refactor cam around discrete process model with visual order control
This commit is contained in:
parent
ed23560355
commit
6973d51fd2
19 changed files with 1429 additions and 720 deletions
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@ -8,6 +8,7 @@
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BASE = self.base,
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UTIL = BASE.util,
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CAM = KIRI.driver.CAM,
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OPS = CAM.OPS,
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PRO = CAM.process,
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POLY = BASE.polygons,
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newSlice = KIRI.newSlice,
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@ -26,15 +27,9 @@
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proc = conf.process,
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stock = settings.stock || {},
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hasStock = stock.x && stock.y && stock.z && proc.camStockOn,
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camOps = widget.camops = [],
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sliceAll = widget.slices = [],
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unitsName = settings.controller.units,
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roughTool = new CAM.Tool(conf, proc.camRoughTool),
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roughToolDiam = roughTool.fluteDiameter(),
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drillTool = new CAM.Tool(conf, proc.camDrillTool),
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drillToolDiam = drillTool.fluteDiameter(),
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procFacing = proc.camRoughOn && proc.camZTopOffset && hasStock,
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procRough = proc.camRoughOn && proc.camRoughDown,
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procRoughIn = proc.camRoughIn,
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procOutlineWide = proc.camOutlineWide,
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procOutlineOut = proc.camOutlineOut,
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procOutlineIn = proc.camOutlineIn,
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@ -45,9 +40,7 @@
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procContour = procContourX || procContourY,
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procDrill = proc.camDrillingOn && proc.camDrillDown && proc.camDrillDownSpeed,
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procDrillReg = proc.camDrillReg,
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roughDown = procRough ? proc.camRoughDown : Infinity,
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outlineDown = procOutline ? proc.camOutlineDown : Infinity,
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sliceDepth = Math.max(0.1, Math.min(roughDown, outlineDown) / 3),
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bounds = widget.getBoundingBox(),
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mesh = widget.mesh,
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zBottom = proc.camZBottom,
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@ -55,9 +48,6 @@
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zMax = bounds.max.z,
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zThru = zBottom === 0 ? (proc.camZThru || 0) : 0,
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ztOff = hasStock ? proc.camZTopOffset : 0,
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camRoughStock = proc.camRoughStock,
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camRoughDown = proc.camRoughDown,
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minStepDown = Math.min(1, roughDown/3, outlineDown/3),
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minToolDiam = Infinity,
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maxToolDiam = -Infinity,
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thruHoles,
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@ -83,6 +73,10 @@
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});
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}
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if (!proc.ops || proc.ops.length === 0) {
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return ondone('no processes specified');
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}
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if (stock.x && stock.y && stock.z) {
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if (stock.x + 0.00001 < bounds.max.x - bounds.min.x) {
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return ondone('stock X too small for part. disable stock or use offset stock');
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@ -97,469 +91,76 @@
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}
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}
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if (sliceDepth <= 0.05) {
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return ondone(`invalid slice depth (${sliceDepth.toFixed(2)} ${unitsName})`);
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}
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if (!(procFacing || procRough || procOutline || procContour || procDrill || procDrillReg)) {
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return ondone("no processes selected");
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}
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if (zMin >= bounds.max.z) {
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return ondone(`invalid z bottom >= bounds z max ${bounds.max.z}`);
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}
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// allows progress output to me weighted and matched to processes
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let ops = [ [ "mapping", 1.5 ] ];
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if (procRough) ops.push([ "roughing", 1 ]);
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if (procRough) ops.push([ "rough offset", 1 ]);
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if (procOutline) ops.push([ "outline", 0.5 ]);
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if (procContour) ops.push([ "contour", 4 ]);
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let opsTot = ops.map(op => op[1]).reduce((a,v) => a + v);
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let opSum = 0;
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let opTot;
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let opOn;
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function nextOp() {
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if (opOn) opSum += opOn[1];
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opOn = ops.shift();
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opTot = opOn[1] / opsTot;
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}
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function updateOp(index, total, msg) {
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onupdate((opSum/opsTot) + (index/total) * opTot, msg || opOn[0]);
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}
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function updateToolDiams(toolDiam) {
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minToolDiam = Math.min(minToolDiam, toolDiam);
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maxToolDiam = Math.max(maxToolDiam, toolDiam);
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}
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let mark = Date.now();
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let slicer = new KIRI.slicer2(widget.getPoints(), {
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zlist: true,
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zline: true
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});
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// xray debug
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function updateToolDiams(toolDiam) {
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minToolDiam = Math.min(minToolDiam, toolDiam);
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maxToolDiam = Math.max(maxToolDiam, toolDiam);
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}
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let state = {
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settings,
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widget,
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bounds,
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tabs,
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cutTabs,
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slicer,
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sliceAll,
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updateToolDiams,
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zBottom,
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zThru,
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ztOff,
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zMax
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};
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let opList = [
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new CAM.OPS.shadow(state, { type: "shadow" })
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];
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if (false) {
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console.log({slicer_setup: Date.now() - mark});
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let xlicer = new KIRI.slicer2(widget.getPoints(), {
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zlist: true,
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zline: true
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});
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let xrayind = Object.keys(xlicer.zLine)
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.map(v => parseFloat(v).round(5))
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.sort((a,b) => a-b);
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let xrayopt = { each: (data, index, total) => {
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let slice = newSlice(data.z);
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slice.addTops(data.tops);
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// data.tops.forEach(top => slice.addTop(top));
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slice.lines = data.lines;
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slice.xray();
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sliceAll.push(slice);
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}, over: false, flatoff: 0, edges: true, openok: true };
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xlicer.slice(xrayind, xrayopt);
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// xrayopt.over = true;
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// slicer.slice(xrayind, xrayopt);
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opList.push(new CAM.OPS.xray(state, { type: "xray" }));
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}
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nextOp();
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let tslices = [];
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let tshadow = [];
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let tzindex = slicer.interval(minStepDown, { fit: true, off: 0.01, down: true, flats: true });
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let skipTerrain = !(procRough || procOutlineIn) && tzindex.length > 50;
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let opSum = 0;
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let opTot = opList.map(op => op.weight()).reduce((a,v) => a + v);
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if (skipTerrain) {
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console.log("skipping terrain generation for speed");
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tzindex = [ tzindex.pop() ];
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}
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let terrain = slicer.slice(tzindex, { each: (data, index, total) => {
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tshadow = POLY.union(tshadow.slice().appendAll(data.tops), 0.01, true);
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tslices.push(data.slice);
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if (false) {
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const slice = data.slice;
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sliceAll.push(slice);
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slice.output()
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.setLayer("terrain", {line: 0x888800, thin: true })
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.addPolys(POLY.setZ(tshadow.clone(true), data.z), { thin: true });
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}
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updateOp(index, total);
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}, genso: true });
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let shadowTop = terrain[terrain.length - 1];
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let center = tshadow[0].bounds.center();
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if (procDrillReg) {
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updateToolDiams(drillToolDiam);
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sliceDrillReg(settings, drillTool, sliceAll, zThru);
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}
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// identify through holes
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thruHoles = tshadow.map(p => p.inner || []).flat();
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// create facing slices
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if (procFacing || proc.camRoughTop) {
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let shadow = tshadow.clone();
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let inset = POLY.offset(shadow, (roughToolDiam / (procRoughIn ? 2 : 1)));
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let facing = POLY.offset(inset, -(roughToolDiam * proc.camRoughOver), { count: 999, flat: true });
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let zdiv = ztOff / roughDown;
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let zstep = (zdiv % 1 > 0) ? ztOff / (Math.floor(zdiv) + 1) : roughDown;
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if (proc.camRoughTop && ztOff === 0) {
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// compensate for lack of z top offset in this scenario
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ztOff = zstep;
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}
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for (let z = zMax + ztOff - zstep; z >= zMax; z -= zstep) {
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let slice = shadowTop.slice.clone(false);
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slice.z = z;
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slice.camMode = PRO.LEVEL;
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slice.camLines = POLY.setZ(facing.clone(true), slice.z);
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slice.output()
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.setLayer("facing", {face: 0, line: 0})
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.addPolys(slice.camLines);
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sliceAll.push(slice);
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for (let op of proc.ops) {
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let opfn = OPS[op.type];
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if (opfn) {
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let opin = new opfn(state, op);
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opList.push(opin);
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opTot += opin.weight();
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}
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}
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// create roughing slices
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if (procRough) {
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nextOp();
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updateToolDiams(roughToolDiam);
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// give ops access to entire sequence
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state.ops = opList;
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let flats = [];
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let shadow = [];
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let slices = [];
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let indices = slicer.interval(roughDown, { down: true, min: zBottom, fit: true, off: 0.01 });
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// shift out first (top-most) slice
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indices.shift();
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if (proc.camRoughFlat) {
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let flats = Object.keys(slicer.zFlat)
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.map(v => parseFloat(v).round(4))
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.filter(v => v >= zBottom);
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flats.forEach(v => {
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if (!indices.contains(v)) {
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indices.push(v);
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}
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});
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indices = indices.sort((a,b) => { return b - a });
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// if layer is not on a flat and next one is,
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// then move this layer up to mid-point to previous layer
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// this is not perfect. the best method is to interpolate
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// between flats so that each step is < step down. on todo list
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for (let i=1; i<indices.length-1; i++) {
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const prev = indices[i-1];
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const curr = indices[i];
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const next = indices[i+1];
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if (!flats.contains(curr) && flats.contains(next)) {
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// console.log('move',curr,'up toward',prev,'b/c next',next,'is flat');
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indices[i] = next + ((prev - next) / 2);
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}
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}
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} else {
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// add flats to shadow
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flats = Object.keys(slicer.zFlat)
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.map(v => (parseFloat(v) - 0.01).round(5))
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.filter(v => v > 0 && indices.indexOf(v) < 0);
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indices = indices.appendAll(flats).sort((a,b) => b-a);
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}
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// console.log('indices', ...indices, {zBottom});
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slicer.slice(indices, { each: (data, index, total) => {
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shadow = POLY.union(shadow.slice().appendAll(data.tops), 0.01, true);
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if (flats.indexOf(data.z) >= 0) {
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// exclude flats injected to complete shadow
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return;
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}
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data.shadow = shadow.clone(true);
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data.slice.camMode = PRO.ROUGH;
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data.slice.shadow = data.shadow;
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// data.slice.tops[0].inner = data.shadow;
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// data.slice.tops[0].inner = POLY.setZ(tshadow.clone(true), data.z);
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slices.push(data.slice);
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updateOp(index, total);
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}, genso: true });
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shadow = POLY.union(shadow.appendAll(shadowTop.tops), 0.01, true);
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// inset or eliminate thru holes from shadow
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shadow = POLY.flatten(shadow.clone(true), [], true);
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thruHoles.forEach(hole => {
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shadow = shadow.map(p => {
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if (p.isEquivalent(hole)) {
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// eliminate thru holes when roughing voids enabled
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if (proc.camRoughVoid) {
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return undefined;
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}
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// let po = POLY.offset([p], -(roughToolDiam + camRoughStock));
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let po = POLY.offset([p], -(roughToolDiam / 2 + camRoughStock + 0.001));
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return po ? po[0] : undefined;
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} else {
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return p;
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}
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}).filter(p => p);
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for (let op of opList) {
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let weight = op.weight();
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op.slice((progress, message) => {
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onupdate((opSum + (progress * weight)) / opTot, message || op.type());
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});
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shadow = POLY.nest(shadow);
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// expand shadow by half tool diameter + stock to leave
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// const sadd = procRoughIn ? roughToolDiam / 4 : roughToolDiam / 2;
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const sadd = procRoughIn ? roughToolDiam / 2 : roughToolDiam / 2;
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const shell = POLY.offset(shadow, sadd + camRoughStock);
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nextOp();
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slices.forEach((slice, index) => {
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let offset = [shell.clone(true),slice.shadow.clone(true)].flat();
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let flat = POLY.flatten(offset, [], true);
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let nest = POLY.setZ(POLY.nest(flat), slice.z);
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// inset offset array by 1/2 diameter then by tool overlap %
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offset = POLY.offset(nest, [-(roughToolDiam / 2 + camRoughStock), -roughToolDiam * proc.camRoughOver], {
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minArea: 0,
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z: slice.z,
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count: 999,
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flat: true,
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call: (polys, count, depth) => {
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// used in depth-first path creation
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polys.forEach(p => {
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p.depth = depth;
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if (p.inner) {
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p.inner.forEach(p => p.depth = depth);
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}
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});
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}
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}) || [];
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// add outside pass if not inside only
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if (!procRoughIn) {
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const outside = POLY.offset(shadow.clone(), roughToolDiam * proc.camRoughOver, {z: slice.z});
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if (outside) {
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offset.appendAll(outside);
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}
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}
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if (tabs) {
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tabs.forEach(tab => {
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tab.off = POLY.expand([tab.poly], roughToolDiam / 2).flat();
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});
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offset = cutTabs(tabs, offset, slice.z);
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}
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if (!offset) return;
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// elimate double inset on inners
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offset.forEach(op => {
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if (op.inner) {
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let operim = op.perimeter();
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let newinner = [];
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op.inner.forEach(oi => {
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if (Math.abs(oi.perimeter() - operim) > 0.01) {
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newinner.push(oi);
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}
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});
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op.inner = newinner;
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}
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});
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slice.camLines = offset;
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if (true) slice.output()
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.setLayer("slice", {line: 0xaaaa00}, true)
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.addPolys(slice.topPolys())
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// .setLayer("top shadow", {line: 0x0000aa})
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// .addPolys(tshadow)
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// .setLayer("rough shadow", {line: 0x00aa00})
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// .addPolys(shadow)
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// .setLayer("rough shell", {line: 0xaa0000})
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// .addPolys(shell);
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slice.output()
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.setLayer("roughing", {face: 0, line: 0})
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.addPolys(offset);
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updateOp(index, slices.length);
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});
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sliceAll.appendAll(slices.filter(slice => slice.camLines));
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}
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// create outline slices
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if (procOutline) {
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nextOp();
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let outlineTool = new CAM.Tool(conf, proc.camOutlineTool);
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let outlineToolDiam = outlineTool.fluteDiameter();
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updateToolDiams(outlineToolDiam);
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let shadow = [];
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let slices = [];
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let indices = slicer.interval(outlineDown, { down: true, min: zBottom, fit: true, off: 0.01 });
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// shift out first (top-most) slice
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indices.shift();
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// add flats to shadow
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const flats = Object.keys(slicer.zFlat)
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.map(v => (parseFloat(v) - 0.01).round(5))
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.filter(v => v > 0 && indices.indexOf(v) < 0);
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indices = indices.appendAll(flats).sort((a,b) => b-a);
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// console.log('indices', ...indices, {zBottom, slicer});
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if (procOutlineOut && !procOutlineIn) {
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console.log({outline_bypass: indices, outlineDown});
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indices.forEach((ind,i) => {
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if (flats.indexOf(ind) >= 0) {
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// exclude flats
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return;
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}
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let slice = newSlice(ind);
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slice.camMode = PRO.OUTLINE;
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slice.shadow = shadow.clone(true);
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slices.push(slice);
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updateOp(i, indices.length);
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});
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} else
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slicer.slice(indices, { each: (data, index, total) => {
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shadow = POLY.union(shadow.slice().appendAll(data.tops), 0.01, true);
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if (flats.indexOf(data.z) >= 0) {
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// exclude flats injected to complete shadow
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return;
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}
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data.shadow = shadow.clone(true);
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data.slice.camMode = PRO.OUTLINE;
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data.slice.shadow = data.shadow;
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// data.slice.tops[0].inner = data.shadow;
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// data.slice.tops[0].inner = POLY.setZ(tshadow.clone(true), data.z);
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slices.push(data.slice);
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// data.slice.xray();
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// onupdate(0.2 + (index/total) * 0.1, "outlines");
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updateOp(index, total);
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}, genso: true });
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shadow = POLY.union(shadow.appendAll(shadowTop.tops), 0.01, true);
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// extend cut thru (only when z bottom is 0)
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if (zThru) {
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let last = slices[slices.length-1];
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let add = last.clone(true);
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add.camMode = last.camMode;
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add.tops.forEach(top => {
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top.poly.setZ(add.z);
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});
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||||
add.shadow = last.shadow.clone(true);
|
||||
add.z -= zThru;
|
||||
slices.push(add);
|
||||
}
|
||||
|
||||
slices.forEach(slice => {
|
||||
let tops = slice.shadow;
|
||||
|
||||
// outside only (use tshadow for entire cut)
|
||||
if (procOutlineOut) {
|
||||
tops = tshadow;
|
||||
}
|
||||
|
||||
let offset = POLY.expand(tops, outlineToolDiam / 2, slice.z);
|
||||
if (!(offset && offset.length)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// when pocket only, drop first outer poly
|
||||
// if it matches the shell and promote inner polys
|
||||
if (procOutlineIn) {
|
||||
let shell = POLY.expand(tops.clone(), outlineToolDiam / 2);
|
||||
offset = POLY.filter(offset, [], function(poly) {
|
||||
if (poly.area() < 1) {
|
||||
return null;
|
||||
}
|
||||
for (let sp=0; sp<shell.length; sp++) {
|
||||
// eliminate shell only polys
|
||||
if (poly.isEquivalent(shell[sp])) {
|
||||
if (poly.inner) return poly.inner;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
return poly;
|
||||
});
|
||||
} else {
|
||||
if (procOutlineWide) {
|
||||
offset.slice().forEach(op => {
|
||||
// clone removes inners but the real solution is
|
||||
// to limit expanded shells to through holes
|
||||
POLY.expand([op.clone(true)], outlineToolDiam * 0.5, slice.z, offset, 1);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (tabs) {
|
||||
tabs.forEach(tab => {
|
||||
tab.off = POLY.expand([tab.poly], outlineToolDiam / 2).flat();
|
||||
});
|
||||
offset = cutTabs(tabs, offset, slice.z);
|
||||
}
|
||||
|
||||
if (proc.camOutlineDogbone && !procOutlineWide) {
|
||||
CAM.addDogbones(offset, outlineToolDiam / 5);
|
||||
}
|
||||
|
||||
// offset.xout(`slice ${slice.z}`);
|
||||
slice.camLines = offset;
|
||||
if (false) slice.output()
|
||||
.setLayer("slice", {line: 0xaaaa00}, false)
|
||||
.addPolys(slice.topPolys())
|
||||
slice.output()
|
||||
.setLayer("outline", {face: 0, line: 0})
|
||||
.addPolys(offset);
|
||||
});
|
||||
|
||||
sliceAll.appendAll(slices);
|
||||
}
|
||||
|
||||
// we need topo for safe travel moves when roughing and outlining
|
||||
// not generated when drilling-only. then all z moves use bounds max.
|
||||
// also generates x and y contouring when selected
|
||||
if (procContour) {
|
||||
nextOp();
|
||||
new CAM.Topo(widget, settings, {
|
||||
// onupdate: (update, msg) => {
|
||||
onupdate: (index, total, msg) => {
|
||||
updateOp(index, total, msg);
|
||||
// onupdate(0.30 + update * 0.50, msg || "create topo");
|
||||
},
|
||||
ondone: (slices) => {
|
||||
sliceAll.appendAll(slices);
|
||||
},
|
||||
shadow: tshadow,
|
||||
center: center,
|
||||
tabs
|
||||
});
|
||||
}
|
||||
|
||||
// generate tracing offsets from chosen features
|
||||
{
|
||||
let proc = settings.process;
|
||||
let traces = (settings.widget[widget.id] || {}).trace || [];
|
||||
traces.forEach(trace => {
|
||||
let { tool, path } = trace;
|
||||
let traceTool = new CAM.Tool(settings, tool);
|
||||
let traceToolDiam = traceTool.fluteDiameter();
|
||||
let slice = newSlice();
|
||||
let poly = KIRI.codec.decode(path);
|
||||
slice.addTop(poly);
|
||||
slice.camMode = PRO.TRACE;
|
||||
slice.camLines = [ poly ];
|
||||
slice.camTrace = trace;
|
||||
if (true) slice.output()
|
||||
.setLayer("trace", {line: 0xaa00aa}, false)
|
||||
.addPolys(slice.topPolys())
|
||||
sliceAll.push(slice);
|
||||
updateToolDiams(traceToolDiam);
|
||||
});
|
||||
}
|
||||
|
||||
if (procDrill) {
|
||||
updateToolDiams(drillToolDiam);
|
||||
sliceDrill(drillTool, tslices, sliceAll);
|
||||
camOps.push(op);
|
||||
opSum += weight;
|
||||
}
|
||||
|
||||
// reindex
|
||||
sliceAll.forEach((slice, index) => slice.index = index);
|
||||
|
||||
// used in printSetup()
|
||||
// used in CAM.prepare.getZClearPath()
|
||||
// add tabs to terrain tops so moves avoid them
|
||||
if (tabs) {
|
||||
terrain.forEach(slab => {
|
||||
state.terrain.forEach(slab => {
|
||||
tabs.forEach(tab => {
|
||||
if (tab.pos.z + tab.dim.z/2 >= slab.z) {
|
||||
let all = [...slab.tops, tab.poly];
|
||||
|
|
@ -574,15 +175,11 @@
|
|||
|
||||
// add shadow perimeter to terrain to catch outside moves off part
|
||||
let tabpoly = tabs ? tabs.map(tab => tab.poly) : [];
|
||||
let allpoly = POLY.union([...shadowTop.tops, ...tabpoly], 0, true);
|
||||
let allpoly = POLY.union([...state.shadowTop.tops, ...tabpoly], 0, true);
|
||||
let shadowOff = POLY.offset(allpoly, [minToolDiam/2,maxToolDiam/2], { count: 2, flat: true });
|
||||
terrain.forEach(level => level.tops.appendAll(shadowOff));
|
||||
state.terrain.forEach(level => level.tops.appendAll(shadowOff));
|
||||
|
||||
// let dslice = KIRI.newSlice(-1);
|
||||
// dslice.output().setLayer("shadowOff", { line: 0xff0000 }).addPolys(shadowOff);
|
||||
// sliceAll.push(dslice);
|
||||
|
||||
widget.terrain = skipTerrain ? null : terrain;
|
||||
widget.terrain = state.skipTerrain ? null : state.terrain;
|
||||
widget.minToolDiam = minToolDiam;
|
||||
widget.maxToolDiam = maxToolDiam;
|
||||
|
||||
|
|
@ -644,15 +241,6 @@
|
|||
.filter(v => v !== null)))]
|
||||
.sort((a,b) => b - a);
|
||||
|
||||
// create shadow
|
||||
// let sindex = {};
|
||||
// let shadow = [];
|
||||
// let sindices = indices.map((v,i) => v > 0 ? v : v + 0.005);
|
||||
// slicer.slice(sindices, { each: (data, index, total) => {
|
||||
// shadow = POLY.union(shadow.slice().appendAll(data.tops), 0, true);
|
||||
// POLY.setZ(shadow, data.z);
|
||||
// sindex[index] = shadow;
|
||||
// }, flatoff: 0 });
|
||||
let traces = [];
|
||||
// find and trim polys (including open) to shadow
|
||||
let oneach = (data, index, total) => {
|
||||
|
|
@ -672,35 +260,6 @@
|
|||
}
|
||||
}
|
||||
traces.push(poly);
|
||||
// do trimming
|
||||
// let trimto = sindex[index];
|
||||
// if (!trimto) {
|
||||
// traces.push(poly);
|
||||
// return;
|
||||
// }
|
||||
// trimto = trimto.clone(true);
|
||||
// if (poly.open) {
|
||||
// let cuts = poly.cut(trimto);
|
||||
// if (cuts.length) {
|
||||
// traces.appendAll(cuts);
|
||||
// } else {
|
||||
// traces.push(poly);
|
||||
// }
|
||||
// } else {
|
||||
// let limit = 1000;
|
||||
// while (trimto.length && limit-- > 0) {
|
||||
// let trim = trimto.shift();
|
||||
// let mask = poly.mask(trim, true);
|
||||
// if (mask) {
|
||||
// trimto.appendAll(mask);
|
||||
// } else {
|
||||
// traces.push(poly);
|
||||
// }
|
||||
// }
|
||||
// if (limit === 1000) {
|
||||
// traces.push(poly);
|
||||
// }
|
||||
// }
|
||||
});
|
||||
};
|
||||
let opts = { each: oneach, over: false, flatoff: 0, edges: true, openok: true };
|
||||
|
|
@ -712,109 +271,6 @@
|
|||
return true;
|
||||
};
|
||||
|
||||
// drilling op
|
||||
function sliceDrill(tool, slices, output) {
|
||||
let drills = [],
|
||||
drillToolDiam = tool.fluteDiameter(),
|
||||
centerDiff = drillToolDiam * 0.1,
|
||||
area = (drillToolDiam/2) * (drillToolDiam/2) * Math.PI,
|
||||
areaDelta = area * 0.05;
|
||||
|
||||
// for each slice, look for polygons with 98.5% circularity whose
|
||||
// area is within the tolerance of a circle matching the tool diameter
|
||||
slices.forEach(function(slice) {
|
||||
let inner = slice.topPolyInners([]);
|
||||
inner.forEach(function(poly) {
|
||||
if (poly.circularity() >= 0.985 && Math.abs(poly.area() - area) <= areaDelta) {
|
||||
let center = poly.circleCenter(),
|
||||
merged = false,
|
||||
closest = Infinity,
|
||||
dist;
|
||||
// TODO reject if inside camShellPolys (means there is material above)
|
||||
// if (center.isInPolygon(camShellPolys)) return;
|
||||
drills.forEach(function(drill) {
|
||||
if (merged) return;
|
||||
if ((dist = drill.last().distTo2D(center)) <= centerDiff) {
|
||||
merged = true;
|
||||
drill.push(center);
|
||||
}
|
||||
closest = Math.min(closest,dist);
|
||||
});
|
||||
if (!merged) {
|
||||
drills.push(newPolygon().append(center));
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// drill points to use center (average of all points) of the polygon
|
||||
drills.forEach(function(drill) {
|
||||
let center = drill.center(true),
|
||||
slice = newSlice(0,null);
|
||||
drill.points.forEach(function(point) {
|
||||
point.x = center.x;
|
||||
point.y = center.y;
|
||||
});
|
||||
slice.camMode = PRO.DRILL;
|
||||
slice.camLines = [ drill ];
|
||||
slice.output()
|
||||
.setLayer("drill", {face: 0, line: 0})
|
||||
.addPolys(drill);
|
||||
output.append(slice);
|
||||
});
|
||||
}
|
||||
|
||||
// drill registration holes
|
||||
function sliceDrillReg(settings, tool, output, zThru) {
|
||||
let proc = settings.process,
|
||||
stock = settings.stock,
|
||||
bounds = settings.bounds,
|
||||
r3 = tool.fluteDiameter() * 2,
|
||||
mx = (bounds.max.x + bounds.min.x) / 2,
|
||||
my = (bounds.max.y + bounds.min.y) / 2,
|
||||
mz = zThru || 0,
|
||||
dx = (stock.x - (bounds.max.x - bounds.min.x)) / 4,
|
||||
dy = (stock.y - (bounds.max.y - bounds.min.y)) / 4,
|
||||
dz = stock.z,
|
||||
points = [];
|
||||
|
||||
switch(proc.camDrillReg) {
|
||||
case "x axis":
|
||||
points.push(newPoint(bounds.min.x - dx, my, 0));
|
||||
points.push(newPoint(bounds.max.x + dx, my, 0));
|
||||
break;
|
||||
case "x axis 3":
|
||||
points.push(newPoint(bounds.min.x - dx, my, 0));
|
||||
points.push(newPoint(bounds.max.x + dx, my - r3, 0));
|
||||
points.push(newPoint(bounds.max.x + dx, my + r3, 0));
|
||||
break;
|
||||
case "y axis":
|
||||
points.push(newPoint(mx, bounds.min.y - dy, 0));
|
||||
points.push(newPoint(mx, bounds.max.y + dy, 0));
|
||||
break;
|
||||
case "y axis 3":
|
||||
points.push(newPoint(mx, bounds.min.y - dy, 0));
|
||||
points.push(newPoint(mx - r3, bounds.max.y + dy, 0));
|
||||
points.push(newPoint(mx + r3, bounds.max.y + dy, 0));
|
||||
break;
|
||||
}
|
||||
|
||||
if (points.length) {
|
||||
let slice = newSlice(0,null), polys = [];
|
||||
points.forEach(point => {
|
||||
polys.push(newPolygon()
|
||||
.append(point.clone().setZ(bounds.max.z))
|
||||
.append(point.clone().setZ(bounds.max.z - stock.z - mz)));
|
||||
});
|
||||
slice.camMode = PRO.DRILL;
|
||||
slice.camLines = polys;
|
||||
slice.output()
|
||||
.setLayer("register", {face: 0, line: 0})
|
||||
.addPolys(polys);
|
||||
output.append(slice);
|
||||
}
|
||||
}
|
||||
|
||||
function cutTabs(tabs, offset, z) {
|
||||
let noff = [];
|
||||
tabs = tabs.filter(tab => z < tab.pos.z + tab.dim.z/2).map(tab => tab.off).flat();
|
||||
|
|
|
|||
Loading…
Reference in a new issue