tweak to improve thru hole handling in roughing
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1 changed files with 1 additions and 1 deletions
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@ -307,7 +307,7 @@ class OpRough extends CamOp {
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thruHoles.forEach(hole => {
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thruHoles.forEach(hole => {
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shadow = shadow.map(p => {
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shadow = shadow.map(p => {
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if (p.isEquivalent(hole)) {
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if (p.isEquivalent(hole)) {
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let po = POLY.offset([p], -(toolDiam / 2 + roughLeave + 0.01));
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let po = POLY.offset([p], -(toolDiam / 2 + roughLeave + 0.05));
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return po ? po[0] : undefined;
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return po ? po[0] : undefined;
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} else {
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} else {
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return p;
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return p;
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