massive render performance gain by merging path geometries
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0c6dc58a12
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709336c36e
4 changed files with 47 additions and 30 deletions
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@ -157,7 +157,21 @@
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contour.push(new THREE.Vector2(p.x, p.y));
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});
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const {index, faces} = ProfiledContourGeometry(profile, contour, poly.isClosed());
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this.current.paths.push({ index, faces, z: poly.getZ() });
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const one = this.current.paths[0];
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if (one) {
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// merge all contour geometry for massive speed gain
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const add = one.faces.length / 3;
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for (let i=0; i<index.length; i++) {
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index[i] += add;
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}
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const feces = new Float32Array(one.faces.length + faces.length);
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feces.set(one.faces);
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feces.set(faces, one.faces.length);
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one.faces = feces;
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one.index.appendAll(index);
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} else {
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this.current.paths.push({ index, faces, z: poly.getZ() });
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}
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this.stats.contour++;
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});
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return this;
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