fix for poly.union(). needs benchmarking and verification. roll back depth first change

This commit is contained in:
Stewart Allen 2020-11-04 01:00:05 -05:00
commit 74df1f946a
3 changed files with 14 additions and 5 deletions

View file

@ -673,7 +673,6 @@
let flat = POLY.flatten(offset, [], true);
offset = POLY.setZ(POLY.nest(flat), slice.z);
// slice.tops[0].inner = offset;
// inset offset array by 1/2 diameter then by tool overlap %
slice.tops[0].traces =
@ -1027,8 +1026,9 @@
data.shadow = shadow.clone(true);
data.slice.camMode = CPRO.OUTLINE;
data.slice.shadow = data.shadow;
// data.slice.tops[0].inner = shadow;
slices.push(data.slice);
onupdate(0.2 + (index/total) * 0.1, "roughing");
onupdate(0.2 + (index/total) * 0.1, "outlines");
}, genso: true });
shellOutline = tshadow;