fix z thru for large values in op outline
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040de9102e
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2 changed files with 11 additions and 13 deletions
10
notes.md
10
notes.md
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@ -3,6 +3,7 @@
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## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
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## `C` cosmetic, `F` functional, `P` performance, `B` bug fix
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* `B` normals possibly inverted on faces in 2D to 3D conversion
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* `B` normals possibly inverted on faces in 2D to 3D conversion
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* `B` some normals inverted on mirrored parts
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* `B` normalize left, bottom, right pop menu time/click and value persistence
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* `B` normalize left, bottom, right pop menu time/click and value persistence
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* `B` origin bug (Onshape?) when switching modes in 2.5 and 2.6
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* `B` origin bug (Onshape?) when switching modes in 2.5 and 2.6
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@ -15,7 +16,7 @@
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# FDM
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# FDM
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* `B` auto support needs a min poly area / perimeter policy
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* `B` auto support needs a min poly area / perimeter policy
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* `B` first rough step too far down in certain circumstances
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* `B` need to re-clip supports to top poly
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* `B` fix adaptive slicing with multi-extruder
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* `B` fix adaptive slicing with multi-extruder
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* `B` fix supports with grouped parts
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* `B` fix supports with grouped parts
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* `B` multi-extruder rendering of raft fails to offset the rest of the print
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* `B` multi-extruder rendering of raft fails to offset the rest of the print
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@ -53,13 +54,12 @@
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# CAM
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# CAM
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* `B` trace clear and follow need depth-first support
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* `B` first rough step too far down in certain circumstances?
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* `B` trace open polys are not wound consistently
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* `B` trace open polys are not wound consistently
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* `B` path routing with tabs sometimes makes no sense
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* `B` path routing with tabs sometimes makes no sense
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* `B` clicking on a pop-op should pin it until clicked or [esc]
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* `B` clicking on a pop-op should pin it until clicked or [esc]
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* `B` need to force cut line at synthetic z bottom (midlines, etc)
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* `B` need to force cut line at synthetic z bottom (midlines, etc)
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* `B` non-clear-voids duplicates thru-holes
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* `B` non-clear-voids duplicates thru-holes
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* `B` z thru doesn't respect step down
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* `B` failure to go *up* when moving between parts?
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* `B` failure to go *up* when moving between parts?
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* `B` starting export during animation unleashes chaos
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* `B` starting export during animation unleashes chaos
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* `B` climb vs conventional not fully consistent after refactor
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* `B` climb vs conventional not fully consistent after refactor
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@ -67,11 +67,10 @@
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* `F` intelligently turn circle hole pocket clear into spiral down
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* `F` intelligently turn circle hole pocket clear into spiral down
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* `F` trace follow hole that matches endmill should turn into a drill op
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* `F` trace follow hole that matches endmill should turn into a drill op
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* `F` new registration style: offset cutout
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* `F` add climb/conventional into each operation
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* `F` add climb/conventional into each operation
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* `F` z thru should apply to any thru hole
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* `F` update analyzer to detect overhangs
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* `F` update analyzer to detect overhangs
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* `F` add linear clearing strategy option for roughing / pocket
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* `F` add linear clearing strategy option for roughing / pocket
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* `F` adaptive clearing in roughing mode
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* `F` extend acute roughing on inside polys to clear small voids
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* `F` extend acute roughing on inside polys to clear small voids
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* `F` option to use part / STL coordinate space to determine X,Y origin
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* `F` option to use part / STL coordinate space to determine X,Y origin
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* `F` validate muti-part layout and spacing exceeds largest outside tool diameter
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* `F` validate muti-part layout and spacing exceeds largest outside tool diameter
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@ -81,7 +80,6 @@
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* `F` z planar settings visualizations
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* `F` z planar settings visualizations
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* `F` convert acute angles to arcs
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* `F` convert acute angles to arcs
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* `F` lead-in milling
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* `F` lead-in milling
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* `F` adaptive clearing in roughing mode
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* `F` trapezoidal tabs in Z
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* `F` trapezoidal tabs in Z
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* `F` ease-in and ease-out especially on tab cut-out start/stop
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* `F` ease-in and ease-out especially on tab cut-out start/stop
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* `F` add option to spiral in vs out (optimal tool life) vs mixed (optimal path)
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* `F` add option to spiral in vs out (optimal tool life) vs mixed (optimal path)
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@ -431,13 +431,13 @@
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// extend cut thru (only when z bottom is 0)
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// extend cut thru (only when z bottom is 0)
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if (zThru) {
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if (zThru) {
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let last = slices[slices.length-1];
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let last = slices[slices.length-1];
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let add = last.clone(true);
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for (let zneg of BASE.util.lerp(0, zThru, op.down)) {
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add.tops.forEach(top => {
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let add = last.clone(true);
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top.poly.setZ(add.z);
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add.tops.forEach(top => top.poly.setZ(add.z));
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});
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add.shadow = last.shadow.clone(true);
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add.shadow = last.shadow.clone(true);
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add.z -= zneg;
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add.z -= zThru;
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slices.push(add);
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slices.push(add);
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}
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}
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}
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slices.forEach(slice => {
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slices.forEach(slice => {
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