major changes to upgrade to 3JS 1.2.5 -- deprecated THREE.Geometry -- breakage may ensue
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d230f1e473
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8 changed files with 83 additions and 85 deletions
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@ -1504,51 +1504,22 @@
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widgets.forEach(widget => {
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let mesh = widget.mesh;
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let geo = mesh.geometry;
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// let geo = new THREE.Geometry().fromBufferGeometry(mesh.geometry);
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outs.push({geo, widget});
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facets += geo.attributes.position.count;
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// facets += geo.faces.length;
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});
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let stl = new Uint8Array(80 + 4 + facets * 50);
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let dat = new DataView(stl.buffer);
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let pos = 84;
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dat.setInt32(80, facets, true);
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// outs.forEach(out => {
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// let { faces, vertices } = out.geo;
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// for (let i=0, il=faces.length; i<il; i++) {
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// let {a, b, c, normal} = faces[i];
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// let xo = 0, yo = 0, zo = 0;
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// if (outs.length > 1) {
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// let {x, y, z} = out.widget.track.pos;
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// xo = x;
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// yo = y;
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// zo = z;
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// }
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// dat.setFloat32(pos + 0, normal.x, true);
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// dat.setFloat32(pos + 4, normal.y, true);
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// dat.setFloat32(pos + 8, normal.z, true);
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// dat.setFloat32(pos + 12, vertices[a].x + xo, true);
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// dat.setFloat32(pos + 16, vertices[a].y + yo, true);
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// dat.setFloat32(pos + 20, vertices[a].z + zo, true);
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// dat.setFloat32(pos + 24, vertices[b].x + xo, true);
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// dat.setFloat32(pos + 28, vertices[b].y + yo, true);
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// dat.setFloat32(pos + 32, vertices[b].z + zo, true);
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// dat.setFloat32(pos + 36, vertices[c].x + xo, true);
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// dat.setFloat32(pos + 40, vertices[c].y + yo, true);
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// dat.setFloat32(pos + 44, vertices[c].z + zo, true);
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// pos += 50;
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// }
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// });
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for (let out of outs) {
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let { normal, position } = out.geo.attributes;
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let nvals = normal.array;
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let { position } = out.geo.attributes;
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let pvals = position.array;
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for (let i=0, il=position.count; i<il; i += 3) {
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let pi = i * position.itemSize;
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// average vertex normals to produce a face normal
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let nx = (nvals[pi + 0] + nvals[pi + 3] + nvals[pi + 6]) / 3;
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let ny = (nvals[pi + 1] + nvals[pi + 4] + nvals[pi + 7]) / 3;
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let nz = (nvals[pi + 2] + nvals[pi + 5] + nvals[pi + 8]) / 3;
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let p0 = new THREE.Vector3(pvals[pi++], pvals[pi++], pvals[pi++]);
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let p1 = new THREE.Vector3(pvals[pi++], pvals[pi++], pvals[pi++]);
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let p2 = new THREE.Vector3(pvals[pi++], pvals[pi++], pvals[pi++]);
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let norm = THREE.computeFaceNormal(p0, p1, p2);
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let xo = 0, yo = 0, zo = 0;
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if (outs.length > 1) {
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let {x, y, z} = out.widget.track.pos;
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@ -1556,18 +1527,18 @@
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yo = y;
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zo = z;
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}
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dat.setFloat32(pos + 0, nx, true);
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dat.setFloat32(pos + 4, ny, true);
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dat.setFloat32(pos + 8, nz, true);
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dat.setFloat32(pos + 12, pvals[pi + 0] + xo, true);
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dat.setFloat32(pos + 16, pvals[pi + 1] + yo, true);
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dat.setFloat32(pos + 20, pvals[pi + 2] + zo, true);
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dat.setFloat32(pos + 24, pvals[pi + 3] + xo, true);
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dat.setFloat32(pos + 28, pvals[pi + 4] + yo, true);
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dat.setFloat32(pos + 32, pvals[pi + 5] + zo, true);
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dat.setFloat32(pos + 36, pvals[pi + 6] + xo, true);
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dat.setFloat32(pos + 40, pvals[pi + 7] + yo, true);
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dat.setFloat32(pos + 44, pvals[pi + 8] + zo, true);
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dat.setFloat32(pos + 0, norm.x, true);
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dat.setFloat32(pos + 4, norm.y, true);
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dat.setFloat32(pos + 8, norm.z, true);
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dat.setFloat32(pos + 12, p0.x + xo, true);
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dat.setFloat32(pos + 16, p0.y + yo, true);
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dat.setFloat32(pos + 20, p0.z + zo, true);
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dat.setFloat32(pos + 24, p1.x + xo, true);
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dat.setFloat32(pos + 28, p1.y + yo, true);
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dat.setFloat32(pos + 32, p1.z + zo, true);
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dat.setFloat32(pos + 36, p2.x + xo, true);
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dat.setFloat32(pos + 40, p2.y + yo, true);
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dat.setFloat32(pos + 44, p2.z + zo, true);
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pos += 50;
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}
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}
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@ -557,7 +557,24 @@
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};
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PRO.getGeoVertices = function() {
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return this.mesh.geometry.getAttribute('position').array;
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let geo = this.mesh.geometry;
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let pos = geo.getAttribute('position').array;
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if (geo.index) {
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let idx = geo.index.array;
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let len = idx.length;
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let p2 = new Float32Array(len * 3);
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let inc = 0;
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for (let i=0; i<len; i++) {
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let iv = idx[i];
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let ip = iv * 3;
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p2[inc++] = pos[ip++];
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p2[inc++] = pos[ip++];
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p2[inc++] = pos[ip];
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}
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return p2;
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} else {
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return pos;
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}
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};
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PRO.getPoints = function() {
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