convert all meshes to non-indexed
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parent
f1ea39f786
commit
6993a339e7
4 changed files with 60 additions and 74 deletions
1
notes.md
1
notes.md
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@ -125,7 +125,6 @@
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* add section view. local clip. raycast skip points above plane
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* add isolate op = separate bodies
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* add decimate op = face reduction
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* add union op (applied after isolate)
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* add flatten/crush op: for z bottoms
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* face selection: find regions with < delta to normal
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* better z snap using just vertexes from face intersected
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@ -182,7 +182,11 @@ mesh.model = class MeshModel extends mesh.object {
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load(vertices, indices, normals) {
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let geo = new BufferGeometry();
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geo.setAttribute('position', new BufferAttribute(vertices, 3));
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if (indices) geo.setIndex(new BufferAttribute(indices, 1));
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if (indices) {
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// unroll indexed geometries
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geo.setIndex(new BufferAttribute(indices, 1));
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geo = geo.toNonIndexed();
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}
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if (!normals) geo.computeVertexNormals();
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let meh = this.mesh = new Mesh(geo, [
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this.mats.normal,
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@ -199,24 +203,23 @@ mesh.model = class MeshModel extends mesh.object {
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// persist in db so it can be restored on page load
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mapp.db.space.put(this.id, { file: this.file, mesh: vertices });
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// sync data to worker
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worker.model_load({id: this.id, name: this.file, vertices, indices});
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worker.model_load({id: this.id, name: this.file, vertices});
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}
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reload(vertices, indices, normals) {
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reload(vertices) {
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let was = this.wireframe(false);
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let geo = this.mesh.geometry;
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geo.setAttribute('position', new BufferAttribute(vertices, 3));
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geo.setAttribute('normal', undefined);
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// signal util.box3expand that geometry changed
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geo._model_invalid = true;
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if (indices) geo.setIndex(new BufferAttribute(indices, 1));
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if (!normals) geo.computeVertexNormals();
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geo.computeVertexNormals();
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// allows raycasting to work
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geo.computeBoundingSphere();
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// persist in db so it can be restored on page load
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mapp.db.space.put(this.id, { file: this.file, mesh: vertices });
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// sync data to worker
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worker.model_load({id: this.id, name: this.name, vertices, indices});
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worker.model_load({id: this.id, name: this.name, vertices});
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// restore wireframe state
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this.wireframe(was);
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// fixup normals
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112
src/mesh/tool.js
112
src/mesh/tool.js
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@ -24,82 +24,68 @@ mesh.tool = class MeshTool {
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constructor(params = {}) {
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this.precision = Math.pow(10, params.precision || 6);
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if (params.vertices) {
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this.setData(params.vertices, params.faces);
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this.setVertices(params.vertices);
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}
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}
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/**
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* set vertices and faces of the mesh. if only vertices are provided
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* then the data is assumed to be un-indexed and will be indexed into
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* faces. if faces are provided, they are assumed to be index references
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* into the vertex data. removes invalid faces.
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*
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* the end result is face data mapped to an indexed set of unique vertices.
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*
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* @param {number[]} vertices
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* @param {number[]} faces
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*/
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setData(vertices, faces) {
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setVertices(vertices, opt = {}) {
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if (!vertices) {
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throw "missing vertices";
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}
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if (vertices.length % 3 !== 0) {
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throw "invalid vertices";
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}
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// when face/index data is missing, vertices need to be normalized
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if (!faces) {
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faces = [];
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let fcac = {}; // seen face hash
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let fnew = []; // accumulate vertex triplets
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let nuvt = []; // new vertex list
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let hash = {}; // find vertex matches
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let prec = this.precision;
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let dups = 0;
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let cull = 0;
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for (let i=0, l=vertices.length; i<l; i += 3) {
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let x = vertices[i];
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let y = vertices[i+1];
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let z = vertices[i+2];
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let key = [
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(x * prec) | 0,
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(y * prec) | 0,
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(z * prec) | 0
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].join('');
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let vpos = hash[key];
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if (vpos === undefined) {
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// add new vertex x,y,z and hash entry with index
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hash[key] = vpos = nuvt.length;
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nuvt.push(x);
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nuvt.push(y);
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nuvt.push(z);
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}
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// add vertex position to face accumulator
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fnew.push(vpos);
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if (fnew.length === 3) {
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// check and emit face if it's unique
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// cull invalid faces (has 2 or more shared vertices)
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if (fnew[0] === fnew[1] || fnew[0] === fnew[2] || fnew[1] === fnew[2]) {
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fnew = [];
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cull++;
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continue;
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}
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let key = fnew.slice().sort().join('-');
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// drop duplicate faces (sort handles reverse order)
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if (!fcac[key]) {
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faces.appendAll(fnew);
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fcac[key] = key;
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} else {
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dups++;
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}
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fnew = [];
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}
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let faces = [];
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let fcac = {}; // seen face hash
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let fnew = []; // accumulate vertex triplets
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let nuvt = []; // new vertex list
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let hash = {}; // find vertex matches
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let prec = this.precision;
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let dups = 0;
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let cull = 0;
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for (let i=0, l=vertices.length; i<l; i += 3) {
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let x = vertices[i];
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let y = vertices[i+1];
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let z = vertices[i+2];
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let key = [
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(x * prec) | 0,
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(y * prec) | 0,
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(z * prec) | 0
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].join('');
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let vpos = hash[key];
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if (vpos === undefined) {
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// add new vertex x,y,z and hash entry with index
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hash[key] = vpos = nuvt.length;
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nuvt.push(x);
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nuvt.push(y);
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nuvt.push(z);
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}
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// add vertex position to face accumulator
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fnew.push(vpos);
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if (fnew.length === 3) {
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// check and emit face if it's unique
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// cull invalid faces (has 2 or more shared vertices)
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if (fnew[0] === fnew[1] || fnew[0] === fnew[2] || fnew[1] === fnew[2]) {
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fnew = [];
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cull++;
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continue;
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}
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let key = fnew.slice().sort().join('-');
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// drop duplicate faces (sort handles reverse order)
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if (!fcac[key]) {
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faces.appendAll(fnew);
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fcac[key] = key;
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} else {
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dups++;
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}
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fnew = [];
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}
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vertices = nuvt;
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this.stats = {cull, dups, faces:faces.length/3};
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// console.log({stats: this.stats});
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} else {
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faces = faces.map(v => v*3);
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}
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vertices = nuvt;
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this.stats = {cull, dups, faces:faces.length/3};
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// unique vertex array
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this.vertices = vertices;
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// unique face array. elements are offset into vertices
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@ -112,7 +98,7 @@ mesh.tool = class MeshTool {
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* construct ordered line maps with array of connected edges.
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* connect lines into polys. earcut polys into new faces.
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*/
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heal(opt = { merge: true }) {
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patch(opt = { merge: true }) {
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let vertices = this.vertices;
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let faces = this.faces;
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let hash = {}; // key to line map
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@ -59,25 +59,23 @@ function translate_encode(id, matrix) {
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}
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function analyze(id, opt = {}) {
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log(`${id} | indexing...`);
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log(`${id} | analyzing...`);
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let geo = cache[id].geo;
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let tool = new mesh.tool({
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vertices: geo.attributes.position.array,
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faces: geo.index ? geo.index.array : undefined,
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debug: false
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});
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log(`${id} | analyzing...`);
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tool.heal(opt);
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log(`${id} | patching...`);
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tool.patch(opt);
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dbug.log(tool);
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return tool;
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}
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let model = {
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load(data) {
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let { vertices, indices, name, id } = data;
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let { vertices, name, id } = data;
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let geo = new BufferGeometry();
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geo.setAttribute('position', new BufferAttribute(vertices, 3));
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if (indices) geo.setIndex(new BufferAttribute(indices, 1));
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cacheUpdate(id, { name, geo, xmatrix: core_matrix.clone(), trans: undefined });
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},
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