fix spindle in drill. add 'clear' mode to trace op

This commit is contained in:
Stewart Allen 2020-12-25 16:15:05 -05:00
commit 6a18577dbc
6 changed files with 48 additions and 32 deletions

View file

@ -665,26 +665,40 @@
// generate tracing offsets from chosen features
let sliceOut = this.sliceOut = [];
let areas = op.areas[widget.id] || [];
let traceTool = new CAM.Tool(settings, tool);
let traceToolDiam = traceTool.fluteDiameter();
let toolDiam = new CAM.Tool(settings, tool).fluteDiameter();
let toolOver = toolDiam * op.step;
let cutdir = process.camConventional;
updateToolDiams(traceToolDiam);
updateToolDiams(toolDiam);
areas.forEach(arr => {
let slice = newSlice();
let poly = newPolygon().fromArray(arr);
POLY.setWinding([ poly ], cutdir, false);
slice.addTop(poly);
slice.camLines = [ poly ];
slice.camTrace = { tool, rate, plunge };
slice.camLines = [ poly ];
switch (op.mode) {
case "follow":
break;
case "clear":
POLY.offset([poly], -toolOver, {
count:999, outs: slice.camLines, flat:true, z: poly.getZ()
});
break;
}
sliceAll.push(slice);
sliceOut.push(slice);
if (true) slice.output()
.setLayer("trace", {line: 0xaa00aa}, false)
.addPolys(slice.camLines)
sliceAll.push(slice);
sliceOut.push(slice);
});
}
prepare(ops, progress) {
let { op, state } = this;
let { settings } = state;
let { setTool, setSpindle } = ops;
setTool(op.tool, op.rate);
setSpindle(op.spindle);
for (let slice of this.sliceOut) {
ops.emitTrace(slice);
}
@ -757,10 +771,11 @@
prepare(ops, progress) {
let { op, state } = this;
let { settings, widget, sliceAll, tslices, updateToolDiams } = state;
let { setTool, setDrill, emitDrills } = ops;
let { setTool, setSpindle, setDrill, emitDrills } = ops;
setTool(op.tool, op.down, op.rate);
setTool(op.tool, op.rate, op.down);
setDrill(op.down, op.lift, op.dwell);
setSpindle(op.spindle);
emitDrills(this.sliceOut.map(slice => slice.camLines).flat());
}
}
@ -833,10 +848,11 @@
prepare(ops, progress) {
let { op, state } = this;
let { settings, widget, sliceAll, tslices, updateToolDiams } = state;
let { setTool, setDrill, emitDrills } = ops;
let { setTool, setSpindle, setDrill, emitDrills } = ops;
setTool(op.tool, op.down, op.rate);
setTool(op.tool, op.rate, op.down);
setDrill(op.down, op.lift, op.dwell);
setSpindle(op.spindle);
emitDrills(this.sliceOut.map(slice => slice.camLines).flat());
}
}