add image anchor and more scaling control

This commit is contained in:
Stewart Allen 2020-11-28 17:08:57 -05:00
commit 69e4db9ee6
3 changed files with 33 additions and 8 deletions

View file

@ -767,18 +767,41 @@
return;
}
let { width, height } = texture.image;
let { bedWidth, bedDepth, bedHeight } = dev;
let scale = dev.imageScale || 0.75;
let dev_ratio = dev.bedWidth / dev.bedDepth;
let img_ratio = width / height;
if (dev_ratio > img_ratio) {
scale *= dev.bedDepth / height;
} else {
scale *= dev.bedWidth / width;
if (scale <= 1) {
let dev_ratio = bedWidth / bedDepth;
if (dev_ratio > img_ratio) {
scale *= bedDepth / height;
} else {
scale *= bedWidth / width;
}
} else if (scale > 1) {
scale = (scale / Math.max(width, height));
}
let geometry = new THREE.PlaneBufferGeometry(width * scale, height * scale, 1),
width *= scale;
height *= scale;
let pos = null;
if (true) switch (dev.imageAnchor) {
case 1: pos = { x: -(bedWidth - width)/2, y: (bedDepth - height)/2 }; break;
case 2: pos = { x: 0, y: (bedDepth - height)/2 }; break;
case 3: pos = { x: (bedWidth - width)/2, y: (bedDepth - height)/2 }; break;
case 4: pos = { x: -(bedWidth - width)/2, y: 0 }; break;
case 5: pos = { x: (bedWidth - width)/2, y: 0 }; break;
case 6: pos = { x: -(bedWidth - width)/2, y: -(bedDepth - height)/2 }; break;
case 7: pos = { x: 0, y: -(bedDepth - height)/2 }; break;
case 8: pos = { x: (bedWidth - width)/2, y: -(bedDepth - height)/2 }; break;
}
let geometry = new THREE.PlaneBufferGeometry(width, height, 1),
material = new THREE.MeshBasicMaterial({ map: texture, transparent: true }),
mesh = new THREE.Mesh(geometry, material);
mesh.position.z = -dev.bedHeight;
mesh.position.z = -bedHeight;
mesh.renderOrder = -1;
if (pos) {
mesh.position.x = pos.x;
mesh.position.y = pos.y;
}
SPACE.world.add(deviceImage = mesh);
});
}