correct dogbone angles. handle inner polys

This commit is contained in:
Stewart Allen 2020-12-03 21:14:52 -05:00
commit 79b09ee73c
2 changed files with 14 additions and 9 deletions

View file

@ -1594,7 +1594,7 @@
camOutlineDown: UC.newInput(LANG.cc_sdwn_s, {title:LANG.cc_sdwn_l, convert:UC.toFloat, modes:CAM, units:true}),
camOutlineSpeed: UC.newInput(LANG.cc_feed_s, {title:LANG.cc_feed_l, convert:UC.toInt, modes:CAM, units:true}),
camOutlinePlunge: UC.newInput(LANG.cc_plng_s, {title:LANG.cc_plng_l, convert:UC.toInt, modes:CAM, units:true}),
camOutlineDogbone: UC.newBoolean(LANG.co_dogb_s, onBooleanClick, {title:LANG.co_dogb_l, modes:CAM}),
camOutlineDogbone: UC.newBoolean(LANG.co_dogb_s, onBooleanClick, {title:LANG.co_dogb_l, modes:CAM, show:() => { return !UI.camOutlineWide.checked }}),
camOutlineIn: UC.newBoolean(LANG.co_olin_s, onBooleanClick, {title:LANG.co_olin_l, modes:CAM, show:() => { return !UI.camOutlineOut.checked }}),
camOutlineOut: UC.newBoolean(LANG.co_olot_s, onBooleanClick, {title:LANG.co_olot_l, modes:CAM, show:() => { return !UI.camOutlineIn.checked }}),
camOutlineWide: UC.newBoolean(LANG.co_wide_s, onBooleanClick, {title:LANG.co_wide_l, modes:CAM, show:() => { return !UI.camOutlineIn.checked }}),