update code style for geo classes
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11 changed files with 2777 additions and 3147 deletions
144
src/geo/slope.js
144
src/geo/slope.js
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@ -4,147 +4,105 @@
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(function() {
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if (self.base.Slope) return;
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const base = self.base;
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if (base.Slope) return;
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const BASE = self.base,
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CONF = BASE.config,
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ABS = Math.abs,
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PRO = Slope.prototype,
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DEG2RAD = Math.PI / 180,
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RAD2DEG = 180 / Math.PI;
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const { config } = base;
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const ABS = Math.abs,
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DEG2RAD = Math.PI / 180,
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RAD2DEG = 180 / Math.PI;
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BASE.Slope = Slope;
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BASE.newSlope = newSlope;
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BASE.newSlopeFromAngle = function(angle) {
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return newSlope(0,0,
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Math.cos(angle * DEG2RAD),
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Math.sin(angle * DEG2RAD)
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);
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};
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/**
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*
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* @param p1
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* @param p2
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* @param dx
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* @param dy
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* @constructor
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*/
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function Slope(p1, p2, dx, dy) {
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class Slope {
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constructor(p1, p2, dx, dy) {
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this.dx = p1 && p2 ? p2.x - p1.x : dx;
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this.dy = p1 && p2 ? p2.y - p1.y : dy;
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this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG;
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}
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/** ******************************************************************
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* Slope Prototype Functions
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******************************************************************* */
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PRO.toString = function() {
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toString() {
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return [this.dx, this.dy, this.angle].join(',');
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};
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}
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PRO.clone = function() {
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clone() {
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return new Slope(null, null, this.dx, this.dy);
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};
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}
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/**
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* @param {Slope} s
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* @returns {boolean}
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*/
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PRO.isSame = function(s) {
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isSame(s) {
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// if very close to vertical or horizontal, they're the same
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if (ABS(this.dx) <= CONF.precision_merge && ABS(s.dx) <= CONF.precision_merge) return true;
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if (ABS(this.dy) <= CONF.precision_merge && ABS(s.dy) <= CONF.precision_merge) return true;
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if (ABS(this.dx) <= config.precision_merge && ABS(s.dx) <= config.precision_merge) return true;
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if (ABS(this.dy) <= config.precision_merge && ABS(s.dy) <= config.precision_merge) return true;
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// check angle within a range
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let prec = Math.min(1/Math.sqrt(this.dx * this.dx + this.dy * this.dy), CONF.precision_slope_merge);
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return angleWithinDelta(this.angle, s.angle, prec || CONF.precision_slope);
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};
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let prec = Math.min(1/Math.sqrt(this.dx * this.dx + this.dy * this.dy), config.precision_slope_merge);
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return angleWithinDelta(this.angle, s.angle, prec || config.precision_slope);
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}
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/**
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* turn slope 90 degrees
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*
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* @returns {Slope}
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*/
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PRO.normal = function() {
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normal() {
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let t = this.dx;
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this.dx = -this.dy;
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this.dy = t;
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this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG;
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return this;
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};
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}
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PRO.invert = function() {
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invert() {
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this.dx = -this.dx;
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this.dy = -this.dy;
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this.angle = Math.atan2(this.dy, this.dx) * RAD2DEG;
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return this;
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}
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PRO.toUnit = function() {
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toUnit() {
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let max = Math.max(ABS(this.dx), ABS(this.dy));
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this.dx = this.dx / max;
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this.dy = this.dy / max;
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return this;
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};
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}
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PRO.factor = function(f) {
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factor(f) {
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this.dx *= f;
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this.dy *= f;
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return this;
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};
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}
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/**
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* reverse (180 degree) slope
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*
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* @returns {Slope}
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*/
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PRO.invert = function() {
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invert() {
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this.dx = -this.dx;
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this.dy = -this.dy;
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this.angle = 180 - this.angle;
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return this;
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};
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}
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PRO.angleDiff = function(s2,sign) {
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angleDiff(s2,sign) {
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const n1 = this.angle;
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const n2 = s2.angle;
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let diff = n2 - n1;
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while (diff < -180) diff += 360;
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while (diff > 180) diff -= 360;
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return sign ? diff : Math.abs(diff);
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};
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/** ******************************************************************
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* Connect to base and Helpers
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******************************************************************* */
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/**
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* returns true if the difference between a & b is less than v
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*
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* @param {number} a
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* @param {number} b
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* @param {number} v
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* @returns {boolean}
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*/
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function minDeltaABS(a,b,v) {
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return ABS(a-b) < v;
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}
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}
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function angleWithinDelta(a1, a2, delta) {
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return (ABS(a1-a2) <= delta || 360-ABS(a1-a2) <= delta);
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}
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/**
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* returns true if the difference between a & b is less than v
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*/
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function minDeltaABS(a,b,v) {
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return ABS(a-b) < v;
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}
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/**
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*
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* @param p1
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* @param p2
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* @param dx
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* @param dy
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* @returns {Slope}
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*/
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function newSlope(p1, p2, dx, dy) {
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return new Slope(p1, p2, dx, dy);
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}
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function angleWithinDelta(a1, a2, delta) {
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return (ABS(a1-a2) <= delta || 360-ABS(a1-a2) <= delta);
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}
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function newSlope(p1, p2, dx, dy) {
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return new Slope(p1, p2, dx, dy);
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}
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base.Slope = Slope;
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base.newSlope = newSlope;
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base.newSlopeFromAngle = function(angle) {
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return newSlope(0,0,
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Math.cos(angle * DEG2RAD),
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Math.sin(angle * DEG2RAD)
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);
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};
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})();
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