fix: unit scale when visual z set, gcode import origin, negative level z order

This commit is contained in:
Stewart Allen 2026-01-14 10:30:34 -05:00
commit 672b3d1077
5 changed files with 12 additions and 6 deletions

View file

@ -567,7 +567,7 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
} else
// otherwise move over before descending
if (deltaZ <= -tolerance) {
if (debug) console.log('over before descend');
if (debug) console.log('over before descend', deltaZ, -tolerance);
layerPush(point.clone().setZ(printPoint.z), 0, 0, tool);
newLayer();
}
@ -636,7 +636,7 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
// plunge safety catch
if (deltaZ < 0 && !contouring) {
if (debug) console.log('deltaZ snap', rate, plungeRate);
if (debug) console.log('plunge safety', deltaZ, rate, plungeRate);
emit = 1;
rate = plungeRate;
}