improve outline routing by forcing inside then outside without size/dist weight hack. bump rev 2.8.D4
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5 changed files with 8 additions and 7 deletions
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@ -6,7 +6,7 @@
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if (!self.kiri) {
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self.kiri = {
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beta: 2803,
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beta: 2804,
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driver: {}, // driver modules
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loader: [] // module loading: array of functions
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};
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@ -3,7 +3,7 @@
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let terms = {
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COPYRIGHT: "Copyright (C) Stewart Allen <sa@grid.space> - All Rights Reserved",
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LICENSE: "See the license.md file included with the source distribution",
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VERSION: "2.8.D3"
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VERSION: "2.8.D4"
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};
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if (typeof(module) === 'object') {
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@ -437,7 +437,7 @@
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return start;
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}
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function depthOutlinePath(start, depth, levels, radius, emitter, clr, ease) {
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function depthOutlinePath(start, depth, levels, radius, emitter, dir, ease) {
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let bottm = depth < levels.length - 1 ? levels[levels.length - 1] : null;
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let above = levels[depth-1];
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let level = levels[depth];
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@ -462,6 +462,8 @@
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// }
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return true;
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});
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// limit level search to polys matching winding (inside vs outside)
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level = level.filter(p => p.isClockwise() === dir);
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// omit polys that match bottom level polys unless level above is cleared
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start = poly2polyEmit(level, start, (poly, index, count, fromPoint) => {
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poly.level_emit = true;
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@ -472,9 +474,9 @@
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if (ease) {
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fromPoint.z += ease;
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}
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fromPoint = depthOutlinePath(fromPoint, depth + 1, levels, radius, emitter, clr, ease);
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fromPoint = depthOutlinePath(fromPoint, depth + 1, levels, radius, emitter, dir, ease);
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return fromPoint;
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}, {weight: true});
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}, {weight: false});
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return start;
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}
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