mesh v2 at /v2/mesh
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148
src2/add/three.js
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148
src2/add/three.js
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/** Copyright 2014-2019 Stewart Allen -- All Rights Reserved */
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// dep: ext.three
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import {
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THREE, SVGLoader, BufferGeometryUtils,
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LineMaterial, Line2, LineGeometry, LineSegments2,
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LineSegmentsGeometry, MeshBVHLib } from '../ext/three.js';
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// Make THREE available globally
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window.THREE = THREE;
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THREE.BufferGeometryUtils = BufferGeometryUtils;
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THREE.SVGLoader = SVGLoader.SVGLoader;
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THREE.LineMaterial = LineMaterial;
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THREE.Line2 = Line2;
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THREE.LineGeometry = LineGeometry;
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THREE.LineSegments2 = LineSegments2;
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THREE.LineSegmentsGeometry = LineSegmentsGeometry;
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let MP = THREE.Mesh.prototype,
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XP = THREE.Box3.prototype,
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BP = THREE.BufferGeometry.prototype;
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THREE.computeFaceNormal = function(vA,vB,vC) {
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const ab = new THREE.Vector3();
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const cb = new THREE.Vector3();
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cb.subVectors( vC, vB );
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ab.subVectors( vA, vB );
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cb.cross( ab );
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cb.normalize();
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return cb;
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};
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// https://www.npmjs.com/package/three-mesh-bvh
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THREE.addBVH = function() {
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const { computeBoundsTree, disposeBoundsTree, acceleratedRaycast } = MeshBVHLib;
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THREE.BufferGeometry.prototype.computeBoundsTree = computeBoundsTree;
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THREE.BufferGeometry.prototype.disposeBoundsTree = disposeBoundsTree;
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THREE.Mesh.prototype.raycast = acceleratedRaycast;
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};
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THREE.dispose = function(obj) {
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if (!obj) {
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return;
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}
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if (obj.geometry) {
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obj.geometry.dispose();
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}
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if (obj.material && obj.material.map && obj.material.map.dispose) {
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obj.material.map.dispose();
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}
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if (obj.children && obj.children.length) {
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for (let c of obj.children) {
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THREE.dispose(c);
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}
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}
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};
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// add .dim and .mid getters to Box3
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Object.defineProperties(XP, {
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dim: {
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get: function() {
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return this.max.clone().sub(this.min);
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}
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},
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mid: {
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get: function() {
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return this.dim.clone().multiplyScalar(0.5).add(this.min);
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}
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}
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});
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MP.getBoundingBox = function(update) {
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return this.geometry.getBoundingBox(update);
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};
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MP.mirrorX = function() {
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return this.mirror(0);
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};
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MP.mirrorY = function() {
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return this.mirror(1);
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};
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MP.mirrorZ = function() {
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return this.mirror(2);
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};
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// fast mirror of vertices given axis array offset
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// array elements are repeating [x,y,z,x,y,z,...]
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MP.mirror = function(start) {
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let i,
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geo = this.geometry,
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at = geo.attributes,
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pa = at.position.array,
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nm = at.normal.array;
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for (i = start || 0 ; i < pa.length; i += 3) {
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pa[i] = -pa[i];
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nm[i] = -nm[i];
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}
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geo.computeVertexNormals();
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return this;
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};
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// return cached or refreshed (when update = true) bounding box
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BP.getBoundingBox = function(update) {
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if (update || !this.boundingBox) {
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this.boundingBox = null;
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this.computeBoundingBox();
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}
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return this.boundingBox;
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};
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BP.moveMesh = function(x = 0, y = 0, z = 0) {
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let gap = this.attributes.position,
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pa = gap.array;
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for (let i=0; i < pa.length; i += 3) {
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pa[i ] += x;
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pa[i + 1] += y;
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pa[i + 2] += z;
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}
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gap.needsUpdate = true;
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return this;
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}
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BP.shallowClone = function() {
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let geo = new THREE.BufferGeometry();
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for (let [k, v] of Object.entries(this.attributes)) {
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geo.setAttribute(k, new THREE.BufferAttribute(v.array, v.itemSize));
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}
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return geo;
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};
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THREE.Object3D.prototype.newGroup = function() {
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let group = new THREE.Group();
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this.add(group);
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return group;
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};
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THREE.Object3D.prototype.removeAll = function() {
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this.children.slice().forEach(function (c) {
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c.parent = undefined;
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c.dispatchEvent( { type: 'removed' } );
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});
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this.children = [];
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};
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// Export for ES modules
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export { THREE };
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