add fdm scarf seams and min layer time

This commit is contained in:
Stewart Allen 2025-09-27 21:15:21 -04:00
commit 79a227d741
8 changed files with 129 additions and 32 deletions

View file

@ -31,27 +31,21 @@
* `B` multi-extruder rendering of raft fails to offset the rest of the print
* `B` multi-extruder purge blocks fail to generate properly for rafts
* `F` min layer time
* `F` separate bridging speed / fan control
* `F` elephant foot compensation
* `F` inner / outer perimeter compensation
* `F` better thin-wall (like arachne)
* `F` add scarf seams
* `F` add 'random' and 'seam' start point options
* `F` new parameter to cap output flow rate (on printer device)
* `F` new parameters for bridging speed / bridge fan control
* `F` new base paremeter for hole and perimeter compensation
* `F` new parameters for inner / outer perimeter compensation
* `F` convert ranges to z offsets while continuing to show layer #
* `F` support pillar top/bottom should conform to part
* `F` more explicit line width control with ranges and min/max adaptive
* `F` test outlining solid projected areas (internally)
* `F` gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo
* `F` feather sharp tips by reducing extrusion in area of overlap
* `F` segment large flat areas on first layer to mitigate peeling
* `F` option to support interior bridges when 0% infill
* `F` calculate filament use per extruder per print
* `F` expand internal supporting flats / solids before projection (threshold)
* `P` reduce fan speed, feed rate, and extrusion factor for bridges
* `P` auto purge pillars when quick layers are detected for extra cooling
* `P` extruder + filament max flow rate cap in planner
* `P` solid fill the tops of supports for down facing flats
# FDM - BELT
@ -91,8 +85,8 @@
* `F` ease-in and ease-out especially on tab cut-out start/stop
* `F` maintain several part orientations + op chains in a single profile
* `P` outer outside corners as arc moves
* `P` improve parser - do not require spaced tokens and support implied G0 / G1
* `P` outer corner arc moves
* `P` log Z interpolation for contour XYZ moves
* `P` option to start with the smallest poly by area on layer change
* `P` redo all path route / planning in prepare to account for terrain before camOut