fix for poly.union(). needs benchmarking and verification. roll back depth first change
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3 changed files with 14 additions and 5 deletions
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@ -673,7 +673,6 @@
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let flat = POLY.flatten(offset, [], true);
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offset = POLY.setZ(POLY.nest(flat), slice.z);
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// slice.tops[0].inner = offset;
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// inset offset array by 1/2 diameter then by tool overlap %
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slice.tops[0].traces =
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@ -1027,8 +1026,9 @@
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data.shadow = shadow.clone(true);
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data.slice.camMode = CPRO.OUTLINE;
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data.slice.shadow = data.shadow;
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// data.slice.tops[0].inner = shadow;
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slices.push(data.slice);
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onupdate(0.2 + (index/total) * 0.1, "roughing");
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onupdate(0.2 + (index/total) * 0.1, "outlines");
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}, genso: true });
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shellOutline = tshadow;
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