improve open poly offsetting. change gerber trace 3d interpetation
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903a0007d6
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619468ee00
4 changed files with 77 additions and 24 deletions
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@ -1495,7 +1495,6 @@ class Polygon {
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toClipper(inout) {
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let poly = this,
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cur = [],
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out = inout || [];
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out.push(poly.points.map(p => p.toClipper()));
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if (poly.inner) {
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@ -1519,6 +1518,37 @@ class Polygon {
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return POLY.expand([this], -offset, this.getZ(), output);
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}
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/**
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* ofsetting an open line uses a different procedure and options
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*
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* @param {number} distance
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* @param {'square'|'round'|'miter'} type
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* @returns {Polygon[]}
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*/
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offset_open(distance, type = 'miter') {
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if (this.isOpen()) {
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let cjnt = clib.JoinType,
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cety = clib.EndType,
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coff = new clib.ClipperOffset(),
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ctre = new clib.PolyTree(),
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entt = {
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'square' : cety.etOpenSquare,
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'round' : cety.etOpenRound,
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'miter' : cety.etOpenSquare
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}[type] || cety.etOpenSquare,
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jntt = {
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'square': cjnt.jtSquare,
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'round': cjnt.jtRound,
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'miter': cjnt.jtMiter
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}[type] || cjnt.jtMiter;
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coff.AddPaths(this.toClipper(), jntt, entt);
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coff.Execute(ctre, distance * config.clipper);
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return POLY.fromClipperTree(ctre, this.getZ(), null, null, 0);
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} else {
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return this.offset(distance);
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}
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}
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/**
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* todo need something more clever for polygons that overlap with
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* todo differing resolutions (like circles)
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@ -34,7 +34,7 @@ const POLYS = base.polygons = {
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offset,
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trimTo,
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expand,
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expand_lines,
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// expand_lines,
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points,
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length,
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route,
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@ -508,18 +508,18 @@ function sumCirc(polys) {
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* @param {number} distance offset
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* @param {number} [z] defaults to 0
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*/
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function expand_lines(poly, distance, z) {
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let fact = config.clipper,
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cjnt = clib.JoinType,
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cety = clib.EndType,
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coff = new clib.ClipperOffset(),
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ctre = new clib.PolyTree();
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// function expand_lines(poly, distance, z) {
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// let fact = config.clipper,
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// cjnt = clib.JoinType,
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// cety = clib.EndType,
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// coff = new clib.ClipperOffset(),
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// ctre = new clib.PolyTree();
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coff.AddPaths(poly.toClipper(), cjnt.jtMiter, cety.etOpenSquare);
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coff.Execute(ctre, distance * fact);
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// coff.AddPaths(poly.toClipper(), cjnt.jtMiter, cety.etOpenSquare);
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// coff.Execute(ctre, distance * fact);
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return fromClipperTree(ctre, z, null, null, 0);
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}
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// return fromClipperTree(ctre, z, null, null, 0);
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// }
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/**
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* @param {Polygon[]} polys
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@ -123,6 +123,11 @@ CAM.init = function(kiri, api) {
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const layers = new kiri.Layers();
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for (let poly of open) {
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layers.setLayer("open", {line: 0xff8800}, false).addPoly(poly);
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let diam = poly.tool?.shape?.diameter;
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if (diam) {
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const exp = poly.offset_open(diam, 'round');
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layers.setLayer("open2", {line: 0xff5555}, false).addPolys(exp);
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}
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}
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for (let poly of closed) {
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layers.setLayer("close", {line: 0xff0000}, false).addPoly(poly);
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@ -44,7 +44,7 @@ function toMesh(text, opt = { z: 1 }) {
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return [];
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}
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// copper traces
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// copper pads
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const mid = [];
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for (let poly of flat.filter(p => p.depth === 1)) {
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mid.push(poly.extrude(z1, z0 - z1));
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@ -55,10 +55,24 @@ function toMesh(text, opt = { z: 1 }) {
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return top[0];
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}
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// inner polys for traces which we will punch thru for vias
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// copper traces (expand first since open)
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const open_exp = open.map(poly => {
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const diam = poly.tool?.shape?.diameter;
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return diam ? poly.offset_open(diam, 'round') : null;
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}).filter(p => p).flat();
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// union open trace expansions
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const opn = [];
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for (let poly of POLYS.union(open_exp)) {
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const tool = poly.tool;
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opn.push(poly.extrude(z0));
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}
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// inner polys for traces which we add back to the top
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// and (optionally) remove from the bottom for making vias
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const low = [];
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for (let poly of flat.filter(p => p.depth === 2)) {
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low.push(poly.extrude(z0));
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low.push(poly.extrude(z1, z0 - z1));
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}
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// convert vertex arrays to csg mesh definitions
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@ -66,17 +80,21 @@ function toMesh(text, opt = { z: 1 }) {
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const midMesh = mid.map(v => CSG.fromPositionArray(v));
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// subtract mid from top
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const v0Mesh = CSG.subtract(topMesh, ...midMesh);
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let meshOut = CSG.subtract(topMesh, ...midMesh);
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if (low.length === 0) {
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return CSG.toPositionArray(v0Mesh);
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if (opn.length) {
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// add back raised traces (before removing vias)
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const opnMesh = opn.map(v => CSG.fromPositionArray(v))
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meshOut = CSG.union(meshOut, ...opnMesh);
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}
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// subtract low (vias) from remaining
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const lowMesh = low.map(v => CSG.fromPositionArray(v))
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const v1Mesh = CSG.subtract(v0Mesh, ...lowMesh);
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if (low.length) {
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// subtract low (vias) from remaining
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const lowMesh = low.map(v => CSG.fromPositionArray(v))
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meshOut = CSG.union(meshOut, ...lowMesh);
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}
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return CSG.toPositionArray(v1Mesh);
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return CSG.toPositionArray(meshOut);
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}
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function parse(text) {
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