improve open poly offsetting. change gerber trace 3d interpetation
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903a0007d6
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4 changed files with 77 additions and 24 deletions
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@ -1495,7 +1495,6 @@ class Polygon {
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toClipper(inout) {
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let poly = this,
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cur = [],
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out = inout || [];
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out.push(poly.points.map(p => p.toClipper()));
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if (poly.inner) {
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@ -1519,6 +1518,37 @@ class Polygon {
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return POLY.expand([this], -offset, this.getZ(), output);
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}
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/**
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* ofsetting an open line uses a different procedure and options
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*
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* @param {number} distance
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* @param {'square'|'round'|'miter'} type
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* @returns {Polygon[]}
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*/
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offset_open(distance, type = 'miter') {
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if (this.isOpen()) {
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let cjnt = clib.JoinType,
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cety = clib.EndType,
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coff = new clib.ClipperOffset(),
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ctre = new clib.PolyTree(),
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entt = {
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'square' : cety.etOpenSquare,
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'round' : cety.etOpenRound,
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'miter' : cety.etOpenSquare
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}[type] || cety.etOpenSquare,
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jntt = {
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'square': cjnt.jtSquare,
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'round': cjnt.jtRound,
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'miter': cjnt.jtMiter
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}[type] || cjnt.jtMiter;
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coff.AddPaths(this.toClipper(), jntt, entt);
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coff.Execute(ctre, distance * config.clipper);
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return POLY.fromClipperTree(ctre, this.getZ(), null, null, 0);
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} else {
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return this.offset(distance);
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}
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}
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/**
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* todo need something more clever for polygons that overlap with
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* todo differing resolutions (like circles)
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