.log({
before: array.length / 3,
after: parr.length,
unique: unique,
decimations: passes,
time: (Date.now() - t)
});
return parr;
}
function pointsToVertices(points) {
let vertices = new Float32Array(points.length * 3),
i = 0, vi = 0;
while (i < points.length) {
vertices[vi++] = points[i].x;
vertices[vi++] = points[i].y;
vertices[vi++] = points[i++].z;
}
return vertices;
}
})(); })();

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1,104 +0,0 @@
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
"use strict";
(function() {
if (!self.base) self.base = {};
if (self.base.render) return;
const BASE = self.base,
materialCache = {},
line_width = 1;
BASE.render = {
wireframe : wireframe
};
/** ******************************************************************
* Render Functions
******************************************************************* */
/**
* render triangle array as line segments. use of {@link newOrderedLine}
* allows lines to be cached by normalizing key order.
*
* @param {THREE.Group} group
* @param {Point[]} points
* @param {number} color
* @returns {THREE.Line}
*/
function wireframe(group, points, color) {
if (points.length % 3 != 0) throw "invalid line : "+points.length;
let lines = new THREE.BufferGeometry(),
hash = {},
added = 0,
vertices = [];
for (let i = 0; i < points.length; i += 3) {
let p1 = points[i],
p2 = points[i + 1],
p3 = points[i + 2],
l1 = newOrderedLine(p1, p2),
l2 = newOrderedLine(p2, p3),
l3 = newOrderedLine(p3, p1);
if (!hash[l1.key]) {
vertices.appendAll([
p1.x, p1.y, p1.z,
p2.x, p2.y, p2.z
]);
hash[l1.key] = ++added;
}
if (!hash[l2.key]) {
vertices.appendAll([
p2.x, p2.y, p2.z,
p3.x, p3.y, p3.z
]);
hash[l2.key] = ++added;
}
if (!hash[l3.key]) {
vertices.appendAll([
p3.x, p3.y, p3.z,
p1.x, p1.y, p1.z
]);
hash[l3.key] = ++added;
}
}
lines.setAttribute('position', new THREE.BufferAttribute( vertices.toFloat32(), 3 ) );
let mesh = new THREE.LineSegments(lines, getMaterial(color));
group.add(mesh);
return mesh;
}
/** ******************************************************************
* Connect to base and Helpers
******************************************************************* */
/**
* @param {number} color
* @returns {THREE.LineBasicMaterial}
*/
function getMaterial(color) {
let material = materialCache[color];
if (!material) {
material = new THREE.LineBasicMaterial({
fog:false,
color: color,
linewidth: line_width
});
materialCache[color] = material;
}
return material;
}
/**
* required for line caching in {@link base.render.wireframe}
*
* @param {Point} p1
* @param {Point} p2
* @returns {Line}
*/
function newOrderedLine(p1, p2) {
return p1.key < p2.key ? BASE.newLine(p1, p2) : BASE.newLine(p2, p1);
}
})();

File diff suppressed because it is too large Load diff

View file

@ -4,147 +4,105 @@
(function() { (function() {
if (self.base.Slope) return; const base = self.base;
if (base.Slope) return;
const BASE = self.base, const { config } = base;
CONF = BASE.config, const ABS = Math.abs,
ABS = Math.abs, DEG2RAD = Math.PI / 180,
PRO = Slope.prototype, RAD2DEG = 180 / Math.PI;
DEG2RAD = Math.PI / 180,
RAD2DEG = 180 / Math.PI;
BASE.Slope = Slope; class Slope {
BASE.newSlope = newSlope; constructor(p1, p2, dx, dy) {
BASE.newSlopeFromAngle = function(angle) {
return newSlope(0,0,
Math.cos(angle * DEG2RAD),
Math.sin(angle * DEG2RAD)
);
};
/**
*
* @param p1
* @param p2
* @param dx
* @param dy
* @constructor
*/
function Slope(p1, p2, dx, dy) {
this.dx = p1 && p2 ? p2.x - p1.x : dx; this.dx = p1 && p2 ? p2.x - p1.x : dx;
this.dy = p1 && p2 ? p2.y - p1.y : dy; this.dy = p1 && p2 ? p2.y - p1.y : dy;
this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG; this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG;
} }
/** ****************************************************************** toString() {
* Slope Prototype Functions
******************************************************************* */
PRO.toString = function() {
return [this.dx, this.dy, this.angle].join(','); return [this.dx, this.dy, this.angle].join(',');
}; }
PRO.clone = function() { clone() {
return new Slope(null, null, this.dx, this.dy); return new Slope(null, null, this.dx, this.dy);
}; }
/** isSame(s) {
* @param {Slope} s
* @returns {boolean}
*/
PRO.isSame = function(s) {
// if very close to vertical or horizontal, they're the same // if very close to vertical or horizontal, they're the same
if (ABS(this.dx) <= CONF.precision_merge && ABS(s.dx) <= CONF.precision_merge) return true; if (ABS(this.dx) <= config.precision_merge && ABS(s.dx) <= config.precision_merge) return true;
if (ABS(this.dy) <= CONF.precision_merge && ABS(s.dy) <= CONF.precision_merge) return true; if (ABS(this.dy) <= config.precision_merge && ABS(s.dy) <= config.precision_merge) return true;
// check angle within a range // check angle within a range
let prec = Math.min(1/Math.sqrt(this.dx * this.dx + this.dy * this.dy), CONF.precision_slope_merge); let prec = Math.min(1/Math.sqrt(this.dx * this.dx + this.dy * this.dy), config.precision_slope_merge);
return angleWithinDelta(this.angle, s.angle, prec || CONF.precision_slope); return angleWithinDelta(this.angle, s.angle, prec || config.precision_slope);
}; }
/** normal() {
* turn slope 90 degrees
*
* @returns {Slope}
*/
PRO.normal = function() {
let t = this.dx; let t = this.dx;
this.dx = -this.dy; this.dx = -this.dy;
this.dy = t; this.dy = t;
this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG; this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG;
return this; return this;
}; }
PRO.invert = function() { invert() {
this.dx = -this.dx; this.dx = -this.dx;
this.dy = -this.dy; this.dy = -this.dy;
this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG; this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG;
return this; return this;
} }
PRO.toUnit = function() { toUnit() {
let max = Math.max(ABS(this.dx), ABS(this.dy)); let max = Math.max(ABS(this.dx), ABS(this.dy));
this.dx = this.dx / max; this.dx = this.dx / max;
this.dy = this.dy / max; this.dy = this.dy / max;
return this; return this;
}; }
PRO.factor = function(f) { factor(f) {
this.dx *= f; this.dx *= f;
this.dy *= f; this.dy *= f;
return this; return this;
}; }
/** invert() {
* reverse (180 degree) slope
*
* @returns {Slope}
*/
PRO.invert = function() {
this.dx = -this.dx; this.dx = -this.dx;
this.dy = -this.dy; this.dy = -this.dy;
this.angle = 180 - this.angle; this.angle = 180 - this.angle;
return this; return this;
}; }
PRO.angleDiff = function(s2,sign) { angleDiff(s2,sign) {
const n1 = this.angle; const n1 = this.angle;
const n2 = s2.angle; const n2 = s2.angle;
let diff = n2 - n1; let diff = n2 - n1;
while (diff < -180) diff += 360; while (diff < -180) diff += 360;
while (diff > 180) diff -= 360; while (diff > 180) diff -= 360;
return sign ? diff : Math.abs(diff); return sign ? diff : Math.abs(diff);
};
/** ******************************************************************
* Connect to base and Helpers
******************************************************************* */
/**
* returns true if the difference between a & b is less than v
*
* @param {number} a
* @param {number} b
* @param {number} v
* @returns {boolean}
*/
function minDeltaABS(a,b,v) {
return ABS(a-b) < v;
} }
}
function angleWithinDelta(a1, a2, delta) { /**
return (ABS(a1-a2) <= delta || 360-ABS(a1-a2) <= delta); * returns true if the difference between a & b is less than v
} */
function minDeltaABS(a,b,v) {
return ABS(a-b) < v;
}
/** function angleWithinDelta(a1, a2, delta) {
* return (ABS(a1-a2) <= delta || 360-ABS(a1-a2) <= delta);
* @param p1 }
* @param p2
* @param dx function newSlope(p1, p2, dx, dy) {
* @param dy return new Slope(p1, p2, dx, dy);
* @returns {Slope} }
*/
function newSlope(p1, p2, dx, dy) { base.Slope = Slope;
return new Slope(p1, p2, dx, dy); base.newSlope = newSlope;
} base.newSlopeFromAngle = function(angle) {
return newSlope(0,0,
Math.cos(angle * DEG2RAD),
Math.sin(angle * DEG2RAD)
);
};
})(); })();

View file

@ -5,202 +5,202 @@
// only active in workers // only active in workers
if (!self.window) (function() { if (!self.window) (function() {
if (!self.geo) self.geo = { if (!self.geo) self.geo = {
enable, enable,
disable, disable,
count: { count: {
offset: 0, offset: 0,
union: 0, union: 0,
diff: 0 diff: 0
}
};
const factor = self.base.config.clipper;
const geo = self.geo;
function log() {
console.log(...arguments);
} }
};
function writePolys(view, polys) { const factor = self.base.config.clipper;
let pcount = 0; const geo = self.geo;
for (let poly of polys) {
pcount += writePoly(view, poly); function log() {
} console.log(...arguments);
return pcount; }
function writePolys(view, polys) {
let pcount = 0;
for (let poly of polys) {
pcount += writePoly(view, poly);
} }
return pcount;
}
function writePoly(view, poly, inner) { function writePoly(view, poly, inner) {
if (inner) { if (inner) {
poly.setCounterClockwise(); poly.setCounterClockwise();
} else {
poly.setClockwise();
}
let count = 1;
let points = poly.points;
let inners = poly.inner;
view.writeU16(points.length, true);
for (let i=0, il=points.length; i<il; i++) {
let point = points[i];
view.writeI32((point.x * factor)|0, true);
view.writeI32((point.y * factor)|0, true);
}
if (inners) {
for (let i=0, il=inners.length; i<il; i++) {
count += writePoly(view, inners[i], true);
}
}
return count;
}
function readPoly(view, z) {
let points = view.readU16(true);
if (points === 0) return;
let poly = self.base.newPolygon();
while (points-- > 0) {
poly.add(view.readI32(true)/factor, view.readI32(true)/factor, z || 0);
}
return poly;
}
function readPolys(view, z, out = []) {
for (;;) {
let poly = readPoly(view, z);
if (poly) {
out.push(poly);
} else { } else {
poly.setClockwise(); break;
} }
let count = 1;
let points = poly.points;
let inners = poly.inner;
view.writeU16(points.length, true);
for (let i=0, il=points.length; i<il; i++) {
let point = points[i];
view.writeI32((point.x * factor)|0, true);
view.writeI32((point.y * factor)|0, true);
}
if (inners) {
for (let i=0, il=inners.length; i<il; i++) {
count += writePoly(view, inners[i], true);
}
}
return count;
} }
return out;
}
function readPoly(view, z) { function polyOffset(polys, offset, z, clean, simple) {
let points = view.readU16(true); geo.count.offset++;
if (points === 0) return; let wasm = geo.wasm,
let poly = self.base.newPolygon(); buffer = geo.wasm.shared,
while (points-- > 0) { pcount = writePolys(new DataWriter(wasm.heap, buffer), polys),
poly.add(view.readI32(true)/factor, view.readI32(true)/factor, z || 0); resat = wasm.fn.offset(buffer, pcount, offset * factor, clean, simple),
} out = readPolys(new DataReader(wasm.heap, resat), z);
return poly; return polyNest(out);
}
function polyUnion(polys, z) {
geo.count.union++;
let wasm = geo.wasm,
buffer = geo.wasm.shared,
pcount = writePolys(new DataWriter(wasm.heap, buffer), polys),
resat = wasm.fn.union(buffer, pcount),
out = readPolys(new DataReader(wasm.heap, resat), z);
return polyNest(out);
}
function polyDiff(polysA, polysB, z, AB, BA) {
geo.count.diff++;
let wasm = geo.wasm,
buffer = geo.wasm.shared,
writer = new DataWriter(wasm.heap, buffer),
pcountA = writePolys(writer, polysA),
pcountB = writePolys(writer, polysB),
resat = wasm.fn.diff(buffer, pcountA, pcountB, AB?1:0, BA?1:0, base.config.clipperClean),
reader = new DataReader(wasm.heap, resat);
if (AB) {
AB.appendAll(polyNest(readPolys(reader, z)));
} }
if (BA) {
BA.appendAll(polyNest(readPolys(reader, z)));
}
}
function readPolys(view, z, out = []) { // nest closed polygons without existing parent / child relationships
for (;;) { function polyNest(polys) {
let poly = readPoly(view, z); polys.sort((a,b) => {
if (poly) { return b.bounds.minx - a.bounds.minx;
out.push(poly); });
} else { // from smallest to largest, check for enclosing bounds and nest
for (let i=0, il=polys.length; i<il; i++) {
let smaller = polys[i];
// prevent parent poly from being consumed
if (smaller.inner) continue;
for (let j=i+1; j<il; j++) {
let larger = polys[j];
if (larger.bounds.contains(smaller.bounds)) {
larger.addInner(smaller);
break; break;
} }
} }
return out;
} }
let tops = [];
function polyOffset(polys, offset, z, clean, simple) { for (let i=0, il=polys.length; i<il; i++) {
geo.count.offset++; let poly = polys[i];
let wasm = geo.wasm, if (!poly.parent) {
buffer = geo.wasm.shared, tops.push(poly);
pcount = writePolys(new DataWriter(wasm.heap, buffer), polys),
resat = wasm.fn.offset(buffer, pcount, offset * factor, clean, simple),
out = readPolys(new DataReader(wasm.heap, resat), z);
return polyNest(out);
}
function polyUnion(polys, z) {
geo.count.union++;
let wasm = geo.wasm,
buffer = geo.wasm.shared,
pcount = writePolys(new DataWriter(wasm.heap, buffer), polys),
resat = wasm.fn.union(buffer, pcount),
out = readPolys(new DataReader(wasm.heap, resat), z);
return polyNest(out);
}
function polyDiff(polysA, polysB, z, AB, BA) {
geo.count.diff++;
let wasm = geo.wasm,
buffer = geo.wasm.shared,
writer = new DataWriter(wasm.heap, buffer),
pcountA = writePolys(writer, polysA),
pcountB = writePolys(writer, polysB),
resat = wasm.fn.diff(buffer, pcountA, pcountB, AB?1:0, BA?1:0, base.config.clipperClean),
reader = new DataReader(wasm.heap, resat);
if (AB) {
AB.appendAll(polyNest(readPolys(reader, z)));
}
if (BA) {
BA.appendAll(polyNest(readPolys(reader, z)));
} }
} }
return tops;
}
// nest closed polygons without existing parent / child relationships function readString(pos, len) {
function polyNest(polys) { let view = new DataReader(geo.wasm.heap, pos);
polys.sort((a,b) => { let out = [];
return b.bounds.minx - a.bounds.minx; while (len-- > 0) {
out.push(String.fromCharCode(view.readU8()));
}
return out.join('');
}
function enable() {
if (geo.wasm || geo._wasm) {
return;
}
geo._wasm = 'loading';
fetch('/wasm/kiri-geo.wasm')
.then(response => response.arrayBuffer())
.then(bytes => WebAssembly.instantiate(bytes, {
env: {
debug_string: (len, ptr) => { console.log('wasm', readString(ptr, len)) }
},
wasi_snapshot_preview1: {
// args_get: (count,bufsize) => { return 0 },
// args_sizes_get: (count,bufsize) => { },
// environ_get: (count,bufsize) => { return 0 },
// environ_sizes_get: (count,bufsize) => { },
proc_exit: (code) => { return code }
}
}))
.then(results => {
// console.log({enabled: geo.wasm});
delete geo._wasm;
let { module, instance } = results;
let { exports } = instance;
let heap = new DataView(exports.memory.buffer);
let wasm = geo.wasm = {
heap,
exports,
memory: exports.memory,
memmax: exports.memory.buffer.byteLength,
malloc: exports.mem_get,
free: exports.mem_clr
};
wasm.shared = wasm.malloc(1024 * 1024 * 30),
wasm.fn = {
diff: exports.poly_diff,
union: exports.poly_union,
offset: exports.poly_offset
};
wasm.js = {
diff: polyDiff,
union: polyUnion,
offset: polyOffset
};
}); });
// from smallest to largest, check for enclosing bounds and nest }
for (let i=0, il=polys.length; i<il; i++) {
let smaller = polys[i];
// prevent parent poly from being consumed
if (smaller.inner) continue;
for (let j=i+1; j<il; j++) {
let larger = polys[j];
if (larger.bounds.contains(smaller.bounds)) {
larger.addInner(smaller);
break;
}
}
}
let tops = [];
for (let i=0, il=polys.length; i<il; i++) {
let poly = polys[i];
if (!poly.parent) {
tops.push(poly);
}
}
return tops;
}
function readString(pos, len) { function disable() {
let view = new DataReader(geo.wasm.heap, pos); if (geo.wasm) {
let out = []; delete geo.wasm;
while (len-- > 0) { // console.log({disabled: geo});
out.push(String.fromCharCode(view.readU8()));
}
return out.join('');
}
function enable() {
if (geo.wasm || geo._wasm) {
return;
}
geo._wasm = 'loading';
fetch('/wasm/kiri-geo.wasm')
.then(response => response.arrayBuffer())
.then(bytes => WebAssembly.instantiate(bytes, {
env: {
debug_string: (len, ptr) => { console.log('wasm', readString(ptr, len)) }
},
wasi_snapshot_preview1: {
// args_get: (count,bufsize) => { return 0 },
// args_sizes_get: (count,bufsize) => { },
// environ_get: (count,bufsize) => { return 0 },
// environ_sizes_get: (count,bufsize) => { },
proc_exit: (code) => { return code }
}
}))
.then(results => {
// console.log({enabled: geo.wasm});
delete geo._wasm;
let { module, instance } = results;
let { exports } = instance;
let heap = new DataView(exports.memory.buffer);
let wasm = geo.wasm = {
heap,
exports,
memory: exports.memory,
memmax: exports.memory.buffer.byteLength,
malloc: exports.mem_get,
free: exports.mem_clr
};
wasm.shared = wasm.malloc(1024 * 1024 * 30),
wasm.fn = {
diff: exports.poly_diff,
union: exports.poly_union,
offset: exports.poly_offset
};
wasm.js = {
diff: polyDiff,
union: polyUnion,
offset: polyOffset
};
});
}
function disable() {
if (geo.wasm) {
delete geo.wasm;
// console.log({disabled: geo});
}
} }
}
})(); })();