identify holes in arrange step
This commit is contained in:
parent
7bee55b9c7
commit
756e0dccb5
5 changed files with 151 additions and 46 deletions
|
|
@ -332,9 +332,11 @@ CAM.slice = async function(settings, widget, onupdate, ondone) {
|
|||
widget.minToolDiam = minToolDiam;
|
||||
widget.maxToolDiam = maxToolDiam;
|
||||
|
||||
ondone();
|
||||
ondone(state);
|
||||
};
|
||||
|
||||
|
||||
|
||||
CAM.addDogbones = function(poly, dist, reverse) {
|
||||
if (Array.isArray(poly)) {
|
||||
return poly.forEach(p => CAM.addDogbones(p, dist));
|
||||
|
|
@ -421,6 +423,8 @@ CAM.traces = async function(settings, widget, single) {
|
|||
traces.push(poly);
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
let opts = { each: oneach, over: false, flatoff: 0, edges: true, openok: true, lines: true };
|
||||
await slicer.slice(indices, opts);
|
||||
// pick up bottom features
|
||||
|
|
@ -431,6 +435,86 @@ CAM.traces = async function(settings, widget, single) {
|
|||
return true;
|
||||
};
|
||||
|
||||
CAM.holes = async function(settings, widget, diam) {
|
||||
|
||||
let proc = settings.process,
|
||||
stock = settings.stock || {},
|
||||
isIndexed = proc.camStockIndexed,
|
||||
track = widget.track,
|
||||
{ camZTop, camZBottom, camZThru } = proc,
|
||||
// widget top z as defined by setTopz()
|
||||
wztop = track.top,
|
||||
// distance between top of part and top of stock
|
||||
ztOff = isIndexed ? 0 : (stock.z - wztop),
|
||||
// distance between bottom of part and bottom of stock
|
||||
zbOff = isIndexed ? 0 : (wztop - track.box.d),
|
||||
// defined z bottom offset by distance to stock bottom
|
||||
// keeps the z bottom relative to the part when z align changes
|
||||
zBottom = isIndexed ? camZBottom : camZBottom - zbOff;
|
||||
|
||||
let slicer = new kiri.cam_slicer(widget);
|
||||
|
||||
let zees = Object.assign({}, slicer.zFlat);
|
||||
let indices = [...new Set(Object.keys(zees)
|
||||
.map(kv => parseFloat(kv).round(5))
|
||||
.filter(z => z !== null)
|
||||
)]
|
||||
|
||||
|
||||
let centerDiff = diam * 0.1,
|
||||
area = (diam/2) * (diam/2) * Math.PI,
|
||||
areaDelta = area * 0.05,
|
||||
drills = [];
|
||||
|
||||
let slices = [];
|
||||
|
||||
function onEach(slice) {
|
||||
slices.push(slice);
|
||||
}
|
||||
|
||||
let opts = { each: onEach, over: false, flatoff: 0, edges: true, openok: false, lines: false };
|
||||
await slicer.slice(indices, opts);
|
||||
|
||||
const tslices = slices.map(s=>s.tops).flat()
|
||||
|
||||
for (let slice of tslices) {
|
||||
|
||||
slice.shadow = CAM.shadowAt(widget,slice.z, 0)
|
||||
console.log("looking at slice",slice)
|
||||
|
||||
let inner = slice.inner;
|
||||
for (let poly of inner) {
|
||||
if (poly.circularity() >= 0.985 && Math.abs(poly.area() - area) <= areaDelta) {
|
||||
let center = poly.calcCircleCenter();
|
||||
|
||||
if (center.isInPolygon(slice.shadow)) {
|
||||
continue;
|
||||
}
|
||||
let overlap = false;
|
||||
for (let [i,drill] of drills.entries()) {
|
||||
let dist = drill.distTo2D(center)
|
||||
if (dist <= centerDiff) { // too close
|
||||
|
||||
console.log("overlap",center,drill);
|
||||
if(center.z > drill.z) { //if current is higher than old
|
||||
|
||||
drills[i] = center;
|
||||
}
|
||||
// otherwise, don't add and continue
|
||||
overlap = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if(!overlap) drills.push(center);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
console.log("drills returned",drills)
|
||||
widget.holes = drills;
|
||||
return drills;
|
||||
}
|
||||
|
||||
function cutTabs(tabs, offset, z, inter) {
|
||||
tabs = tabs.filter(tab => z < tab.pos.z + tab.dim.z/2).map(tab => tab.off).flat();
|
||||
return cutPolys(tabs, offset, z, false);
|
||||
|
|
|
|||
Loading…
Reference in a new issue