add optional z step down to level op

This commit is contained in:
Stewart Allen 2025-07-17 16:48:14 -04:00
commit 727e61ad9c
3 changed files with 40 additions and 30 deletions

View file

@ -422,9 +422,10 @@ export const conf = {
camLevelTool: 1000,
camLevelSpindle: 1000,
camLevelOver: 0.75,
camLevelStepZ: 0,
camLevelSpeed: 1000,
camLevelDown: 0,
camLevelOver: 0.5,
camLevelInset: 0.5,
camLevelStock: true,
camRoughTool: 1000,
camRoughSpindle: 1000,

View file

@ -195,18 +195,20 @@ export function createPopOps() {
tool: 'camLevelTool',
spindle: 'camLevelSpindle',
step: 'camLevelOver',
stepz: 'camLevelStepZ',
rate: 'camLevelSpeed',
down: 'camLevelDown',
over: 'camLevelOver',
inset: 'camLevelInset',
stock: 'camLevelStock'
}).inputs = {
tool: UC.newSelect(LANG.cc_tool, {}, "tools"),
sep: UC.newBlank({ class: "pop-sep" }),
spindle: UC.newInput(LANG.cc_spnd_s, { title: LANG.cc_spnd_l, convert: UC.toInt, show: hasSpindle }),
step: UC.newInput(LANG.cc_sovr_s, { title: LANG.cc_sovr_l, convert: UC.toFloat, bound: UC.bound(0.01, 1.0) }),
stepz: UC.newInput(LANG.cc_sdwn_s, { title: LANG.cc_sdwn_l, convert: UC.toFloat, bound: UC.bound(0, 100.0) }),
rate: UC.newInput(LANG.cc_feed_s, { title: LANG.cc_feed_l, convert: UC.toInt, units: true }),
down: UC.newInput(LANG.cc_loff_s, { title: LANG.cc_loff_l, convert: UC.toFloat, units: true }),
over: UC.newInput(LANG.cc_lxyo_s, { title: LANG.cc_lxyo_l, convert: UC.toFloat, units: true }),
inset: UC.newInput(LANG.cc_lxyo_s, { title: LANG.cc_lxyo_l, convert: UC.toFloat, units: true, show: () => !env.popOp.level.rec.stock }),
sep: UC.newBlank({ class: "pop-sep" }),
stock: UC.newBoolean(LANG.cc_lsto_s, undefined, { title: LANG.cc_lsto_l }),
};

View file

@ -5,6 +5,7 @@ import { Tool } from './tool.js';
import { newPolygon } from '../../../geo/polygon.js';
import { polygons as POLY } from '../../../geo/polygons.js';
import { newSlice } from '../../core/slice.js';
import { util } from '../../../geo/base.js';
class OpLevel extends CamOp {
constructor(state, op) {
@ -13,55 +14,61 @@ class OpLevel extends CamOp {
async slice(progress) {
let { op, state } = this;
let { settings, widget, addSlices } = state;
let { updateToolDiams, tabs, cutTabs } = state;
let { bounds, zMax, ztOff, color, tshadow } = state;
let { settings, addSlices, updateToolDiams } = state;
let { zMax, ztOff, color, tshadow } = state;
let { stock } = settings;
let toolDiam = new Tool(settings, op.tool).fluteDiameter();
let stepOver = this.stepOver = toolDiam * op.step;
let z = zMax + ztOff - op.down;
let zTop = zMax + ztOff;
let zBot = zTop - op.down;
let zList = op.stepz ? util.lerp(zTop, zBot, op.stepz) : [ zBot ];
updateToolDiams(toolDiam);
let points = [];
let clear = op.stock ?
[ newPolygon().centerRectangle({x:0,y:0,z:0}, stock.x, stock.y) ] :
POLY.outer(POLY.offset(tshadow, toolDiam * (op.over || 0)));
POLY.outer(POLY.offset(tshadow, toolDiam * (op.inset || 0)));
POLY.fillArea(clear, 90, stepOver, points);
let lines = this.lines = [];
for (let i=0; i<points.length; i += 2) {
let slice = newSlice(z);
lines.push( newPolygon().setOpen().addPoints([ points[i], points[i+1] ]).setZ(z) );
slice.output()
.setLayer("level", {face: color, line: color})
.addPolys(this.lines);
addSlices(slice);
let layers = this.layers = [];
for (let z of zList) {
let lines = [];
layers.push(lines);
for (let i=0; i<points.length; i += 2) {
let slice = newSlice(z);
lines.push( newPolygon().setOpen().addPoints([ points[i], points[i+1] ]).setZ(z) );
slice.output()
.setLayer("level", {face: color, line: color})
.addPolys(lines);
addSlices(slice);
}
}
}
prepare(ops, progress) {
let { op, state, lines, stepOver } = this;
let { op, layers, stepOver } = this;
let { setTool, setSpindle, printPoint, setPrintPoint } = ops;
let { polyEmit, newLayer, tip2tipEmit, camOut } = ops;
let { newLayer, tip2tipEmit, camOut } = ops;
setTool(op.tool, op.rate);
setSpindle(op.spindle);
lines = lines.map(p => { return { first: p.first(), last: p.last(), poly: p } });
printPoint = tip2tipEmit(lines, printPoint, (el, point, count) => {
let poly = el.poly;
if (poly.last() === point) {
poly.reverse();
}
poly.forEachPoint((point, pidx) => {
camOut(point.clone(), true, stepOver);
}, false);
});
for (let lines of layers) {
lines = lines.map(p => { return { first: p.first(), last: p.last(), poly: p } });
printPoint = tip2tipEmit(lines, printPoint, (el, point, count) => {
let poly = el.poly;
if (poly.last() === point) {
poly.reverse();
}
poly.forEachPoint((point, pidx) => {
camOut(point.clone(), true, stepOver);
}, false);
});
newLayer();
}
setPrintPoint(printPoint);
newLayer();
}
}