fixes for indexing and tracking during slicing
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parent
7bb4b817fa
commit
77c8b0299c
6 changed files with 30 additions and 35 deletions
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@ -537,7 +537,7 @@ class Widget {
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top = track.top,
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tz = tzoff !== top ? -tzoff : 0,
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{ x, y, z } = track.pos;
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console.trace('ump', {top, tz, tzoff});
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// console.trace('ump', {top, tz, tzoff});
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if (track.indexed) {
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let rad = track.indexRad;
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let ln = track.box.d / 2;
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@ -658,16 +658,9 @@ class Widget {
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// if indexed, return points rotated about X and then offset
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let track = this.track;
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if (translate && track.indexed) {
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// console.log(1, new THREE.Box3().setFromBufferAttribute(pos), track.box);
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let delta = track.delta;
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pos = pos.clone().applyMatrix4(
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new THREE.Matrix4().makeTranslation(0, 0, -track.box.d/2)
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).applyMatrix4(
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new THREE.Matrix4().makeRotationX(-track.indexRad)
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).applyMatrix4(
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new THREE.Matrix4().makeTranslation(0, 0, track.box.d/2)
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);
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// console.log(2, new THREE.Box3().setFromBufferAttribute(pos));
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pos = pos.clone()
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.applyMatrix4( new THREE.Matrix4().makeRotationX(-track.indexRad) );
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}
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pos = pos.array;
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if (geo.index && unroll !== false) {
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