better normals color in dark mode
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35c10cfc8a
commit
69de33109e
2 changed files with 9 additions and 5 deletions
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@ -464,8 +464,9 @@ function object_destroy(id) {
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// listen for changes like dark mode toggle
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// listen for changes like dark mode toggle
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function set_darkmode(dark) {
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function set_darkmode(dark) {
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let { prefs } = mesh.api;
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let { prefs, selection, model } = mesh.api;
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let { sky, platform } = moto.Space;
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let { sky, platform } = moto.Space;
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prefs.map.space.dark = dark;
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if (dark) {
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if (dark) {
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mesh.material.wireframe.color.set(0xeeeeee);
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mesh.material.wireframe.color.set(0xeeeeee);
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} else {
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} else {
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@ -481,7 +482,9 @@ function set_darkmode(dark) {
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colorMinor: 0xeeeeee,
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colorMinor: 0xeeeeee,
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},
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},
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});
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});
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prefs.map.space.dark = dark;
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for (let m of model.list()) {
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m.normals({ refresh: true });
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}
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prefs.save();
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prefs.save();
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}
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}
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@ -160,16 +160,17 @@ let util = mesh.util = {
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return avg;
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return avg;
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},
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},
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faceNormals(mesh, opt = { }) {
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faceNormals(obj, opt = { }) {
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const _va = new THREE.Vector3();
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const _va = new THREE.Vector3();
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const _vb = new THREE.Vector3();
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const _vb = new THREE.Vector3();
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const _vc = new THREE.Vector3();
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const _vc = new THREE.Vector3();
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const _v1 = new THREE.Vector3();
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const _v1 = new THREE.Vector3();
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const _v2 = new THREE.Vector3();
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const _v2 = new THREE.Vector3();
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const _normalMatrix = new THREE.Matrix3();
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const _normalMatrix = new THREE.Matrix3();
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const defcolor = mesh.api.prefs.map.space.dark ? 0x00ffff : 0xff0000;
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class FaceNormalsHelper extends THREE.LineSegments {
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class FaceNormalsHelper extends THREE.LineSegments {
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constructor(object, size = opt.size || 1, color = opt.color || 0xff0000) {
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constructor(object, size = opt.size || 1, color = opt.color || defcolor) {
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const objGeometry = object.geometry;
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const objGeometry = object.geometry;
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const nNormals = objGeometry.attributes.position.count / 3;
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const nNormals = objGeometry.attributes.position.count / 3;
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const geometry = new THREE.BufferGeometry();
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const geometry = new THREE.BufferGeometry();
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@ -205,7 +206,7 @@ let util = mesh.util = {
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}
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}
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}
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}
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return new FaceNormalsHelper(mesh);
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return new FaceNormalsHelper(obj);
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},
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},
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vertexNormals(mesh) {
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vertexNormals(mesh) {
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