fix time code revalidate in debug mode
This commit is contained in:
parent
bbc6b83c19
commit
7b201c421d
2 changed files with 6 additions and 8 deletions
8
app.js
8
app.js
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@ -597,14 +597,14 @@ function handleCode(req, res, next) {
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if (!js) {
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return http.reply404(req, res);
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}
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if (ck) {
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let mod = lastmod(ck.path);
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let mpath = `${dir}/${ck.path}`;
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let mod = lastmod(mpath);
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if (mod > ck.mod) {
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if (debug) {
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js = code[ck.endpoint] = fs.readFileSync(ck.path);
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js = code[ck.endpoint] = fs.readFileSync(mpath);
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} else {
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js = code[ck.endpoint] = minify(ck.path);
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js = code[ck.endpoint] = minify(mpath);
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}
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ck.mod = mod;
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}
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6
notes.md
6
notes.md
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@ -19,9 +19,7 @@
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## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
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* `B` normals possibly inverted on faces in 2D to 3D conversion
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* `F` detect and report slow framerates
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* `P` duplicate objects should share same slice data unless rotated or scaled
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* `P` optimize object import to vertices + indexes to save memory
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* `P` allow selection to me decimated on demand (context menu?)
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* `P` improve decimation speed by avoiding in/out of Point?
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* `P` client/worker interface normalization
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@ -59,7 +57,7 @@
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# CAM
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* `B` failure to go *up* when moving between parts
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* `B` failure to go *up* when moving between parts?
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* `B` starting export during animation unleashes chaos
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* `B` climb vs conventional not fully consistent after refactor
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* `B` outside cutting direction in roughing mode inverted
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@ -90,10 +88,10 @@
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* `F` animation should clear the mesh in areas where the cuts go through the stock?
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* `P` detect render message backlog and pause or warn
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* `P` redo all path route / planning in prepare to account for terrain before camOut
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* `P` allow faster z movements when contouring (not plunging)
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# Laser
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* `F` overcuts, radii for drag knives
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* `F` add PLT / HP-GL output format (https://en.wikipedia.org/wiki/HP-GL)
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# References
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