add bare-bones geo slicer and wire into stub for mesh rebuilder
This commit is contained in:
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ba2755c476
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7 changed files with 768 additions and 2 deletions
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@ -2,6 +2,7 @@
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"use strict";
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// dep: geo.base
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(function() {
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if (self.base.Bounds) return;
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@ -2,6 +2,7 @@
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"use strict";
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// dep: geo.bounds
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(function() {
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if (self.base.Polygon) return;
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730
src/geo/slicer.js
Normal file
730
src/geo/slicer.js
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@ -0,0 +1,730 @@
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/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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"use strict";
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/**
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* Basic slice and line connection
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*/
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(function() {
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let base = self.base;
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if (base.slice) return;
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let { config, util, polygons } = base
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let { newOrderedLine, newPolygon, newPoint } = base;
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/**
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* Given an array of points as triples, a bounding box and a set of
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* slicing controls, emit an array of Slice objects to the ondone()
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* function. onupdate() will be called with two parameters (% completion
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* and an optional message) so that the UI can report progress to the user.
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*
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* @param {Point[]} points vertex array
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* @param {Object} options slicing parameters
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*/
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async function slice(points, options = {}) {
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let zMin = options.zmin || 0,
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zMax = options.zmax || 0,
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zInc = options.zinc || 0,
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zIndexes = options.indices || [],
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zFlat = {}, // map area of z index flat areas
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zList = {}, // fast map of z indexes
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zScale, // bucket span in z units
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zSum = 0.0, // sanity check that points enclose non-zere volume
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buckets = [], // banded/grouped faces to speed up slice/search
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onupdate = options.onupdate || function() {},
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i, j, p1, p2, p3;
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if (!(points && points.length)) {
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throw "missing points array";
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}
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// convert threejs position array into points array
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if (options.flat) {
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let array = [];
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for (i=0, j=points.length; i<j; ) {
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array.push(newPoint(points[i++], points[i++], points[i++]));
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}
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points = array;
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}
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// gather z-index stats
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for (i = 0; i < points.length;) {
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p1 = points[i++].round(3);
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p2 = points[i++].round(3);
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p3 = points[i++].round(3);
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// used to calculate buckets
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zSum += (Math.abs(p1.z - p2.z) + Math.abs(p2.z - p3.z) + Math.abs(p3.z - p1.z));
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// use co-flat and co-line detection to adjust slice Z
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if (p1.z === p2.z && p2.z === p3.z && p1.z >= zMin) {
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// detect faces co-planar with Z and sum the enclosed area
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let zkey = p1.z.toFixed(5),
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area = Math.abs(util.area2(p1,p2,p3)) / 2;
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if (!zFlat[zkey]) {
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zFlat[zkey] = area;
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} else {
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zFlat[zkey] += area;
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}
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}
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if (options.autoDim) {
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zMin = Math.min(zMin, p1.z, p2.z, p3.z);
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zMax = Math.max(zMax, p1.z, p2.z, p3.z);
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}
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zList[p1.z] = p1.z;
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zList[p2.z] = p2.z;
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zList[p3.z] = p3.z;
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}
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if (zInc) {
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for (i = zMin; i < zMax; i += zInc) {
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zIndexes.push(i);
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}
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} else {
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zIndexes = Object.values(zList).sort((a,b) => a - b);
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}
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/** short-circuit for microscopic and invalid objects */
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if (zMax == 0 || zSum == 0 || points.length == 0) {
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return [];
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}
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/**
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* bucket polygons into z-bounded groups (inside or crossing)
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* to reduce the search space in complex models
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*/
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let bucketCount = options.bucket !== false ?
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Math.max(1, Math.ceil(zMax / (zSum / points.length)) - 1) : 1;
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zScale = 1 / (zMax / bucketCount);
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console.log({zMin, zMax, zIndexes, points, bucketCount, zScale, zSum});
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if (bucketCount > 1) {
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// create empty buckets
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for (i = 0; i < bucketCount + 1; i++) {
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buckets.push({ points: [], slices: [] });
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}
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// copy triples into all matching z-buckets
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for (i = 0; i < points.length;) {
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p1 = points[i++];
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p2 = points[i++];
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p3 = points[i++];
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let zm = Math.min(p1.z, p2.z, p3.z),
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zM = Math.max(p1.z, p2.z, p3.z),
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bm = Math.floor(zm * zScale),
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bM = Math.ceil(zM * zScale);
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if (bm < 0) bm = 0;
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for (j = bm; j < bM; j++) {
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buckets[j].points.push(p1);
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buckets[j].points.push(p2);
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buckets[j].points.push(p3);
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}
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}
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} else {
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buckets.push({ points, slices: [] });
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}
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// create buckets data structure
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for (let i = 0; i < zIndexes.length; i++) {
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let ik = zIndexes[i].toFixed(5);
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// ensure no slice through horizontal lines or planes
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if (zFlat[ik]) {
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zIndexes[i] -= -0.001;
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}
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bucketZ(i, zIndexes[i]);
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onupdate((i / zIndexes.length) * 0.1);
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}
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function bucketZ(index, z) {
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buckets[Math.floor(z * zScale)].slices.push({
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index, z, total: zIndexes.length
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});
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}
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async function sliceBuckets() {
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let output = [];
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let count = 0;
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for (let bucket of buckets) {
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for (let params of bucket.slices) {
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output.push({
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slice: sliceZ(params.z, bucket.points, options, params),
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params,
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options
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});
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onupdate(0.1 + (count++ / zIndexes.length) * 0.9);
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}
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}
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return output;
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}
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// create slices from each bucketed region
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let slices = await sliceBuckets();
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return slices.sort((a,b) => a.index - b.index);
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}
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/**
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* given a point, append to the correct
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* 'where' objec tarray (on, over or under)
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*
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* @param {Point} p
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* @param {number} z offset
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* @param {Obejct} where
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*/
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function checkUnderOverOn(p, z, where) {
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let delta = p.z - z;
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if (Math.abs(delta) < config.precision_slice_z) { // on
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where.on.push(p);
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} else if (delta < 0) { // under
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where.under.push(p);
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} else { // over
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where.over.push(p);
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}
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}
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/**
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* Given a point over and under a z offset, calculate
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* and return the intersection point on that z plane
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*
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* @param {Point} over
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* @param {Point} under
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* @param {number} z offset
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* @returns {Point} intersection point
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*/
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function intersectPoints(over, under, z) {
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let ip = [];
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for (let i = 0; i < over.length; i++) {
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for (let j = 0; j < under.length; j++) {
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ip.push(over[i].intersectZ(under[j], z));
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}
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}
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return ip;
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}
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/**
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* Ensure points are unique with a cache/key algorithm
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*/
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function getCachedPoint(phash, p) {
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let cached = phash[p.key];
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if (!cached) {
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phash[p.key] = p;
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return p;
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}
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return cached;
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}
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/**
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* Given two points and hints about their edges,
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* return a new Line object with points sorted
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* lexicographically by key. This allows for future
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* line de-duplication and joins.
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*
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* @param {Object} phash
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* @param {Point} p1
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* @param {Point} p2
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* @param {boolean} [coplanar]
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* @param {boolean} [edge]
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* @returns {Line}
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*/
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function makeZLine(phash, p1, p2, coplanar, edge) {
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p1 = getCachedPoint(phash, p1);
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p2 = getCachedPoint(phash, p2);
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let line = newOrderedLine(p1,p2);
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line.coplanar = coplanar || false;
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line.edge = edge || false;
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return line;
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}
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/**
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* process a single z-slice on a single mesh and
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* add to slices array
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*
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* @param {number} z
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*/
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function sliceZ(z, points, options = {}) {
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let phash = {},
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lines = [],
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p1, p2, p3;
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// iterate over matching buckets for this z offset
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for (let i = 0; i < points.length; ) {
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p1 = points[i++];
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p2 = points[i++];
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p3 = points[i++];
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let where = {under: [], over: [], on: []};
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checkUnderOverOn(p1, z, where);
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checkUnderOverOn(p2, z, where);
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checkUnderOverOn(p3, z, where);
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if (where.under.length === 3 || where.over.length === 3) {
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// does not intersect (all 3 above or below)
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} else if (where.on.length === 2) {
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// one side of triangle is on the Z plane and 3rd is below
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// drop lines with 3rd above because that leads to ambiguities
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// with complex nested polygons on flat surface
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if (where.under.length === 1) {
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lines.push(makeZLine(phash, where.on[0], where.on[1], false, true));
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}
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} else if (where.on.length === 3) {
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// triangle is coplanar with Z
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// we drop these because this face is attached to 3 others
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// that will satisfy the if above (line) with 2 points
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} else if (where.under.length === 0 || where.over.length === 0) {
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// does not intersect but one point is on the slice Z plane
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} else {
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// compute two point intersections and construct line
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let line = intersectPoints(where.over, where.under, z);
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if (line.length < 2 && where.on.length === 1) {
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line.push(where.on[0]);
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}
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if (line.length === 2) {
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lines.push(makeZLine(phash, line[0], line[1]));
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} else {
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console.log({msg: "invalid ips", line: line, where: where});
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}
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}
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}
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if (lines.length == 0 && options.noEmpty) {
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return;
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}
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// de-dup and group lines
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lines = removeDuplicateLines(lines);
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let groups = connectLines(lines, z, {
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debug: options.debug,
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});
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let tops = polygons.nest(groups);
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let data = { lines, groups, tops };
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return data;
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}
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/**
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* Given an array of input lines (line soup), find the path through
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* joining line ends that encompasses the greatest area without self
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* interesection. Eliminate used points and repeat. Unjoined lines
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* are permitted and handled after all other cases are handled.
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*
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* @param {Line[]} input
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* @param {number} [index]
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* @returns {Array}
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*/
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function connectLines(input, z, opt = {}) {
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let { debug } = opt;
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// map points to all other points they're connected to
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let pmap = {},
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points = [],
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output = [],
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connect = [],
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emitted = 0,
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forks = false,
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frays = false,
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bridge = config.bridgeLineGapDistance,
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bridgeMax = config.bridgeLineGapDistanceMax,
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p1, p2, gl;
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function cachedPoint(p) {
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let cp = pmap[p.key];
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if (cp) return cp;
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points.push(p);
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pmap[p.key] = p;
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return p;
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}
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function addConnected(p1, p2) {
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if (!p1.group) p1.group = [ p2 ];
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else p1.group.push(p2);
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}
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function perimeter(array) {
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if (!array.perimeter) {
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array.perimeter = newPolygon().addPoints(array).perimeter();
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}
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return array.perimeter;
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}
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/**
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* follow points through connected lines to form candidate output paths
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*/
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function findNextPath(point, current, branches, depth = 1) {
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let path = [];
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if (current) {
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current.push(path);
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}
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for (;;) {
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// prevent point re-use
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point.del = true;
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// add point to path
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path.push(point);
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let links = point.group.filter(p => !p.del);
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// no need to recurse at the start
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if (links.length === 2 && depth === 1) {
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point = links[0];
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// if (debug) console.log({start_mid: point, depth});
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continue;
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}
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// if fork in the road, follow all paths to their end
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// and find the longest path
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let root = !current, nc;
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if (links.length > 1) {
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// if (debug) console.log('fork!', {links: links.length, depth, root});
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if (root) {
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current = [ path ];
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branches = [ ];
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}
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for (let p of links) {
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branches.push(nc = current.slice());
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let rpath = findNextPath(p, nc, branches, depth + 1);
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// allow point re-use in other path searches
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for (let p of rpath) p.del = false;
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}
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// flatten and sort in ascending perimeter
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let flat = branches.map(b => b.flat()).sort((a,b) => {
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return perimeter(b) - perimeter(a);
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});
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let npath = flat[0];
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if (debug) console.log({
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root,
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branches: branches.slice(),
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flat, path, npath
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});
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if (root) {
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for (let p of npath) p.del = true;
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return npath;
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} else {
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return path;
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}
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// return root ? npath : path;
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} else {
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// choose next (unused) point
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point = links[0];
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}
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// hit an open end or branch
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if (!point || point.del) {
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return path;
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}
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}
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throw "invalid state";
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}
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// emit a polygon if it can be cleaned and still have 2 or more points
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function emit(poly) {
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emitted += poly.length;
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poly = poly.clean();
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if (poly.length > 2 || true) output.push(poly);
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if (debug) console.log('xray',poly);
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}
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// given an array of paths, emit longest to shortest
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// eliminating points from the paths as they are emitted
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// shorter paths any point eliminated are eliminated as candidates.
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function emitPath(path) {
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let closed = path[0].group.indexOf(path.peek()) >= 0;
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if (closed && path.length > 2) {
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if (debug) console.log({ closed: path.length, path });
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emit(newPolygon().addPoints(path));
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} else if (path.length > 1) {
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let gap = path[0].distTo2D(path.peek()).round(4);
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if (debug) console.log({ open: path.length, gap, path });
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connect.push(path);
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}
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}
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// create point map, unique point list and point group arrays
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input.forEach(function(line) {
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p1 = cachedPoint(line.p1);
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p2 = cachedPoint(line.p2);
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addConnected(p1,p2);
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addConnected(p2,p1);
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});
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// console.log({points, forks: points.filter(p => p.group.length !== 2)});
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// for each unused point, find the longest non-intersecting path
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for (let point of points) {
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gl = point.group.length;
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forks = forks || gl > 2;
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frays = frays || gl < 2;
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}
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if (debug && (forks || frays)) console.log({forks, frays});
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// process paths starting with forks
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if (forks) {
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if (debug) console.log('process forks');
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for (let point of points) {
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// must not have been used and be a dangling end
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if (!point.del && point.group.length > 2) {
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let path = findNextPath(point);
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if (path) emitPath(path);
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}
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} }
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// process paths with dangling endpoints
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if (frays) {
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if (debug) console.log('process frays');
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||||
for (let point of points) {
|
||||
// must not have been used and be a dangling end
|
||||
if (!point.del && point.group.length === 1) {
|
||||
let path = findNextPath(point);
|
||||
if (path) emitPath(path);
|
||||
}
|
||||
} }
|
||||
|
||||
// process normal paths
|
||||
if (debug) console.log('process mids');
|
||||
for (let point of points) {
|
||||
// must not have been used and be a dangling end
|
||||
if (!point.del) {
|
||||
let path = findNextPath(point);
|
||||
if (path) emitPath(path);
|
||||
}
|
||||
}
|
||||
|
||||
if (debug) console.log({
|
||||
points,
|
||||
emitted,
|
||||
used: points.filter(p => p.del),
|
||||
free: points.filter(p => !p.del),
|
||||
});
|
||||
|
||||
if (debug && connect.length) console.log({connect});
|
||||
if (debug) connect = connect.map(a => a.slice());
|
||||
|
||||
// progressively connect open polygons within a bridge distance
|
||||
let iter = 1000;
|
||||
let mingap;
|
||||
if (true) do {
|
||||
mingap = Infinity;
|
||||
|
||||
outer: for (let i=0; i<connect.length; i++) {
|
||||
if (!bridge) {
|
||||
emit(newPolygon().addPoints(root).setOpen());
|
||||
continue;
|
||||
}
|
||||
|
||||
// rollup root with arrays after until no more ends match
|
||||
inner: while (true) {
|
||||
let root = connect[i];
|
||||
|
||||
if (root.delete) break;
|
||||
|
||||
let rfirst = root[0],
|
||||
rlast = root.peek(),
|
||||
dist = rfirst.distToSq2D(rlast),
|
||||
closest = { dist };
|
||||
|
||||
for (let j=i+1; j<connect.length; j++) {
|
||||
let next = connect[j];
|
||||
|
||||
if (next.delete) continue;
|
||||
|
||||
let nfirst = next[0];
|
||||
let nlast = next.peek();
|
||||
|
||||
// test last to next first
|
||||
dist = rlast.distToSq2D(nfirst);
|
||||
mingap = Math.min(mingap, dist);
|
||||
if (dist < closest.dist && dist <= bridge) {
|
||||
closest = { dist, next }
|
||||
}
|
||||
|
||||
// test last to next last
|
||||
dist = rlast.distToSq2D(nlast);
|
||||
mingap = Math.min(mingap, dist);
|
||||
if (dist < closest.dist && dist <= bridge) {
|
||||
closest = { dist, next, reverse: next };
|
||||
}
|
||||
|
||||
// test first to next first
|
||||
dist = rfirst.distToSq2D(nfirst);
|
||||
mingap = Math.min(mingap, dist);
|
||||
if (dist < closest.dist && dist <= bridge) {
|
||||
closest = { dist, next, reverse: root };
|
||||
}
|
||||
|
||||
// test last to next last
|
||||
dist = rfirst.distToSq2D(nlast);
|
||||
mingap = Math.min(mingap, dist);
|
||||
if (dist < closest.dist && dist <= bridge) {
|
||||
closest = { dist, next, swap: j };
|
||||
}
|
||||
}
|
||||
|
||||
let { next, reverse, swap } = closest;
|
||||
|
||||
if (next && closest.dist < bridge) {
|
||||
if (debug) console.log({
|
||||
rollup: root.slice(),
|
||||
next: next.slice(),
|
||||
reverse,
|
||||
swap
|
||||
});
|
||||
if (reverse) {
|
||||
reverse.reverse();
|
||||
}
|
||||
if (swap) {
|
||||
next.appendAll(root);
|
||||
connect[i] = next;
|
||||
connect[swap] = root;
|
||||
root.delete = true;
|
||||
next.merged = true;
|
||||
} else {
|
||||
root.appendAll(next);
|
||||
next.delete = true;
|
||||
root.merged = true;
|
||||
}
|
||||
} else {
|
||||
break inner;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bridge = mingap < Infinity ? Math.max(mingap + 0.01, bridge + 0.1) : bridge + 0.1;
|
||||
if (debug) console.log({iter, bridge, mingap, bridgeMax});
|
||||
|
||||
} while (iter-- > 0 && bridge && bridge < bridgeMax && mingap < bridgeMax);
|
||||
|
||||
if (debug) console.log({ remain: connect.filter(c => !c.delete) });
|
||||
|
||||
for (let array of connect) {
|
||||
if (array.delete) continue;
|
||||
|
||||
let first = array[0];
|
||||
let last = array.peek();
|
||||
let dist = first.distToSq2D(last);
|
||||
|
||||
if (debug) console.log({
|
||||
dist: dist.round(4),
|
||||
merged: array.merged || false,
|
||||
array
|
||||
});
|
||||
if (dist <= bridge) {
|
||||
// tail meets head (close)
|
||||
emit(newPolygon().addPoints(array));
|
||||
} else {
|
||||
// tail meets head (far)
|
||||
emit(newPolygon().addPoints(array)
|
||||
// .setOpen()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (debug) console.log({ emitted });
|
||||
if (debug && emitted < points.length) console.log({ leftovers:points.length - emitted });
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
/**
|
||||
* eliminate duplicate lines and interior-only lines (coplanar)
|
||||
*
|
||||
* lines are sorted using lexicographic point keys such that
|
||||
* they are comparable even if their points are reversed. hinting
|
||||
* for deletion, co-planar and suspect shared edge is detectable at
|
||||
* this time.
|
||||
*
|
||||
* @param {Line[]} lines
|
||||
* @returns {Line[]}
|
||||
*/
|
||||
function removeDuplicateLines(lines) {
|
||||
let output = [],
|
||||
tmplines = [],
|
||||
points = [],
|
||||
pmap = {};
|
||||
|
||||
function cachePoint(p) {
|
||||
let cp = pmap[p.key];
|
||||
if (cp) return cp;
|
||||
points.push(p);
|
||||
pmap[p.key] = p;
|
||||
return p;
|
||||
}
|
||||
|
||||
function addLinesToPoint(point, line) {
|
||||
cachePoint(point);
|
||||
if (!point.group) point.group = [ line ];
|
||||
else point.group.push(line);
|
||||
}
|
||||
|
||||
// mark duplicates for deletion preserving edges
|
||||
lines.sort(function (l1, l2) {
|
||||
if (l1.key === l2.key) {
|
||||
l1.del = !l1.edge;
|
||||
l2.del = !l2.edge;
|
||||
return 0;
|
||||
}
|
||||
return l1.key < l2.key ? -1 : 1;
|
||||
});
|
||||
|
||||
// associate points with their lines, cull deleted
|
||||
for (let line of lines) {
|
||||
if (!line.del) {
|
||||
tmplines.push(line);
|
||||
addLinesToPoint(line.p1, line);
|
||||
addLinesToPoint(line.p2, line);
|
||||
}
|
||||
}
|
||||
|
||||
// merge collinear lines
|
||||
for (let point of points) {
|
||||
// only merge when point connects to exactly one other point
|
||||
if (point.group.length != 2) {
|
||||
continue;
|
||||
}
|
||||
let l1 = point.group[0],
|
||||
l2 = point.group[1];
|
||||
if (l1.isCollinear(l2)) {
|
||||
l1.del = true;
|
||||
l2.del = true;
|
||||
// find new endpoints that are not shared point
|
||||
let p1 = l1.p1 != point ? l1.p1 : l1.p2,
|
||||
p2 = l2.p1 != point ? l2.p1 : l2.p2,
|
||||
newline = newOrderedLine(p1,p2);
|
||||
// remove deleted lines from associated points
|
||||
p1.group.remove(l1);
|
||||
p1.group.remove(l2);
|
||||
p2.group.remove(l1);
|
||||
p2.group.remove(l2);
|
||||
// associate new line with points
|
||||
p1.group.push(newline);
|
||||
p2.group.push(newline);
|
||||
// add new line to lines array
|
||||
newline.edge = l1.edge || l2.edge;
|
||||
tmplines.push(newline);
|
||||
}
|
||||
}
|
||||
|
||||
// mark duplicates for deletion
|
||||
// but preserve one if it's an edge
|
||||
tmplines.sort(function (l1, l2) {
|
||||
if (l1.key === l2.key) {
|
||||
l1.del = true;
|
||||
l2.del = !l2.edge;
|
||||
return 0;
|
||||
}
|
||||
return l1.key < l2.key ? -1 : 1;
|
||||
});
|
||||
|
||||
// create new line array culling deleted
|
||||
for (let line of tmplines) {
|
||||
if (!line.del) {
|
||||
output.push(line);
|
||||
line.p1.group = null;
|
||||
line.p2.group = null;
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
base.slice = slice;
|
||||
|
||||
})();
|
||||
|
|
@ -430,12 +430,16 @@ let tool = {
|
|||
});
|
||||
},
|
||||
|
||||
clean(models = selection.models()) {
|
||||
clean(models) {
|
||||
models = fallback(models);
|
||||
tool.heal(models, { merge: false }).then(() => {
|
||||
api.log.emit('cleaning complete').unpin();
|
||||
api.selection.update();
|
||||
});
|
||||
},
|
||||
|
||||
rebuild(models) {
|
||||
Promise.all(fallback(models).map(m => m.rebuild()));
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -297,8 +297,9 @@ function ui_build() {
|
|||
h.div([
|
||||
h.div({ _: "fix", class: "head" }),
|
||||
// h.div({ class: "vsep" }),
|
||||
h.button({ _: 'automatic', onclick: tool.repair }),
|
||||
h.button({ _: 'analyze', onclick: tool.analyze }),
|
||||
h.button({ _: 'repair', onclick: tool.repair }),
|
||||
h.button({ _: 'rebuild', onclick: tool.rebuild }),
|
||||
h.button({ _: 'clean', onclick: tool.clean }),
|
||||
]),
|
||||
]);
|
||||
|
|
|
|||
|
|
@ -153,6 +153,15 @@ mesh.model = class MeshModel extends mesh.object {
|
|||
});
|
||||
}
|
||||
|
||||
rebuild() {
|
||||
worker.model_rebuild({
|
||||
matrix: this.matrix,
|
||||
id: this.id
|
||||
}).then(data => {
|
||||
console.log({rebuild: this.od, data});
|
||||
});
|
||||
}
|
||||
|
||||
load(vertices, indices, normals) {
|
||||
let geo = new BufferGeometry();
|
||||
geo.setAttribute('position', new BufferAttribute(vertices, 3));
|
||||
|
|
|
|||
|
|
@ -9,6 +9,14 @@ moto.client.start(`/code/mesh_pool?${gapp.version}`, moto.client.max() * 0);
|
|||
|
||||
// dep: ext.three
|
||||
// dep: ext.three-bgu
|
||||
// dep: geo.base
|
||||
// dep: geo.line
|
||||
// dep: geo.point
|
||||
// dep: geo.polygon
|
||||
// dep: geo.polygons
|
||||
// dep: geo.bounds
|
||||
// dep: geo.slicer
|
||||
// dep: ext.clip2
|
||||
gapp.finalize("mesh.work", [
|
||||
"moto.license", // dep: moto.license
|
||||
"moto.client", // dep: moto.client
|
||||
|
|
@ -281,6 +289,18 @@ let model = {
|
|||
faces.push(Math.min(a,b,c) / 3);
|
||||
}
|
||||
return { faces, edges, verts, point };
|
||||
},
|
||||
|
||||
rebuild(data) {
|
||||
let { id, matrix } = data;
|
||||
log(`${id} | rebuilding...`);
|
||||
let points = translate_encode(id, matrix);
|
||||
log(`${id} | ${points.length} points`);
|
||||
base.slice(points, { flat: true, autoDim: true }).then(sliced => {
|
||||
console.log({sliced});
|
||||
log(`${id} | ${sliced.length} slices`);
|
||||
});
|
||||
return [];
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue