tweak to improve thru hole handling in roughing
This commit is contained in:
parent
41887bf01b
commit
797da325a6
1 changed files with 1 additions and 1 deletions
|
|
@ -307,7 +307,7 @@ class OpRough extends CamOp {
|
|||
thruHoles.forEach(hole => {
|
||||
shadow = shadow.map(p => {
|
||||
if (p.isEquivalent(hole)) {
|
||||
let po = POLY.offset([p], -(toolDiam / 2 + roughLeave + 0.01));
|
||||
let po = POLY.offset([p], -(toolDiam / 2 + roughLeave + 0.05));
|
||||
return po ? po[0] : undefined;
|
||||
} else {
|
||||
return p;
|
||||
|
|
|
|||
Loading…
Reference in a new issue