correct dogbone angles. handle inner polys
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2 changed files with 14 additions and 9 deletions
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@ -1594,7 +1594,7 @@
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camOutlineDown: UC.newInput(LANG.cc_sdwn_s, {title:LANG.cc_sdwn_l, convert:UC.toFloat, modes:CAM, units:true}),
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camOutlineSpeed: UC.newInput(LANG.cc_feed_s, {title:LANG.cc_feed_l, convert:UC.toInt, modes:CAM, units:true}),
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camOutlinePlunge: UC.newInput(LANG.cc_plng_s, {title:LANG.cc_plng_l, convert:UC.toInt, modes:CAM, units:true}),
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camOutlineDogbone: UC.newBoolean(LANG.co_dogb_s, onBooleanClick, {title:LANG.co_dogb_l, modes:CAM}),
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camOutlineDogbone: UC.newBoolean(LANG.co_dogb_s, onBooleanClick, {title:LANG.co_dogb_l, modes:CAM, show:() => { return !UI.camOutlineWide.checked }}),
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camOutlineIn: UC.newBoolean(LANG.co_olin_s, onBooleanClick, {title:LANG.co_olin_l, modes:CAM, show:() => { return !UI.camOutlineOut.checked }}),
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camOutlineOut: UC.newBoolean(LANG.co_olot_s, onBooleanClick, {title:LANG.co_olot_l, modes:CAM, show:() => { return !UI.camOutlineIn.checked }}),
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camOutlineWide: UC.newBoolean(LANG.co_wide_s, onBooleanClick, {title:LANG.co_wide_l, modes:CAM, show:() => { return !UI.camOutlineIn.checked }}),
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