mesh v2 at /v2/mesh
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src2/mesh/model.js
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802
src2/mesh/model.js
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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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import { THREE } from '../ext/three.js';
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import { client as motoClient } from '../moto/client.js';
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import { api as meshApi } from './api.js';
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import { object as meshObject } from './object.js';
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import { model as meshModel } from './model.js';
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import { newPolygon, polygons } from '../geo/polygon.js';
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import { space } from '../moto/space.js';
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import { util } from './util.js';
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const { MeshPhongMaterial, MeshBasicMaterial, LineBasicMaterial, BufferGeometry, BufferAttribute, DoubleSide, Mesh, Box3, Vector3, Triangle } = THREE;
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const worker = motoClient.fn;
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const zero = new Vector3(0,0,0);
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/** default materials **/
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const materials = {
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// model unselected
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normal: new MeshPhongMaterial({
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flatShading: true,
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side: DoubleSide,
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transparent: true,
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shininess: 125,
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specular: 0x202020,
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color: 0xf0f000,
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opacity: 1
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}),
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// model selected
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select: new MeshPhongMaterial({
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flatShading: true,
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side: DoubleSide,
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transparent: true,
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shininess: 125,
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specular: 0x202020,
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color: 0x00e000,
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opacity: 1
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}),
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// model selected as tool
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tool: new MeshPhongMaterial({
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flatShading: true,
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side: DoubleSide,
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transparent: true,
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shininess: 125,
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specular: 0x202020,
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color: 0xe00000,
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opacity: 1
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}),
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// face selected (for groups ranges)
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face: new MeshPhongMaterial({
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flatShading: true,
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side: DoubleSide,
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transparent: true,
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shininess: 100,
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specular: 0x202020,
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color: 0x0088ee,
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opacity: 1
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}),
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wireframe: new MeshBasicMaterial({
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side: DoubleSide,
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wireframe: true,
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color: 0x0,
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transparent: true,
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opacity: 0.5
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}),
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wireline: new LineBasicMaterial({
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side: DoubleSide,
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color: 0x0,
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transparent: true,
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opacity: 0.5
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}),
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};
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/** 3D model rendered on plaform **/
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class MeshModel extends meshObject {
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constructor(data, id) {
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super(id);
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let { file, mesh, vertices } = data;
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if (!mesh) {
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dbug.error(`'${file}' missing mesh data`);
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return;
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}
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// remove file name extensions
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let text = file || '';
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let dot = text.lastIndexOf('.');
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if (dot > 0) file = text.substring(0, dot);
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// create local materials
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this.mats = {
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normal: materials.normal.clone(),
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select: materials.select.clone(),
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tool: materials.tool.clone(),
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face: materials.face.clone()
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};
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// information about selected faces, lines, and vertices
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// vertex compound keys are sorted least index to greatest
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this.sel = {
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faces: [], // first index into vertices
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lines: {}, // key = vertex-vertex, val = [ faces ]
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verts: {}, // key = x-y-z, val = { faces:[], sphere }
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};
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this.file = file || 'unnamed';
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this.load(mesh || vertices);
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}
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get type() {
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return "model";
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}
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get object() {
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return this.mesh;
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}
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get bounds() {
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return this.geometry.boundingBox.clone();
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}
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get world_bounds() {
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return this.bounds.translate(this.position());
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}
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get positions() {
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return this.geometry.attributes.position.array;
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}
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get matrixWorld() {
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return this.mesh.matrixWorld;
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}
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drag(opt = {}) {
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let { start, delta, offset, end } = opt;
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let { snap, snapon } = meshApi.prefs.map.space;
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if (start) {
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let mid = this.bounds.mid;
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this._save = {
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pos: Object.assign({}, mid),
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start: Object.assign({}, mid),
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}
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} else if (end) {
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delete this._save;
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} else if (offset) {
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let { pos, start } = this._save;
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let target = {
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x: start.x + offset.x,
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y: start.y + offset.y,
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z: start.z + offset.z
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};
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if (snapon && snap) {
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target.x = Math.round(target.x / snap) * snap;
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target.y = Math.round(target.y / snap) * snap;
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}
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delta = {
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x: target.x - pos.x,
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y: target.y - pos.y,
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z: target.z - pos.z
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};
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pos.x += delta.x;
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pos.y += delta.y;
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pos.z += delta.z;
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}
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if (delta) {
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this.move(delta.x, delta.y, delta.z);
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}
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}
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qrotate(quaternion) {
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this.log('model-rotate', quaternion.toArray());
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this.geometry.applyQuaternion(quaternion);
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this.geometry._model_invalid = true;
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this.updateBounds();
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}
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scale(x = 1, y = 1, z = 1) {
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if (x === 1 && y === 1 && z === 1) return;
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this.log('model-scale', ...arguments, this.bounds);
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this.geometry.scale(x, y, z);
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this.geometry._model_invalid = true;
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this.updateBounds();
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}
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translate(x = 0, y = 0, z = 0) {
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if (!(x || y || z)) return;
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this.log('model-translate', ...arguments);
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this.geometry.translate(x, y, z);
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this.geometry._model_invalid = true;
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this.updateBounds();
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}
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move(x = 0, y = 0, z = 0) {
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if (!(x || y || z)) return;
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this.log('model-move', ...arguments);
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let pos = this.position();
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return this.position(pos.x + x, pos.y + y, pos.z + z);
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}
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position() {
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let pos = this.object.position;
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if (arguments.length === 0) {
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return pos;
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}
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pos.set(...arguments);
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this.metaChanged({ pos: pos.toArray() });
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return this;
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}
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// preserves world location while updating mesh for rotation and scaling
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// moves mesh center to 0,0,0 via translation then
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// moves mesh object to former bounds center
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reCenter() {
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this.log('model-recenter');
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let pos = this.position();
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let { mid } = this.bounds;
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this.translate(-mid.x, -mid.y, -mid.z);
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this.position(mid.x + pos.x, mid.y + pos.y, mid.z + pos.z);
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return this;
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}
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// preserves world location while updating mesh for rotation and scaling
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// moves mesh center to current target offset via translation then
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// moves mesh object center to target
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centerTo(to) {
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this.log('model-centerto', to);
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let pos = this.position();
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let { mid } = this.bounds;
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this.translate(to.x - mid.x, to.y - mid.y, to.z - mid.z);
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this.position(pos.x, pos.y, pos.z);
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return this;
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}
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// when geometry updates, recompute bounds for ray intersections
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// and sync data to worker and indexed db
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updateBounds() {
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if (this._wire)
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this._wire.geometry.attributes.position.needsUpdate = true;
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this.attributes.position.needsUpdate = true;
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this.geometry.computeBoundingBox();
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this.geometry.computeBoundingSphere();
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this.log('update-bounds', this.geometry.boundingBox);
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this.normals({ refresh: true });
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this.updateBoundsBox();
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space.update();
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this.sync();
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}
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updateBoundsBox() {
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this.group?.updateBoundsBox();
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}
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mirror() {
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return this.duplicate({ mirror: true });
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}
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// return a model containing just this model
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// translated into world coordinates (rebuilt from rotation matrix)
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// defaults to returning a new model in a new group
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// options to mirror, re-use a group, or update model in-place
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duplicate(opt = { select: true }) {
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let pos = this.position();
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let data = this.attributes.position.clone().array;
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if (opt.append) data = [...data, ...opt.append].toFloat32();
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if (opt.x) return this.reload(data);
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let model = new meshModel({ file: `${this.file}`, mesh: data });
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let group = opt.group || meshApi.group.new();
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let bounds = this.group.bounds;
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group.add(model);
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model.position(pos.x, pos.y, pos.z);
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model.wireframe(this.wireframe());
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if (opt.select) {
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meshApi.selection.add(model);
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}
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if (opt.mirror) {
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group.move(0, 0, bounds.dim.z);
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} else if (opt.shift) {
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group.move(bounds.dim.x, 0, 0);
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}
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return model;
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}
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load(vertices) {
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this.log('load');
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let geo = new BufferGeometry();
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geo.setAttribute('position', new BufferAttribute(vertices, 3));
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let meh = this.mesh = new Mesh(geo, [
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this.mats.normal,
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this.mats.face
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]);
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geo.addGroup(0, Infinity, 0);
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meh.receiveShadow = true;
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meh.castShadow = true;
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meh.renderOrder = 1;
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// sets fallback opacity for wireframe toggle
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this.opacity(1);
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// this ref allows clicks to be traced to models and groups
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meh.model = this;
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// sync worker, allows raycasting to work
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this.updateBounds();
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}
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reload(vertices) {
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this.log('reload');
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let was = this.wireframe(false);
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let geo = this.mesh.geometry;
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geo.setAttribute('position', new BufferAttribute(vertices, 3));
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// signal util.box3expand that geometry changed
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geo._model_invalid = true;
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geo.computeVertexNormals();
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// restore wireframe state
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this.wireframe(was);
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// fixup normals
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this.normals({refresh: true});
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// sync worker, allows raycasting to work
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this.updateBounds();
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// re-gen face index in surface mode
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meshApi.mode.check();
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}
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rename(file) {
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this.file = file;
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this.sync();
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}
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// sync to worker and indexeddb for page restoration or worker ops
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sync() {
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// sync to worker
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worker.model_load({ id: this.id, name: this.file, vertices: this.positions });
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// persist in db so it can be restored on page load
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meshApi.db.space.put(this.id, {
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file: this.file,
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mesh: this.attributes.position.array
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});
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}
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get group() {
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return this._group;
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}
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set group(gv) {
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if (gv && this._group && this._group !== gv) {
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throw "models can only belong to one group";
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}
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this._group = gv;
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}
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get geometry() {
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return this.mesh.geometry;
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}
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get attributes() {
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return this.geometry.attributes;
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}
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get vertices() {
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return this.attributes.position.count;
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}
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get faces() {
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return this.vertices / 3;
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}
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// get, set, or toggle selection of model (coloring)
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select(bool, stool) {
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const cmat = this.mesh.material[0];
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const { normal, select, tool } = this.mats;
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if (bool === undefined) {
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return cmat !== normal;
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}
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if (bool.toggle) {
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return this.select(!this.select(), cmat === tool);
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}
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this.mesh.material[0] = bool ? (stool ? tool : select) : normal;
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return bool;
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}
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// return selected state
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selected() {
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return this.select();
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}
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// toggle whether this is a boolean subtraction tool or not
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tool(bool) {
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if (bool === undefined) {
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return this.mesh.material[0] === this.mats.tool;
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}
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return this.select(this.selected(), bool);
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}
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opacity(ov, opt = {}) {
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let mat = this.mesh.material;
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if (ov === undefined) {
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return mat[0].opacity;
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}
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if (ov.restore) {
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ov = this._op;
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} else if (ov.temp !== undefined) {
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ov = ov.temp;
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} else {
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this._op = ov;
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}
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for (let m of Object.values(this.mats)) {
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if (ov <= 0.0) {
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m.transparent = false;
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m.opacity = 1;
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m.visible = false;
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} else {
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m.transparent = true;
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m.opacity = ov;
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m.visible = true;
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}
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}
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space.update();
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}
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highlight() {
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if (!this.wireframe().enabled) {
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this.opacity({temp: 0.5});
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}
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}
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unhighlight() {
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if (!this.wireframe().enabled) {
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this.opacity({restore: true});
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}
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}
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wireframe(bool, opt = {}) {
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let was = this._wire ? true : false;
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if (bool === undefined) {
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return was ? {
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enabled: true,
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opacity: this.opacity(),
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color: was ? this._wire.material.color : undefined,
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} : {
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enabled: false
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};
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}
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if (bool.toggle) {
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bool = !was;
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}
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// no change
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if (was === bool) {
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return was;
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}
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if (was) {
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this.mesh.remove(this._wire);
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this._wire = undefined;
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this.opacity({restore: true});
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}
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if (bool === 'edges') {
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let edges = new THREE.EdgesGeometry(this.mesh.geometry, 5);
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this._wire = new THREE.LineSegments(edges, materials.wireframe);
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this.mesh.add(this._wire);
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this.opacity({temp: opt.opacity || 0.15});
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} else if (bool) {
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this._wire = new Mesh(this.mesh.geometry.shallowClone(), materials.wireframe);
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this.mesh.add(this._wire);
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this.opacity({temp: opt.opacity || 0.15});
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}
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space.update();
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return was;
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}
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normals(bool) {
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let was = this._norm ? true : false;
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if (bool === undefined) {
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return was;
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}
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if (bool.toggle) {
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bool = !was;
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}
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if (bool.refresh && !was) {
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return;
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}
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// no change
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if (was === bool) {
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return was;
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}
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if (was) {
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this.mesh.remove(this._norm);
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this._norm = undefined;
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}
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if (bool) {
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this.mesh.add(this._norm = util.faceNormals(this.mesh));
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}
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}
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render() {
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// TODO
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}
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// invert normals for entire mesh or selected faces depending on mode
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invert(mode) {
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let { modes } = meshApi;
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let geo = this.mesh.geometry;
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let pos = geo.attributes.position;
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let arr = pos.array;
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function swap(i) {
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let v1x = arr[i ];
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let v1y = arr[i+1];
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let v1z = arr[i+2];
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arr[i ] = arr[i+3];
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arr[i+1] = arr[i+4];
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arr[i+2] = arr[i+5];
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arr[i+3] = v1x;
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arr[i+4] = v1y;
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arr[i+5] = v1z;
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}
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switch (mode) {
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case modes.object:
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for (let i=0, l=arr.length; i<l; i += 9) {
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swap(i);
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}
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break;
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case modes.surface:
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case modes.face:
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for (let face of this.sel.faces) {
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swap(face * 9);
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}
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break;
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}
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this.reload(arr);
|
||||
if (this._norm) this._norm.update();
|
||||
}
|
||||
|
||||
// split model along given plane
|
||||
split(plane) {
|
||||
// extract axes from plane and split when present (only z for now)
|
||||
let { z } = plane;
|
||||
let { id, group } = this;
|
||||
return new Promise((resolve,reject) => {
|
||||
worker.model_split({ id, z }).then(data => {
|
||||
let { o1, o2 } = data;
|
||||
if (!(o1 || o2)) {
|
||||
return resolve(group);
|
||||
}
|
||||
if (o1?.length)
|
||||
group.add(new meshModel({
|
||||
file: `${this.file}-bot`,
|
||||
mesh: o1
|
||||
}).reCenter());
|
||||
if (o2?.length)
|
||||
group.add(new meshModel({
|
||||
file: `${this.file}-top`,
|
||||
mesh: o2
|
||||
}).reCenter());
|
||||
this.remove();
|
||||
resolve(group);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// release from a group but remain in memory and storage
|
||||
// so it can be re-assigned to another group
|
||||
ungroup() {
|
||||
if (this.group) {
|
||||
this.group.remove(this, { free: false });
|
||||
this.group = undefined;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
// remove model from group and space
|
||||
remove() {
|
||||
if (arguments.length === 0) {
|
||||
// direct call requires pass through group
|
||||
this.group.remove(this);
|
||||
this.group = undefined;
|
||||
this.removed = 'pending';
|
||||
} else {
|
||||
// manage lifecycle with worker, mesh app caches, etc
|
||||
this.destroy();
|
||||
// tag removed for debugging
|
||||
this.removed = 'complete';
|
||||
}
|
||||
}
|
||||
|
||||
collectFacesByMaterialIndex(index) {
|
||||
let { geometry } = this.mesh;
|
||||
let { groups } = geometry;
|
||||
let { array } = geometry.attributes.position;
|
||||
let newtot = 0;
|
||||
// filter to unselected groups
|
||||
groups = groups.filter(g => g.materialIndex === index);
|
||||
for (let group of groups) {
|
||||
let start = group.start * 3;
|
||||
let count = group.count * 3;
|
||||
newtot += group.count < Infinity ? count : array.length - start;
|
||||
}
|
||||
// nothing to do if new length is the same
|
||||
if (newtot === array.length) {
|
||||
return;
|
||||
}
|
||||
let newverts = new Float32Array(newtot);
|
||||
let pos = 0;
|
||||
// copy back unselected faces
|
||||
for (let group of groups) {
|
||||
let start = group.start * 3;
|
||||
let count = group.count * 3;
|
||||
if (count === Infinity) count = array.length - start;
|
||||
let slice = array.slice(start, start + count);
|
||||
newverts.set(slice, pos);
|
||||
pos += count;
|
||||
}
|
||||
return newverts;
|
||||
}
|
||||
|
||||
clearSelections() {
|
||||
// clear face selections (since they've been deleted);
|
||||
this.sel.faces = [];
|
||||
this.updateSelections();
|
||||
}
|
||||
|
||||
selectionToSketch() {
|
||||
let { polys, quaternion } = this.selectionToRotationPolys();
|
||||
if (!polys) {
|
||||
return;
|
||||
}
|
||||
quaternion.invert();
|
||||
// center points, move to Z=0
|
||||
let bounds = new Box3().setFromArray(polys.map(p => p.points.map(p => p.toArray())).flat().flat());
|
||||
let center = bounds.getCenter(new Vector3);
|
||||
polys.forEach(p => p.move({ x: -center.x, y: -center.y, z: -center.z }));
|
||||
let normal = new Vector3(0,0,1).applyQuaternion(quaternion);
|
||||
let sketch = meshApi.add.sketch({
|
||||
normal,
|
||||
center: center.applyQuaternion(quaternion).add(this.position())
|
||||
});
|
||||
for (let poly of polys) {
|
||||
sketch.add.polygon({ poly });
|
||||
}
|
||||
return sketch;
|
||||
}
|
||||
|
||||
selectionToRotationPolys() {
|
||||
let selverts = this.collectFacesByMaterialIndex(1);
|
||||
if (selverts?.length) {
|
||||
let points = [...selverts].group(3).map(a => new Vector3().fromArray(a));
|
||||
let tris = points.group(3).map(a => new Triangle(...a));
|
||||
let norms = tris.map(t => t.getNormal(new Vector3()));
|
||||
let norm = norms.reduce((a,b) => a.add(b)).normalize();
|
||||
// compute quaternion and rotate triangles to face Z up
|
||||
let targetNorm = new THREE.Vector3(0, 0, 1);
|
||||
let rotato = new THREE.Quaternion().setFromUnitVectors(norm, targetNorm);
|
||||
points.forEach(p => p.applyQuaternion(rotato));
|
||||
// union / nest result
|
||||
let polys = tris.map(t => newPolygon().fromVectors([ t.a, t.b, t.c ]));
|
||||
let union = polygons.union(polys,0,true);
|
||||
return { polys: union, quaternion: rotato };
|
||||
} else {
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
selectionFlatten() {
|
||||
let faces = this.sel.faces;
|
||||
if (faces.length) {
|
||||
worker.model_flatten({ id: this.id, faces }).then(data => {
|
||||
if (data.vertices) {
|
||||
this.reload(data.vertices);
|
||||
this.sel.faces = [];
|
||||
this.updateSelections();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
triangulateSelections() {
|
||||
let { polys, quaternion } = this.selectionToRotationPolys();
|
||||
if (polys) {
|
||||
let ears = polys.map(p => p.earcut()).flat();
|
||||
let nupoints = ears.map(p => p.points).flat().map(p => p.toVector3());
|
||||
// invert quaternion to restore points alignment to original face
|
||||
quaternion.invert();
|
||||
nupoints.forEach(p => p.applyQuaternion(quaternion));
|
||||
let nuverts = nupoints.map(p => p.toArray()).flat().toFloat32();
|
||||
// remove selection and append nuverts
|
||||
this.deleteSelections(nuverts);
|
||||
}
|
||||
}
|
||||
|
||||
deleteSelections(append) {
|
||||
if (!this.sel.faces.length) {
|
||||
return;
|
||||
}
|
||||
let newverts = this.collectFacesByMaterialIndex(0);
|
||||
if (newverts) {
|
||||
if (append) {
|
||||
let all = new Float32Array(newverts.length + append.length);
|
||||
all.set(newverts);
|
||||
all.set(append, newverts.length);
|
||||
newverts = all;
|
||||
}
|
||||
this.reload(newverts);
|
||||
// clear face selections (since they've been deleted);
|
||||
this.sel.faces = [];
|
||||
this.updateSelections();
|
||||
}
|
||||
}
|
||||
|
||||
updateSelections() {
|
||||
let groups = util.facesToGroups(this.sel.faces);
|
||||
let geo = this.mesh.geometry;
|
||||
geo.clearGroups();
|
||||
for (let group of groups) {
|
||||
geo.addGroup(group.start*3, group.count*3, group.mat || 0);
|
||||
}
|
||||
}
|
||||
|
||||
selectFaces(list = [], action = {}) {
|
||||
let faces = this.sel.faces;
|
||||
let map = {};
|
||||
for (let f of list) {
|
||||
map[f] = f;
|
||||
}
|
||||
if (action.toggle) {
|
||||
faces = faces.filter(f => {
|
||||
if (map[f] !== undefined) {
|
||||
map[f] = undefined;
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
faces.appendAll(Object.entries(map).filter(kv => {
|
||||
return kv[1] !== undefined;
|
||||
}).map(kv => {
|
||||
return kv[1];
|
||||
}));
|
||||
this.sel.faces = faces;
|
||||
} else if (action.clear) {
|
||||
this.sel.faces = faces.filter(f => map[f] === undefined);
|
||||
} else if (action.select) {
|
||||
for (let f of faces) {
|
||||
map[f] = undefined;
|
||||
}
|
||||
faces.appendAll(Object.values(map).filter(f => f !== undefined));
|
||||
}
|
||||
}
|
||||
|
||||
toggleSelectedVertices(vert) {
|
||||
if (Array.isArray(vert)) {
|
||||
for (let e of vert) {
|
||||
this.toggleSelectedVertices(e);
|
||||
}
|
||||
return;
|
||||
}
|
||||
let sel = this.sel;
|
||||
let key = [x,y,z].map(v => v.round(5)).join('-');
|
||||
let rec = sel.verts[key];
|
||||
if (rec) {
|
||||
delete sel.verts[key];
|
||||
space.scene.remove(rec.sphere);
|
||||
} else {
|
||||
let geometry = new THREE.SphereGeometry( 0.5, 16, 16 );
|
||||
let material = new MeshPhongMaterial( { color: 0x777777, transparent: true, opacity: 0.25 } );
|
||||
let sphere = new Mesh( geometry, material );
|
||||
sphere.position.set(x, y, z);
|
||||
space.scene.add(sphere);
|
||||
sel.verts[key] = {
|
||||
sphere,
|
||||
faces,
|
||||
verts
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// find adjacent faces to clicked point/line on a face
|
||||
find(int, action, surface) {
|
||||
let { point, face } = int;
|
||||
let { x, y, z } = point;
|
||||
let { a, b, c } = face;
|
||||
let timer = setTimeout(() => {
|
||||
timer = undefined;
|
||||
meshApi.log.emit("matching surface").pin();
|
||||
}, 150);
|
||||
// let mark = Date.now();
|
||||
worker.model_select({
|
||||
id: this.id, x, y:-z, z:y, a, b, c, surface
|
||||
}).then(data => {
|
||||
// meshApi.log.emit(`... data time = ${Date.now() - mark}`); mark = Date.now();
|
||||
if (timer) {
|
||||
clearTimeout(timer);
|
||||
}
|
||||
let { faces, edges, verts, point } = data;
|
||||
// console.log({data});
|
||||
// this.toggleSelectedVertices(verts);
|
||||
this.selectFaces(faces, action);
|
||||
// meshApi.log.emit(`... select time = ${Date.now() - mark}`); mark = Date.now();
|
||||
this.updateSelections();
|
||||
if (!timer) {
|
||||
api.log.emit("surface match complete").unpin();
|
||||
space.refresh();
|
||||
}
|
||||
// meshApi.log.emit(`... paint time = ${Date.now() - mark}`);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { MeshModel as model, materials };
|
||||
Loading…
Reference in a new issue